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Please Remove That Dumb Grineer Commander Confused State


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Posted

It's highly illogical for a Tenno to be confused for so long.
They already know their enemy and their every move and suddenly the Tennos get stunned by that simple trick?
A lazy fart like me spending all day on my buttcheeks is faster to recover from that mind trick than a high professional warrior....? Seems legit.


I suggest to enhance the animation speed of the teleportation and screw with the player camera direction to carry over the confusion to the player.
Or make a small quick time event after being teleported where you are about to get hit by a fatal blow and you have to disrupt it in said quick time event.

Posted

spock alert above!!

 

on a more serious note, how would you react if you just got blinked to a different area in your house/apartment at a completely random time? i think it is about as short as it can get without being pointless

Posted

spock alert above!!

 

on a more serious note, how would you react if you just got blinked to a different area in your house/apartment at a completely random time? i think it is about as short as it can get without being pointless

Bushinji does have a point about knowing the enemies' moves. Using your analogy, if you knew you were going to get teleported (just didn't know when and maybe had an idea of where), I doubt you'd pause in place for a few seconds.

Posted

inb4somepeoplefindthislogicallyokay

 

it really is a disturbing matter of a bug that seemed to pop out of nowhere and it still needs to be noted.

 

although, I haven't the life of me found commanders recently through the grineer homeworlds and only found them through alerts involving grineer factions.

Posted

The problem with removing the confused state is that before they had it it was generally a benefit to suddenly be teleported into the middle of enemies.

I would be teleported, hit 4, and all of the enemies would die.  It saved time and made getting close to units like the bombard or napalm much easier and safer.

And I really dont think that enemy abilities should be helpful to us.

Posted

The confusion of the character should last as long, as the confusion of a player controlling it. If you got teleported and don't know what's going on - it's your fault. If you can, however, recover pretty fast - game should allow it.

 

Confuse the player, don't play the confusion animation.

Posted (edited)

If the same thing applies for loki's switch teleport then why shouldn't it apply to you?

Besides, commanders are so rare its really a non issue. Its not like they are all over the place. It adds a good bit of difficulty to the game if you are unlucky enough to get teleported into a group of enemies. As I recall commanders used to be ALOT more common and if they had a similar spawn rate I might agree. Also, its only about 2-3 seconds which isn't much of a problem in most cases.

 

Edit: And difficulty beyond enemies being bullet sponges or adding moar heavys to the game is a good thing. I wish more enemies had interesting abilities, similar to warframe powers.

Edited by StinkyPygmy
Posted (edited)

spock alert above!!

 

on a more serious note, how would you react if you just got blinked to a different area in your house/apartment at a completely random time? i think it is about as short as it can get without being pointless

Bushinji does have a point about knowing the enemies' moves. Using your analogy, if you knew you were going to get teleported (just didn't know when and maybe had an idea of where), I doubt you'd pause in place for a few seconds.

Even if we ignore this, given your analogy, if you were teleported in your house to another location I could see being confused for a few seconds. Now, I am also not trained in combat, and I suspect if I were and I was already in combat before being teleported my response would not be to just stop.

 

Even untrained if I was teleported and being shot at I doubt I would stand still, and your not just getting shot at your are getting shot at and hit.

 

Maybe just add an 'if hit end paralysis' effect.

 

EDIT: Personally I prefer what has been posted before on this though, use a Confusion state instead of a Paralysis state. Maybe invert controls, change graphics to invert colors or swirl things around, etc. so the player is confused but able to move while the character is supposed to be confused, not paralyzed.

Edited by liavalenth
Posted

The problem with removing the confused state is that before they had it it was generally a benefit to suddenly be teleported into the middle of enemies.

I would be teleported, hit 4, and all of the enemies would die.  It saved time and made getting close to units like the bombard or napalm much easier and safer.

And I really dont think that enemy abilities should be helpful to us.

The problem there is 4 being an instant room clearer. But hey, they can't just tweak all ultimates for one enemy, right? Okay, so how about switching that ridiculous stun for a silence?

Posted

No, at least now they have a chance to do some damage rather than you just walking away after being teleported.

If they remove the delay they might as well take the whole teleport thing away from them.

Posted

The problem with removing the confused state is that before they had it it was generally a benefit to suddenly be teleported into the middle of enemies.

I would be teleported, hit 4, and all of the enemies would die.  It saved time and made getting close to units like the bombard or napalm much easier and safer.

And I really dont think that enemy abilities should be helpful to us.

 

But its idiotic to give those Napalms a free shot. shortening the confusion time, would be helpdful, cause in the wrong circumstances, this ability ids pretty much a free kill.

