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Void Resource Drops Ridiculous


[DE]Saske
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Like the title says drops in the void are ridiculous. I have over a million alloy plates and 3000 control modules (remember when you had to farm hyena over and over again to get a single one), so in my opinion this has to change/should be fixed.

My idea now is to make some kind of gamble out of it. Make the void give a common, uncommon and rare resources + argon crystals. Those three resources change every week. So in one week you'll have Ferrit, Alloy Plates and Neural Sensors in the next Polymer Bundle, Circuits and Orokin Cells.

You could exclude Nano Spores, Plastids and Neurodes because they already drop in OD.

Edit: Reddit Conversation: http://redd.it/26y0sr

Edited by Saske92
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That would only serve to further muddy the water of the drop tables..also a question that occurs to me, how would players know what and when a resource was coming to the void? Another question arises...how would this even be explained? I guess this doesn't seem practical to me at all. The only thing I can agree with is that some resources might need scaled back a little (I have 1.7mil nano spores...come on now.) and maybe neural sensors should drop somewhere other than Jupiter, but rotating schedules for void resource drops seems...impractical.

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how would players know what and when a resource was coming to the void? 

 

When you put your mouse on the void in the solar system and also in a void lobby you see what resources drop from there.

 

 

Another question arises...how would this even be explained? 

 

The Void is and very old and mysterious place, somehow you could come up with something which would explain it lore wise. My question then is why wouldn't "Orokin Cells" drop from the "Orokin Void" :D

 

 

I have 1.7mil nano spores...come on now

 

I think having to many nano spores is a running gag by now and they will not change it xD

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