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Posted (edited)

Ember's always been a frame that seems to spend more time under the community microscope than most.

I use Ember here and there, but does feel like she could use a few tweaks.

 

Base Stats: Could use a speed boost, due to 3/4 of her powers relying on close range, but otherwise fine. She does sport the highest shield recharge rate in the game.

 

Passive-Lingering Flames: All Fire procs Ember delivers, last 50% longer, and do 50% more dmg. Ember has 75% Fire dmg reduction to herself. This ties on with my Warframe Passive thread https://forums.warframe.com/index.php?/topic/195745-a-thought-for-warframe-passives/

 

Fireball: Honestly, I love this ability. Tight group CC with good dmg

 

Accelerant: No complaints here. Easily the best thing Ember has in her arsenal.

 

Phoenix: Replacing Fire Blast, this ability will make Ember dash forward with fiery wings, leaving a trail of persisting flames behind her. At the end of her dash, she releases a wave of Fire dmg, that knocks down all foes in range. Duration would affect distance traveled, much like Slash Dash, and the Fire wave would be affected by Stretch. Obviously, would be affected by Intensify.

 

World on Fire. Again, no complaints. Solid dmg with a touch of CC on the side. Not meant to clear rooms instantly, but rather be a persistent aura that follows her around.

 

Not too drastic of changes, but she was in need of some type of gap closer, again due to her powers being rather limited by range.

 

I think my ideas would help people once again help Ember reclaim her former glory.

 

What do you guys think?

 

-Jin

Edited by Jin_Lightning
Posted

Phoenix is practically an elemental Tail wind, Rhino Charge, Tidal wave or Slash dash though... I think they should make Phoenix wave instead. Ember releases a wave of wide fire quickly going forward.

Posted

Phoenix is practically an elemental Tail wind, Rhino Charge, Tidal wave or Slash dash though... I think they should make Phoenix wave instead. Ember releases a wave of wide fire quickly going forward.

Phoenix is a gap closer, with a knockdown wave at the end. Your idea is just a Tidal Surge reskin.

 

She desperately needs a unique gap closer.

 

-Jin

Posted (edited)

Phoenix is a gap closer, with a knockdown wave at the end. Your idea is just a Tidal Surge reskin.

She desperately needs a unique gap closer.

-Jin

Hmm I was thinking that it'd burn everything in the way but not doing knockback like Tidal wave.

Edit: Tidal wave brings Hydroid forward. My idea wasn't and just to let her stay where she is. Unlike Tidal wave, Slash Dash Tail wind and Rhino charge. Your idea kinda sounds the same as those like I said before. But you added something at the end of it for more damage.

Edited by izzatuw
Posted (edited)

how about making pheonix the casting animation for world on fire (charging into a croud then having world on fire kick in) and giving her a long range aoe that doesnt do driect damage but sets enemies on fire for some damage over time as a new third skill

call it heat wave maybe :D

either way something needs to be done with fire blast as its currently quite useless

Edited by Sinorras
Posted

Hmm I was thinking that it'd burn everything in the way but not doing knockback like Tidal wave.

Edit: Tidal wave brings Hydroid forward. My idea wasn't and just to let her stay where she is. Unlike Tidal wave, Slash Dash Tail wind and Rhino charge. Your idea kinda sounds the same as those like I said before. But you added something at the end of it for more damage.

True, but like I said, she really needs a gap closer.

 

how about making pheonix the casting animation for world on fire (charging into a croud then having world on fire kick in) and giving her a long range aoe that doesnt do driect damage but sets enemies on fire for some damage over time as a new third skill

call it heat wave maybe :D

either way something needs to be done with fire blast as its currently quite useless

I agree with the notion that Fire Blast needs a change/replacement. But I'm sticking with the idea of a gap closer.

 

-Jin

Posted

True, but like I said, she really needs a gap closer.

 

I agree with the notion that Fire Blast needs a change/replacement. But I'm sticking with the idea of a gap closer.