 

Better: It breaks instantly on damage

 

Tenno are super-trained, and i gues they can train not to stand confused in 1 place when it starts to hurt... or their suit wails at then cause the shields get depleted rapidly. They could even train to not feel confused, if they know Commanders are in the area.

Posted (edited)

Have it distort the screen and add a flicker effect like the stalker, as well as some warbling from the Lotus, as if G3 were coming.

The idea being that it completely messes with the player and their communications systems, as well as possibly freaking them out from an oncoming attack.

 

I do like that idea of being unable to use skills (The silence) for a duration too, better than permanently crippling the player for a duration like an energy drain, but still a huge annoyance.

Edited by Draciusen
Posted

The confusion of the character should last as long, as the confusion of a player controlling it. If you got teleported and don't know what's going on - it's your fault. If you can, however, recover pretty fast - game should allow it.

 

Confuse the player, don't play the confusion animation.

this is a reaction i see for the solution

 

I would be teleported, hit 4, and all of the enemies would die.

Posted

spock alert above!!

 

on a more serious note, how would you react if you just got blinked to a different area in your house/apartment at a completely random time? i think it is about as short as it can get without being pointless

 

Ever played with a troll Loki in your team?

 

You don't get confused by them.

Posted

If something needs to be disabled at the very least it shouldn't be movement. Any person with combat training would at least try to dive into cover or roll out of the way.

Posted (edited)

But its idiotic to give those Napalms a free shot. shortening the confusion time, would be helpdful, cause in the wrong circumstances, this ability ids pretty much a free kill.

 

Better: It breaks instantly on damage

 

Tenno are super-trained, and i gues they can train not to stand confused in 1 place when it starts to hurt... or their suit wails at then cause the shields get depleted rapidly. They could even train to not feel confused, if they know Commanders are in the area.

If you're going to take away the confused state you might as well remove the ability all together. The whole point is to give their allies a free shot. I'm all for replacing it with somthing that produces a similar effect like inverted controls but if its just taken away  all together why bother having it at all? Tenno are already super mobile and OP as it is and its nice to have difficulty beyond more bullet sponges. Creative and strategic enemies are a step forward. As I said before, if Lokis ST confuses enimies then it should apply to the player as well. Lets not make the game any easier shall we?

Edited by StinkyPygmy
Posted (edited)

How about then making Commander's teleport ability akin to a grenade or projectile? As it stands now, it's instantaneous as long as they have a line of sight of you.

 

This would make sense for Loki since it's a Warframe ability that bends all logics but given the track record of the Grineer being degenerated by their cloning, I don't see how they could use the same level of affinity for that kind of ability without some sort of device. Perhaps make it in a fast moving projectile (think Dera projectile speed) that can be dodged if you see it coming; if you don't then it's your own fault for not paying attention and deserve to get switched and confused.

Edited by Wiegraf
Posted

How about then making Commander's teleport ability akin to a grenade or projectile? As it stands now, it's instantaneous as long as they have a line of sight of you.

 

This would make sense for Loki since it's a Warframe ability that bends all logics but given the track record of the Grineer being degenerated by their cloning, I don't see how they could use the same level of affinity for that kind of ability without some sort of device. Perhaps make it in a fast moving projectile (think Dera projectile speed) that can be dodged if you see it coming; if you don't then it's your own fault for not paying attention and deserve to get switched and confused.

i upvote this, that seems more reasonable, but the issue is where will they get it

Posted

How about then making Commander's teleport ability akin to a grenade or projectile? As it stands now, it's instantaneous as long as they have a line of sight of you.

 

This would make sense for Loki since it's a Warframe ability that bends all logics but given the track record of the Grineer being degenerated by their cloning, I don't see how they could use the same level of affinity for that kind of ability without some sort of device. Perhaps make it in a fast moving projectile (think Dera projectile speed) that can be dodged if you see it coming; if you don't then it's your own fault for not paying attention and deserve to get switched and confused.

 

I'm pretty sure they don't need line of sight to make it work. I've been teleported through walls and closed doors with them on the other side. 

 

This topic has come up a few times, but it never really gets any recognition because Commanders are rarely seen on a lot of tile sets. I guarantee if they showed up in more popular missions that people would be more vocal about them.

 

I agree that removing the stun altogether would make the ability near useless, but keeping it the way it is for the sake of any kind of challenge is the wrong way to go. As it is currently, the only reason it even poses a threat is because it's a cheap trick. Where the enemy does not require line of sight it means that he can teleport you at will into a group of heavily armed marines. And with no way to counter the stun, the player has absolutely no control for a few seconds.

