Innocent_Flower Posted June 5, 2014 Posted June 5, 2014 Swords: all slash Axes: all slash polearms: all slash scythes: all slash Dual swords: all slash Nikana: all slash Machete: all slash whips: slash Staves: impact daggers: puncture Dual dagger: two puncture (one just a prime), one slash (retired) Fists and feet: impact Fists: impact Hammers: Impact (we're discounting elemental weapons) Now there are more Slash weapons than there are impact and puncture weapons combined. about 35 slash weapons. 4 puncture weapons, ten impact. Yeah, slash is alright for everything, But I realy loved the bo just because it was so powerful against corpus even without a potato. I realy liked the fang prime because it completely dominates the grineer, even if terrible against corpus it was almost lacking (also: Slash and puncture damage mods are so much more common than the slash counterpart, which is incredibly silly) But yeah, Say I realy, Realy love hammers and i've got all the hammer combo's memorized, but I like to fight the Grineer far more than the corpus. I'd be unfortunate wouldn't I? But you know what DE could do to make me happy? Give me a spike hammer. They were a thing. It should work. Machete/dual swords: Clubs and One handed maces, Spiked clubs and small pickaxes Nikana: boken/shinai/tetsubo (impact) One of the previously mentioned with a row of sharp spikes (puncture) Hammers: Spike hammers for puncture, One bladed maces for slash Axes: manticore for impact. Something like the dagger axe for puncture Scythe- . Hammer with a very long head for impact. Sharp stabby head for puncture. Stave/polearm (which should realy all be lumped together) Spear or Staff with spikey endings. Fists/fists and feet: Disk blade fists or katar for slash. Long wolverine Spikes/blades or katar for puncture. Tonfa would work pretty well for everything too. Maybe predator wristblades? Glaive Cartweel of blades for puncture. Or maybe just the blades, completely straight or slightly curved. (you have no Idea how much I'd want a set of javalins though) dual daggers: I'd love to see something like a railroad spike for an impact dagger. Ow. Oh and bring back those ether daggers Dagger Railroad spike and wicked, curved blade. That ceramic dagger looks more slash than punc. Whips Flails and spiked flails. Please?
Casardis Posted June 5, 2014 Posted June 5, 2014 (edited) Magistar should have been both impact and puncture-focused in the first place. Maces are known to cause damage through armor because of its force. It's no surprise why most games with maces in it are effective against heavy armor. The same could be said about Gram, which is a plasma sword. Why not make it more different from Galatine by being more creative with its concept, bringing it into the damage itself by making it a slash-puncture weapon? Galatine would remain slash-focused as it is. Additionally, the puncture proc reduces enemy damage. This could be thought as damaging enemy's bones and make them aim more clumsily, and therefore hit for lesser damage. Magistar's description is about "bone crushing attacks," so it should have had puncture in the first place. Also, I think more weapons should also match their description. If Magistar is supposed to be bone breaking, it should have higher puncture, preferably equal to its impact damage. DE often makes ranged weapons have more varied damage distribution, even if it makes no sense, but when it comes to melee weapon, or just melee in general, they seem to be very restrictive inside their box for not much reason. As a result, you have similar weapons that are too close in terms of stats distribution and offer no variety other than the skin, while others are simply direct upgrades. I had made two topics talking about this. Though it needs updating, the main point about varied damage distribution still stands. https://forums.warframe.com/index.php?/topic/141655-damage-20-and-melee-not-enough-variation-in-numbers/ https://forums.warframe.com/index.php?/topic/228862-serrated-blade-damages-concept-into-damage-20/ That's often why I feel like new melee weapon releases are often lackluster and less interesting. Edited June 5, 2014 by Casardis
Katotsu Posted June 5, 2014 Posted June 5, 2014 (edited) Don't you love how Melee 2.0 removed diversity? Jaw Sword used to be Puncture, now Slash. Plasma Sword used to be Impact, now Electric. Though they did change Dark Sword from Slash to Radiation... Tbh, Impact, Puncture, and Slash don't matter much in the current system, where the only damage mods worth equipping are elemental. Also, they could do with switching some Longswords to Machetes. Edited June 5, 2014 by Katotsu
Rydian Posted June 5, 2014 Posted June 5, 2014 I'm all for damage type diversification in melee weaponry.
Hixlysss Posted June 5, 2014 Posted June 5, 2014 I made a thread just like this a while back: https://forums.warframe.com/index.php?/topic/218893-where-all-the-puncture-melee-weapons-at/ OP has a point. "Oh, you want to fight grineer with melee weapons? Your options are daggers or the ONLY dual daggers we have. You wanna use long swords? Ha! Oh, you wanna use a hammer? FK you. Your options are daggers." Or there is the "Oh, you wanna use daggers on infested? No. FK you." Seriously. This is an issue. For each weapon grip there should be 1 weapon that focuses on each physical damage type. A sword for slash, puncture, impact, dagger for slash, puncture, impact, ect and ect.
Detheroc Posted June 5, 2014 Posted June 5, 2014 (edited) For puncture you need weapons that really puncture an enemy. A nikana with sharp spikes will still slash the enemy. The only real way to puncture is with stab weapons (like daggers already, spears with new animations, rapiers with new animations). You cannot puncture an enemy by hitting him with a long side, even covered with spikes, as those spikes will still "slash" the enemy. Or you will have to pull your weapon out every time instead of cutting through. Edited June 5, 2014 by Detheroc
Guest Posted June 5, 2014 Posted June 5, 2014 suggestion tenno sticks type dual sword (both weapons have to be exactly the same size though)only able to deal impact damage image of the weapon i have in mind (i kno doesn't look warframe like but you artist types know how to deal with that issue) new stance mod would have a moveset that would look like "heaven six"http://youtu.be/tiCAtX7sspY?t=4m30s http://youtu.be/tiCAtX7sspY?t=4m30s
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