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Posted

overall I love the 1 new tileset with the infected but the rooms were extremely small and therefore alot of horrible spawns making my teammates and I run back and fro.

also, there may be a small bug due to this spawn, in total we had 234 kills while the mission only requires 204 kills

and the remaining 30 AIs can actually still fight back.

love the purple light alad V :3 really looking forward to the event DEs

Posted

the current phobos alert? ._. the one usually for sabotage core missions in starships

mine were mainly level 18 anti moas and a large number of corpus techs

Posted

First off I have to say how disappointed I am with this supposed weekend event for a couple of reasons which have nothing to do with the aesthetics of the level designs or AladV's new look. First off we were highly hinted at about a exciting event by DE, more so than what we are doing now, which is doing the same type of missions over and over again. Second AladV says the same thing over and over again which adds nothing to whatever event these alerts are eluding to. Unless I am totally off base about these alerts being the weekend event, then DE should be more specific about what this actually is instead of hyping something so much which falls far short of what they eluded to.

Posted (edited)

My main grip is about enemy damage and spawn number. I believe it's either one or the other, not both together in this way, and especially not by giving lvl 15 enemies damage of lvl 50 and increase their spawn 5-fold.

Edited by Casardis

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