LoGicMoTion Posted May 30, 2014 Share Posted May 30, 2014 Hey this sucks like come on. Link to comment Share on other sites More sharing options...
Omega224 Posted May 30, 2014 Share Posted May 30, 2014 if you had gotten closer to the door you would have been able to shoot it Link to comment Share on other sites More sharing options...
CelsiusPrime Posted May 30, 2014 Share Posted May 30, 2014 100% grineer engineering at it's finest Link to comment Share on other sites More sharing options...
Stefanovich Posted May 30, 2014 Share Posted May 30, 2014 I said it before, and I'll say it again. The Grineer are getting smarter, they are getting wiser, they are becoming stronger... The dawn of super enemy AI is upon us. Right now, they hide the weak spots of magnetic doors under indestructible metal plates, but soon, Napalm's will be doing The Matrix and dodging your bullets. Link to comment Share on other sites More sharing options...
Katakuna Posted May 30, 2014 Share Posted May 30, 2014 Pun fully intended Link to comment Share on other sites More sharing options...
Dalawantahr Posted May 30, 2014 Share Posted May 30, 2014 You must shoot it from the other side silly. Oh wait! Link to comment Share on other sites More sharing options...
Joyfulmama Posted May 30, 2014 Share Posted May 30, 2014 The Grineer are watching this post. And they are amused. Link to comment Share on other sites More sharing options...
Dualstar Posted May 30, 2014 Share Posted May 30, 2014 A level designer will see this thread and smirk knowing that he has made someones life slightly worse. Link to comment Share on other sites More sharing options...
Kratos Posted May 30, 2014 Share Posted May 30, 2014 (edited) Pun fully intended This made my day. On-Topic: This is why I always bring an explosive, or Punch-Through weapon. Edited May 30, 2014 by Rarityframe Link to comment Share on other sites More sharing options...
Husbandry Posted May 30, 2014 Share Posted May 30, 2014 So many of those lately. Link to comment Share on other sites More sharing options...
Llyssa Posted May 30, 2014 Share Posted May 30, 2014 (edited) If you get closer, there is a space between the plate and the sensor, so you can shoot it. EDIT: Also, if you use punchthrough on your weapon, that will solve the problem. Edited May 30, 2014 by Llyssa Link to comment Share on other sites More sharing options...
xethier Posted May 30, 2014 Share Posted May 30, 2014 this is why punch-through is your friend. seeker on my aklex, my most favorite mod ever. Link to comment Share on other sites More sharing options...
infrno40 Posted May 30, 2014 Share Posted May 30, 2014 Grineer dominance at its finest.. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted May 30, 2014 Share Posted May 30, 2014 Regardless of whether he would have been able to shoot it through the wall by getting closer, it's still bad design. Link to comment Share on other sites More sharing options...
xethier Posted May 30, 2014 Share Posted May 30, 2014 Regardless of whether he would have been able to shoot it through the wall by getting closer, it's still bad design. i think these doors should strip buffs too. (invisibility / rhino skin / etc) and these immune-from-one-side doors should be increased in frequency! teach you to use punch-through more often. ;) Link to comment Share on other sites More sharing options...
Iotan Posted May 30, 2014 Share Posted May 30, 2014 (edited) i think these doors should strip buffs too. (invisibility / rhino skin / etc) and these immune-from-one-side doors should be increased in frequency! teach you to use punch-through more often. ;) I tend to agree as at present I just run through them. I am usually in a melee warframe though and it isn't worth the time to stop, switch weapons, shoot and then carry on. The shield sapping doors are a bit more of a pain but as a valk, it doesn't make much odds to me even then, as I'll be out of shield in no time at all anyway. I'd like odds of possibility of being frozen in place fully, or leashed to the door, or having my weapons break for a few seconds. Maybe even a greater drunk like effect, where the enemies blurr more fully on the screen, and you see shimmers of double. Edited May 30, 2014 by Iotan Link to comment Share on other sites More sharing options...
xethier Posted May 30, 2014 Share Posted May 30, 2014 I tend to agree as at present I just run through them. I am usually in a melee warframe though and it isn't worth the time to stop, switch weapons, shoot and then carry on. The shield sapping doors are a bit more of a pain but as a valk, it doesn't make much odds to me even then, as I'll be out of shield in no time at all anyway. I'd like odds of possibility of being frozen in place fully, or leashed to the door, or having my weapons break for a few seconds. Maybe even a greater drunk like effect, where the enemies blurr more fully on the screen, and you see shimmers of double. exactly, these are far more interesting than the arc traps. arc traps are irritating, and potentially deadly, but nothing more than an irritant ultimately. these doors, with a few more tweaks could potentially alter the outcome of the entire mission. Link to comment Share on other sites More sharing options...
TaintedDream Posted June 6, 2014 Share Posted June 6, 2014 On one of these doors that I ran into, it actually was IMPOSSIBLE to shoot it (unless you had punch-through) unless you were standing inside the field already..... Link to comment Share on other sites More sharing options...
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