Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Ceres Tileset Is Very Distracting


Zeromanicus
 Share

Recommended Posts

I'm trying to fight and do the mission and i keep finding myself just wanting to wander about or just plain stare at what's going on in the background. The animations going on the background really bring it to life.

 

The tileset is just amazingly well done, best so far. I also like the use of moving features like the conveyor belts, future tilesets could definitely benefit from such a active environment. They're just very interesting levels to move about in, lots of places to run and jump about even in the interiors.

 

 

The only criticism i have is that some of the moving trams, specifically the large yellow one are just enlarged versions of others. It'd be nice if they were a little different, i understand reusing art assets can save time/money and doesn't detract too much from the level, but i just feel that some more differentiation in tram types could be cool.

 

Sorry if this is the wrong forum, i was just specifically commenting on the art and animation of the tileset, much more than its general layout.

Edited by Zeromanicus
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...