ukovalian Posted May 30, 2014 Posted May 30, 2014 (edited) i've had this idea for a stealth warframe idea in my head for sometime now but i can't seem to finish it so if other's could help that would be much appreciated Name: ??? Description: ??? is not suited for close range. And has several powers to get herself away from such a confrontation Cosmetics: having trouble uploading image (if you can help it would be great) Lore: TBA Stats: health 50 (150), shields 125 (375), armour 15, energy 150 (225), speed 1.15, polarities: 4x=, 1xV, 1x—, aura: V Abilities: 1st concussion mine- place a small mine that sicks to any surface that when triggered sends out a 5m (range) circular pulse that knocks down all enemies for 5/7/9/10s (duration) and pushes them back several meters. 2nd perception filter (wibbily wobbily)- sends out a field that distorts the image of allies inside makeing them hard to see and harder to hit 3rd deadshot- the next bullet has a 100% CritC and an additional 50% CritD (strength) in addition the bullet will ricochet 1/2/3/3 times (duration) off any surface 4th open to suggestions Edited June 3, 2014 by ukovalian
Lactamid Posted May 30, 2014 Posted May 30, 2014 I think you'll need to create something a bit more unique in order to catch the attention of players, as well as DE. (Radial) knockdown is a pretty "common" skill. Valkyr probably has the thing closest to this, while Banshee and Rhino, Mag, Nekros and possibly some other frames has variants of this as well. While a good skill it might need some more unique "mechanic" or additional effect. Cloak, not much can be said - Loki and Ash have it, Radial blind and Silence are halves of it. It can work but you need more that cloak to make a frame, and much more to create a need/want for it. Deadshot would probably be best for 1-shot weapons dealing high damage. It could be used for things like Ogris or some large AoE gun, but seems like more of a "sniper" skill. Snipers in turn have high critical ratio. Still, this isn't without potential as Red Crits are back. The 3:rd tier of this skill also seems very high if it means 75 energy cost. Not that you'd have to go with it but perhaps Repulse could be used as a reactive skill. Cast it and if someone touches you they will be knocked down? Cloak as "Cloaking field" very small AoE cloak? And if that is to OP - Cloak yourself and create a distortion field for allies reducing dam/chance to be hit? Deadshot could perhaps be used as a linked shot? Selecting some enemies along a path that the shot will travel on? 4:th I don't know either as I don't really have a theme to go on. Evolve your concept and it could become something good.
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