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Posted (edited)

As of right now, we have Damage 2.0 and Melee 2.0... what about Powers 2.0...?

 

In my opinion, it would be amazing if there were different tiers of abilities for each WarFrame, which would also contribute to player and WarFrame variety/customization. 

For Example: Long ago, Rhino's Roar was a Radial Blast and was featured in one of WarFrame's trailers.
My thoughts: I've loved using that ability, just because it looked cool, but I also love the Roar for its buff. However, it would be nice if I could switch them out when I want to (you know, to vary in offensive capabilities). 

Wouldn't it also be really awesome if we had different ultimate abilities to choose from? Or abilities that are more support/defense/offense oriented? 

Don't get me wrong, the current Abilities System is fine, but I kinda want a freedom to choose or manipulate certain aspects of the battlefield using various abilities that I could switch to and from. It would also be extremely beneficial, if higher-tiered abilities allowed for stronger damage outputs (for extremely long endless defenses or really high-leveled enemies). It would make sense, if there were - for example - Three Tiers of each ability [1],[2],[3],[4] that can only be equipped as one's WarFrame ranks up every 10 times. 

e.g. Rank 0 - 9, WarFrame can use the current (or weaker) ability mods.
       Rank 10 - 19 WarFrame can select between the previous abilities or discover and select Tier 2 abilities.
       Rank 20 - 30 WarFrame can select between the previous abilities or discover and select Tier 3 abilities.

Just thinking about something like this potentially happening (with DE's 'God Hand', of course) really makes me excited, interested, and persistent!

Oh yeah, something like this could be extremely beneficial in battling hordes of high-leveled enemies in the future T4 Void Keys!

Edited by LightningRain
Posted

What I would want is a rework of the way powers look. Theyre ultra cheap looking now. Sure physx is cool (dont have nvidia card, so does 50% of the playerbase) but the base of the effects themselves look terrible. 

 

Id love to see a power animation rework since recently weve seen some cool effects coming out from weapon trails/channeling glow from melee 2.0.

Posted

i'm still sad that accelerant is a thing... Overheat was nice... if i could switch out accelerant and put overheat back in i'd be a lot happier Ember...
 

 

could also make elemental versions of everything, fire roar, heal roar, ice roar, ammo roar XD

Ice World on Fire? o_o

Posted

i'm still sad that accelerant is a thing... Overheat was nice... if i could switch out accelerant and put overheat back in i'd be a lot happier Ember...

 

 

Ice World on Fire? o_o

Fire Avalanche, Fire Snowglobe and Fire freeze?0_0
Posted

Maybe holding down the ability button charges the power to do more damage but takes a bit more energy. Like instead of a normal Rhino stomp suspending enemies in the air, you charge it and it increases the radius and sends the enemies into the sky hitting the roof and fall to their death.

Posted

Well...

 

Didn't DE say that they were going to allow you to switch out abilities from another pool of abilities?

 

I remember it from one of the Dev Streams.

 

So maybe, in the future, you'll be allowed to Radial Blast again.

 

Who knows, DE knows, and DE won't say until they're done.

Posted

Eh... Nope. They're already working on rebalance for all the frames, that's really enough IMO.

I think this should take priority:

 

And Movement 2.0 please. The entire reason why many other things feel weird in the game is that the base movement is clunky.

Posted

I'd still love to be able to switch out and customize my abilities to my desire as opposed to being limited to a WarFrame-set default abilities. It would make sense to have to find these abilities (like that infamous Tranquil Cleave).

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