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Posted

With all the problems with the continual messing with blade storm I feel I must permanently stop playing Ash and recommend that my clannies do the same. Until someone can confirm for sure that it works as it did before the last few changes without having to rebuild and reforma just to get the same damage or desired affect from a frame that wasn't broken to begin with but now is. When the only thing that was wrong was occasionally you floated and still do above the map, and are stuck that way until you die or the end of the mission. Yet this they wont fix. But an extended animation they find fault with. And now it still doesn't do as much damage. But after almost a week. its workable but not quite like it was originally. So If anyone can confirm that its just another unnessisary animation change. I feel it would be more frustration to play him than it would to just find another frame.

Posted

its not a animation change its just a cosmetic change.

 

Also to stop playing a warframe because DE is constantly changing it to please the players is a dumb idea because you need to play the warframe to give them feedback so they can make things better.

 

And IMO Ash is fine as it is right now Bladestorm, just minor animation glitches here and there.

Posted (edited)

I played Ash for almost 2 months exclusively and didn't have any problems at all except what i already mentioned and then they change him. Now its as if he's been reset to a lower level because I can't get the damage or the performance out of him as i once did. And this is not the first forum I've started to explain this. So as you said, how much more feedback do you or they need to know that its not working to the level that it did.

Edited by Ookami_Nihonto
Posted

With all the problems with the continual messing with blade storm I feel I must permanently stop playing Ash and recommend that my clannies do the same. Until someone can confirm for sure that it works as it did before the last few changes without having to rebuild and reforma just to get the same damage or desired affect from a frame that wasn't broken to begin with but now is. When the only thing that was wrong was occasionally you floated and still do above the map, and are stuck that way until you die or the end of the mission. Yet this they wont fix. But an extended animation they find fault with. And now it still doesn't do as much damage. But after almost a week. its workable but not quite like it was originally. So If anyone can confirm that its just another unnessisary animation change. I feel it would be more frustration to play him than it would to just find another frame.

 

I think it may be time for you to find another frame.

Posted (edited)

I think it may be time for you to find another frame.

I really loved Ash. His whole concept of the solo assassin as a solo player was awesome. and I'm an roleplayer of ole and I get attached to my characters . He was op awesome before this. and yes it may be time but in the last 6 days i've lvl'd 2 frames and 16 weapons and I love the game as my first third person shooter. But I can't find a frame that lives up to the raw awesomeness of the prechange Ash.

Edited by Ookami_Nihonto
Posted

Dev's just wondering do you think you could come up with a kick &#! Melee frame for single players that wont get hacked, chopped, nerfed, or debuffed before full release. please.

Posted (edited)

I've not seen a damage dip with my Ash at all.

In fact hitting a target once can deal a LOT more damage than before the changes.
And in fact you can deal a lot more damage because you can now hit the same target more than once if it survives the first one AND it forces a bleed proc on the enemy for quite high damage.

Hek, if you hit a heavy enemy only once with maximized power build you deal 4.5K on the initial hit.  Then it bleeds for 1603 damage per tick for 7 ticks.
Meaning that after 6 seconds a single ultimate cast from ash has dealt 15.8K damage to the enemy.
And considering that he hits 18 times with as single cast...that can really add up in damage.
And I'm not sure exactly how bleed stacks but you can hit that target more than once.  Meaning if you hit a single enemy with all 18 attacks you are dealing 81 thousand damage without the bleed.  And then you have to add on bleed damage ontop of that.  Which if I knew how bleeding stacked I would give those numbers but I cant find the info anywhere.

Even without maximizing for power strength you are dealing 6.9K over 6 seconds to every enemy you hit.

That far outstrips most other ultimates in the game.

AND the damage is increased by your melee multiplier.

You get a 2x melee multiplier your bladestorm will deal 2x its damage.

Edited by Tsukinoki
Posted

I truly wish I could believe you but as it is. When I cast blade storm on a mob of 10 to 15 only about 4 or 5 actually die. And I get more damage out of my weapons. Before the change it was 95% if not more a one hit one kill. I've tried various builds and can not seem to replicate the same effect nor can I see what damage I'm doing I only get the white number with the blue aura's which mean affinity not damage. Some one told me in another forum that you could toggle the animation and that to I have not been able to do. If you could instead of slamming me. Try to help me. I would be most gratetful.

Posted

What is the level of mobs you're fighting? If only a few ones die, that means probably they have a huge health pool or reduce slash damage; with new mechanics, BS can attack several times one target, as long as it survives consecutive strikes, with a limit of 17 times (read from the wiki; didn't really measured nor tested myself).