 

-Jin

Hmm alright, but if they're just gonna buff Fireblast I hope it's a buff that'd burn everything that comes in it or a chance. One use for it is utterly useless especially since their's a timer
Posted

Hmm alright, but if they're just gonna buff Fireblast I hope it's a buff that'd burn everything that comes in it or a chance. One use for it is utterly useless especially since their's a timer

Fire Blast already does that, but the issue is that it won't dmg anything that's currently inside it. That's it's main problem. If it did, then it's a good skill, but we have to relay on enemies to walk into it. Good for blocking hallways, but...that's about it.

 

-Jin

Posted

Fire Blast already does that, but the issue is that it won't dmg anything that's currently inside it. That's it's main problem. If it did, then it's a good skill, but we have to relay on enemies to walk into it. Good for blocking hallways, but...that's about it.

 

-Jin

As far as I'm concerned. Only enemies in the area that are near you when casting fireblast will take damage. I haven't seen a single enemy burn when coming in the ring of fire which should only make it a single use ability. I can't find the use of a ring of fire that doesn't burn enemies that come.
Posted

As far as I'm concerned. Only enemies in the area that are near you when casting fireblast will take damage. I haven't seen a single enemy burn when coming in the ring of fire which should only make it a single use ability. I can't find the use of a ring of fire that doesn't burn enemies that come.

Hmm, could be different for everyone then. Hard to say, sorry.

 

Anyways, this thread isn't about Fire Blast being sub-par. I want Ember players to be proud of their frame's good blend of dmg and CC.

 

-Jin

Posted

Fire Blast already does that, but the issue is that it won't dmg anything that's currently inside it. That's it's main problem. If it did, then it's a good skill, but we have to relay on enemies to walk into it. Good for blocking hallways, but...that's about it.

 

-Jin

infested simply stop moving if there is no target outside of the circle (due to melee ai i guess)

Posted

Ember's always been a frame that seems to spend more time under the community microscope than most.

I use Ember here and there, but does feel like she could use a few tweaks.

 

Base Stats: Could use a speed boost, due to 3/4 of her powers relying on close range, but otherwise fine. She does sport the highest shield recharge rate in the game.

 

Passive-Lingering Flames: All Fire procs Ember delivers, last 50% longer, and do 50% more dmg. Ember has 75% Fire dmg reduction to herself. This ties on with my Warframe Passive thread https://forums.warframe.com/index.php?/topic/195745-a-thought-for-warframe-passives/

 

Fireball: Honestly, I love this ability. Tight group CC with good dmg

 

Accelerant: No complaints here. Easily the best thing Ember has in her arsenal.

 

Phoenix: Replacing Fire Blast, this ability will make Ember dash forward with fiery wings, leaving a trail of persisting flames behind her. At the end of her dash, she releases a wave of Fire dmg, that knocks down all foes in range. Duration would affect distance traveled, much like Slash Dash, and the Fire wave would be affected by Stretch. Obviously, would be affected by Intensify.

 

World on Fire. Again, no complaints. Solid dmg with a touch of CC on the side. Not meant to clear rooms instantly, but rather be a persistent aura that follows her around.

 

Not too drastic of changes, but she was in need of some type of gap closer, again due to her powers being rather limited by range.

 

I think my ideas would help people once again help Ember reclaim her former glory.

 

What do you guys think?

 

-Jin

World on Fire is crippled by its duration-dependence.  It is almost pointless to use it unless you base your whole build around it (excessive Blind Rage, Flow, multiple duration mods) and even in that case spamming Fire Ball would have been better anyway.  If it wasn't tied to duration it would be acceptable as a supplemental damage source that rewards risk by forcing Ember to get close (having the damage drop off with distance while having a beneficial activation effect is what I'm picturing.)  

 

Fire Blast should probably be replaced with a mobility skill (maybe we could keep the Fire Blast part of the ability and have it occur upon cast in addition to the mobility effect.) 

 

Fire Ball is the best damage on a 1 ability in the game.  See this post: https://forums.warframe.com/index.php?/topic/236909-i-am-telling-you-we-just-need-the-old-switcheroo-here-a-few-timesand-boom-perfection/?p=2744674

 

Also, WoF does not really provide CC as the proc rate is too low to be significant.