 

Imagine if you will, what would happen if this latest Event with the suspicious shipments were Grineer? Replace all of the Corpus Techs with Commanders and watch helplessly as everyone dies before the animation finishes. There is no hiding behind cover or moving around to avoid them because again, they do not need line of sight. You don't even need to be in the same room as them. The only way to counter such a threat is for everyone to run a perma invisible Loki/Ash and never let the enemy see you.

 

Honestly, I can understand people wanting more challenge in the game, but the people supporting the Commander's teleport stun to stay the way it is do not seem to understand why it is the wrong kind of challenge this game needs.

 

I support that the ability itself needs to change. Either by inverting player controls for a few seconds, or something. Even if there was some kind of quick time event to escape the stun it would be far more preferable.

Posted

Making the game a movie by removing player control does not equate to adding difficulty or challenge. +1 OP, it should have never been added.

If the same thing applies for loki's switch teleport then why shouldn't it apply to you?

Besides, commanders are so rare its really a non issue. Its not like they are all over the place. It adds a good bit of difficulty to the game if you are unlucky enough to get teleported into a group of enemies. As I recall commanders used to be ALOT more common and if they had a similar spawn rate I might agree. Also, its only about 2-3 seconds which isn't much of a problem in most cases.

The commanders aren't Tenno; We shouldn't be hindered the same way as deteriorating test tube soldiers. Although the commanders are nigh extinct (due to invasion system flaws) and the frequency of their appearance tamed, it's still tiresome to be elected an immobile bullet sponge just for the sake of an erroneously contrived sense of difficulty. Their skill isn't reliant on line of sight and can easily be left to RNG; sometimes you'll be left far away alone and sometimes it seems like a coordinated assassination plot where you're immediately teleported into an instant knockdown death party. If the player is cognizant of the fact he's been teleported and defenseless for 2-3 seconds and it's being reported as a problem then it is a problem. The longer you actually play the game, the more it doesn't make sense as you've probably memorized tile sets and are well aware of trying to move out of the way when you are getting shot at. There's no need to compound displacement, forced immobility, and bewilderment on to a player.
Posted

I'm pretty sure they don't need line of sight to make it work. I've been teleported through walls and closed doors with them on the other side. 

 

This topic has come up a few times, but it never really gets any recognition because Commanders are rarely seen on a lot of tile sets. I guarantee if they showed up in more popular missions that people would be more vocal about them.

 

I agree that removing the stun altogether would make the ability near useless, but keeping it the way it is for the sake of any kind of challenge is the wrong way to go. As it is currently, the only reason it even poses a threat is because it's a cheap trick. Where the enemy does not require line of sight it means that he can teleport you at will into a group of heavily armed marines. And with no way to counter the stun, the player has absolutely no control for a few seconds.

 

Imagine if you will, what would happen if this latest Event with the suspicious shipments were Grineer? Replace all of the Corpus Techs with Commanders and watch helplessly as everyone dies before the animation finishes. There is no hiding behind cover or moving around to avoid them because again, they do not need line of sight. You don't even need to be in the same room as them. The only way to counter such a threat is for everyone to run a perma invisible Loki/Ash and never let the enemy see you.

 

Honestly, I can understand people wanting more challenge in the game, but the people supporting the Commander's teleport stun to stay the way it is do not seem to understand why it is the wrong kind of challenge this game needs.

 

I support that the ability itself needs to change. Either by inverting player controls for a few seconds, or something. Even if there was some kind of quick time event to escape the stun it would be far more preferable.

The stun was a new addition to the move, it had it's use of displacement and prior to the stun it accomplished its goal of infiltration and misdirection. I sincerely wish to know how removing it makes it near useless? You still had to regroup and/or were endangered, while potentially missing out on loot or XP.
Posted

The stun was a new addition to the move, it had it's use of displacement and prior to the stun it accomplished its goal of infiltration and misdirection. I sincerely wish to know how removing it makes it near useless? You still had to regroup and/or were endangered, while potentially missing out on loot or XP.

 

As a lot of people have said, there are several frames could just just "press 4 to win" the second they saw they were being teleported. This allows you to use your ability in the middle of the battalion of Grineer and effectively wipe out everything. Granted, there are situations where say if you're in high level Survival or Defense it could still prove fatal, but I guess a lot of people didn't consider it challenging enough.

 

Personally, I would be fine if the stun was removed completely, but I'd also be okay if it was replaced with something else less cheesy.

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