DeadScream Posted May 28, 2014 Share Posted May 28, 2014 What if there was a level cap at lv 40 on endless defense and survival, with another way to increase difficulty without turning enemies into bullet sponge ? Example : Corpus ; Lv 40 def - Step 1 : The lv 40 is reached, MoA's start spawning in bigger numbers, and rare ones become uncommon. - Step 2 : Then, more shield ospreys appear, boosting enemy defenses while letting us a way to disrupt these defenses. - Step 3 : Snipers get a far away cover and start deploying energy shields. - Step 4 : Every 5 waves, a downgraded version of a robotic Corpus boss spawns. These factors can be increased without putting any hand on enemy health / armor / shield / damage output. So that, people stop complaining about Trinity being useless (which is false lol) Thanks for reading, don't bash pls. Open to criticism though Link to comment Share on other sites More sharing options...
MrNonApplicable Posted May 28, 2014 Share Posted May 28, 2014 What if there was a level cap at lv 40 on endless defense and survival, with another way to increase difficulty without turning enemies into bullet sponge ? Example : Corpus ; Lv 40 def - Step 1 : The lv 40 is reached, MoA's start spawning in bigger numbers, and rare ones become uncommon. - Step 2 : Then, more shield ospreys appear, boosting enemy defenses while letting us a way to disrupt these defenses. - Step 3 : Snipers get a far away cover and start deploying energy shields. - Step 4 : Every 5 waves, a downgraded version of a robotic Corpus boss spawns. These factors can be increased without putting any hand on enemy health / armor / shield / damage output. So that, people stop complaining about Trinity being useless (which is false lol) Thanks for reading, don't bash pls. Open to criticism though The thing to consider is that DE has to cater for low end PC users and PS4 users too, so multiplying numbers like you suggest in your first 2 steps would not be a favorable choice for DE. Link to comment Share on other sites More sharing options...
Kade974 Posted May 28, 2014 Share Posted May 28, 2014 I feel like the level cap should be a little higher then 40 maybe like 50-60, but I do really like the idea of a downgraded version of a boss. Link to comment Share on other sites More sharing options...
DeadScream Posted May 28, 2014 Author Share Posted May 28, 2014 The thing to consider is that DE has to cater for low end PC users and PS4 users too, so multiplying numbers like you suggest in your first 2 steps would not be a favorable choice for DE. Hell, you are right. Maybe just buffing the % of strong enemies ? Like, on 30 MoA's on a wave, instead of the usual 2 fusion, 4 shockwave and all others are basic MoA, we would have 5 fusion, 10 shockwave and 15 basic ones ? Not sure if it would really increase difficulty though. Link to comment Share on other sites More sharing options...
Iotan Posted May 30, 2014 Share Posted May 30, 2014 (edited) Aoe stuff is already too powerful, I know as I use an AOE melee weapon but many abilities just melt stacks of enemies together far faster than I can.This would make farming too easy imho. -edit However all that said some rarer enemies at higher waves would be nice, one with a hive or spawn effect for example. Edited May 30, 2014 by Iotan Link to comment Share on other sites More sharing options...
DoomFruit Posted May 31, 2014 Share Posted May 31, 2014 I like this idea. Anything that increases difficulty (actual difficulty, not cheap invincibility phases) without blindly turning up HP, armour and damage per shot is a good thing. Link to comment Share on other sites More sharing options...
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