 

Lastly, while I wouldn't be opposed to a sprint speed increase, Ember's powers don't require her to get close to enemies.  Only Fire Blast does, really.  If you use Narrow Minded that's a different story...

Posted (edited)

She desperately needs a unique gap closer.

 

Not sure about that, since she's primarily a caster, but...

How about an escape ability? Ember sprays a cone of flames in front of herself, burning everyone in front of her and propelling herself backwards?

 

That way she could Accelerant into a group, hit 3 (Backdraft? Backburner?) for a quick escape and lob Fireballs once she's at a safe distance...?

Edited by Archwizard
Posted

World on Fire is crippled by its duration-dependence.  It is almost pointless to use it unless you base your whole build around it (excessive Blind Rage, Flow, multiple duration mods) and even in that case spamming Fire Ball would have been better anyway.  If it wasn't tied to duration it would be acceptable as a supplemental damage source that rewards risk by forcing Ember to get close (having the damage drop off with distance while having a beneficial activation effect is what I'm picturing.)  

 

Fire Blast should probably be replaced with a mobility skill (maybe we could keep the Fire Blast part of the ability and have it occur upon cast in addition to the mobility effect.) 

 

Fire Ball is the best damage on a 1 ability in the game.  See this post: https://forums.warframe.com/index.php?/topic/236909-i-am-telling-you-we-just-need-the-old-switcheroo-here-a-few-timesand-boom-perfection/?p=2744674

 

Also, WoF does not really provide CC as the proc rate is too low to be significant.

 

Lastly, while I wouldn't be opposed to a sprint speed increase, Ember's powers don't require her to get close to enemies.  Only Fire Blast does, really.  If you use Narrow Minded that's a different story...

CC from World on Fire isn't the best, but it's still there. Hmm, what about if WoF was changed into a toggle ability?

 

As for Fireball, I love Fireball as it is. I never said anything bad about it.

 

How about an escape ability? Ember sprays a cone of flames in front of herself, burning everyone in front of her and propelling herself backwards?

 

That way she could Accelerant into a group, hit 3 (Backdraft? Backburner?) for a quick escape and lob Fireballs once she's at a safe distance...?

Hmm, maybe Phoenix is an escape ability, and she gets increased sprint speed?

 

-Jin

Posted

Why not have a movement speed based gapcloser, that speeds her up and leaves a trail of flames behind her that burn and slow enemies? Upon activation, it could have an AoE knockdown/stagger so it can double as an escape. Call it Trailblazer or something.

 

Imagining an Ember running around with Trailblazer on and WoF, literally setting everything on fire.

Posted

Why not have a movement speed based gapcloser, that speeds her up and leaves a trail of flames behind her that burn and slow enemies? Upon activation, it could have an AoE knockdown/stagger so it can double as an escape. Call it Trailblazer or something.

 

Imagining an Ember running around with Trailblazer on and WoF, literally setting everything on fire.

That could work! I won't limit her direction, and you still have full control of your character! 

 

I say keep my name though, I'm a sucker for phoenix wings.

 

-Jin

Posted

Why not have a movement speed based gapcloser, that speeds her up and leaves a trail of flames behind her that burn and slow enemies? Upon activation, it could have an AoE knockdown/stagger so it can double as an escape. Call it Trailblazer or something.

 

Imagining an Ember running around with Trailblazer on and WoF, literally setting everything on fire.

 

But then wouldn't it just be single-player Speed, with some WoF sprinkled in?

Posted

But then wouldn't it just be single-player Speed, with some WoF sprinkled in?

untangle the direction of movement from gravity as in flying around a bit maybe? :D

Posted

But then wouldn't it just be single-player Speed, with some WoF sprinkled in?

Yeah, you're correct. Back to dash forward it is then. Still good though.

 

untangle the direction of movement from gravity as in flying around a bit maybe? :D

Could work, but then Zephyr's supposed to be the aerial frame. Let's stick with forward dash.

 

-Jin

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