 

From my own experience, with a very basic built (no corrupted mods, only a weak intensify at 15%; I'm a very average player) BS basically one-shots everything up to level 25-30.  It cleaned quite effectively big patches of mobs during Suspicious Shipment event (2-3 BS to clean a 30-40 patch mob... ratio looks good). Made also an alert-extermination run, and even a lvl 40 Grineer Commander was taken down in 2 strikes. I can agree that you cannot reach the insane amount of damage that some other ult do (yes, I'm thinking about Nyx Aborb), but still quite efficient for me in most cases...

 

Also, I can understand you get more damage with your melle weapon: running cloaked with a maxed out Orthos Prime will give you easilly damages above 10k... About "animation toggle": could you explain more or give the link to the topic? I think plenty people will be intersted...

 

About this BS, I still fell the same: it's great, just need to cloak your clones (Clonograms? Holoclones?) when using with Smoke Screen (and maybe add 4x invisibility multiplier, but would'nt it be OP then?).

Posted

Honestly, even with the changes the main BS build hasn't changed at all: Build power strength and range.

 

The only difference now is that it scales on hit counter and causes heinous bleeds for everyone, so just bonk some enemies in melee, hit smoke screen, then optionally laugh maniacally as you drop 10k+ hits with bleeds attached on everyone :)

Posted

@TheCometCE
And if you are working with an excalibur have him cast radial blind before you start.
The enemies being blinded multiplies melee damage by the same amount being invisible would.
Its a really, really, good skill synergy there.

Posted

except that its not and the game was released last year officially 

if the game is in full release as you say why do even the Dev's still claim that its in beta.

Posted (edited)

What is the level of mobs you're fighting? If only a few ones die, that means probably they have a huge health pool or reduce slash damage; with new mechanics, BS can attack several times one target, as long as it survives consecutive strikes, with a limit of 17 times (read from the wiki; didn't really measured nor tested myself).

 

From my own experience, with a very basic built (no corrupted mods, only a weak intensify at 15%; I'm a very average player) BS basically one-shots everything up to level 25-30.  It cleaned quite effectively big patches of mobs during Suspicious Shipment event (2-3 BS to clean a 30-40 patch mob... ratio looks good). Made also an alert-extermination run, and even a lvl 40 Grineer Commander was taken down in 2 strikes. I can agree that you cannot reach the insane amount of damage that some other ult do (yes, I'm thinking about Nyx Aborb), but still quite efficient for me in most cases...

 

Also, I can understand you get more damage with your melle weapon: running cloaked with a maxed out Orthos Prime will give you easilly damages above 10k... About "animation toggle": could you explain more or give the link to the topic? I think plenty people will be intersted...

 

About this BS, I still fell the same: it's great, just need to cloak your clones (Clonograms? Holoclones?) when using with Smoke Screen (and maybe add 4x invisibility multiplier, but would'nt it be OP then?).

supposedly if you double tab 4 to cast your ult. the animation is restored to what it was before the change, I'm lucky to witness 2 kills in the cinimatic. And since the change i've only tried Kadesh on mars dark sector defense till i can pin point the right build and as i used to beable to go to wave 20 or 25 solo i'm lucky to get to wave 15 in tact with a party. And right now I'm using the same build i had prior to the change. I thought of trying to go back to it after the hot fixes to see if it worked and well i do kill more that at the begining of the first change its still less than before.

Edited by Ookami_Nihonto
Posted

When I cast blade storm on a mob of 10 to 15 only about 4 or 5 actually die. 

 

You are aware that when you cast Blade Storm on a group of enemies, your clones are also attacking with you, correct? You may have only attacked 4 or 5 times, but your clones also made their own kills.

 

Are you saying that you only saw your Ash attack 4-5 times, or do you really mean that out of the 10-15 enemies in the mob, only a total of 4-5 were killed? An easy way to test how many enemies you are killing is to take Ash into an exterminate mission, use Blade Storm on a large group, and calculate the difference in the number of enemies before and after the cast.

Posted

I mean that in a mob of only 10 to 15  only 4 or 5 actually die out of the entire mob. I don't know what the clones are doing unless there has to be a certain number in a mob before their deployed.

Posted

Dev's just wondering do you think you could come up with a kick @$$ Melee frame for single players that wont get hacked, chopped, nerfed, or debuffed before full release. please.

But ash hasn't been nerfed. He has been buffed.

Did you like not understand the patch notes?

Posted

And how are you confirming this? Are you counting the number of affinity values that pop up, or are you using exterminate missions like I mentioned earlier?

 

I'm asking because your observations (decreased damage per strike, fewer enemies killed) are not what I'm observing at all.

Posted

And how are you confirming this? Are you counting the number of affinity values that pop up, or are you using exterminate missions like I mentioned earlier?

 

I'm asking because your observations (decreased damage per strike, fewer enemies killed) are not what I'm observing at all.

I just got home an haven't had a chance to try it yet.

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