0zryel Posted June 1, 2014 Share Posted June 1, 2014 Like the title says the Sentinels Abilities Don’t takes the energy color like: Fatal Attraction (Djinn) Dispersion (Worm) Vaporize (Deth Cube) Ghost (Shade) Investigator (Helios, I think it should have a Scan like the Corpus cameras/sensors the color of energy Sentinels energy when it activates, no?) Also Mod Abilities IN the Sentinel doesn’t take Energy Color like: Regen (Not sure if it has any visual effect before or when it activates, never seen it) Sanctuary Guardian Self-Destruct (Not sure if it has any visual effect as it explodes since max its radius increases tremendously, it’s not seen when it DOES this from normal Death) I notice that ONLY the Stinger (Djinn’s Wepon) takes the weapon Energy color…the other Sentinel Weapons don’t take any color…its always in default. Also, I have never have been able to figure out how to use the colors of the Sentinel’s weapons, is it supports to appear as the Sentinel shoot’s in its acquired extra cosmetics or just in its Cyclops eye? I know this is just a very minor thing but just wanted to ask about it and know if this is a bug or as intended? NOTE: Please merge this if this is a current topic in the forums already being discussed…Thanks for reading. :) Link to comment Share on other sites More sharing options...
xlraistlx Posted June 1, 2014 Share Posted June 1, 2014 (edited) More customization can't hurt. +1 Edited June 1, 2014 by xlraistlx Link to comment Share on other sites More sharing options...
Petersheikah Posted June 1, 2014 Share Posted June 1, 2014 Regen makes the Sentinel glow green +1 Link to comment Share on other sites More sharing options...
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