Krogothian Posted June 11, 2014 Posted June 11, 2014 Something that was said prior to damage 2.0 in a live stream hinted to how damage 2.0 would decrease rainbow builds. Patch after patch has hit live and if anything rainbow is even more prevalent on weapons. There is no negative implication to using an entirely elemental based weapon. Not only do the physical damage mods really do close to nothing due to their low damage values but an elemental mod will do similar or more damage on rifles, pistols, shotguns and snipers. The only place where the damage is good enough for the mod slot is on melee weapons and even then I would rather use an elemental weapon. Most of the people I know in Warframe like to make weapons that are good against each enemy type. Now the idea of having physical weapons that are very good at one type of enemy is all fine and dandy till you consider potatoes. I would rather have an elemental weapon that I potato then mod for three different types instead of three different guns with three separate potatoes. With stances melee weapons feel good and dynamic but it only makes the other physical weapons more glaringly obvious in their static boring nature. What I am proposing is a ranged weapon update to move the physical damage mods into being an aura/stance like mod for the weapons. So with pistols you can have a hollow point Lex that does impact damage or an armor piercing Twin Vipers. It really gives the freedom back to the player to make the weapon be theirs and improved as they see fit. Now, I realize some weapons rely on their unique damage types to stand out from the others. Like the Dread and the Paris and how one is clearly better against flesh than the other. My idea was to give them polarities that coincide with their specialty to make them unique but not forced into that role if you are willing to take the mod point hit. So I can forma my Dread to be like a Paris but the Paris will start out as the armor penetration go-to bow. Meaning you can have a favorite physical weapon and play it as you want but still keep their distinctions among other weapons. Does anyone else feel this way? I put this in the general discussion because I want to see what you all have to say about this idea. I wan't you to tear into it and tell me why I am wrong or where changes can be made. I would rather make sure I have people who agree with me before I try and submit feedback. Thank you for your time everyone.
chaotea Posted June 11, 2014 Posted June 11, 2014 Yea, i think some mods need the buff. Physical damage mods for one, status mods another. Also, it would be good if pysical damage mods could aplly their damage type to a weapon like elemental mods do, even if that weapon doesnt already have the status.
Destroyalord7 Posted June 11, 2014 Posted June 11, 2014 I'm not quite sure how to respond. Changing or altering the damage values for the damage types seems a tad iffy. I mean, having a Dread that changes its damage focus from Slash to Puncture (in later ranks or levels, as you mentioned)? It would feel as if the Dread is there more for aesthetic value. Is this what you're getting at? It's definitely a nice idea, however.
Krogothian Posted June 11, 2014 Author Posted June 11, 2014 Yea, i think some mods need the buff. Physical damage mods for one, status mods another. Also, it would be good if pysical damage mods could aplly their damage type to a weapon like elemental mods do, even if that weapon doesnt already have the status. I agree and disagree. Guns like the Boltor Prime would be too strong with better physical damage mods. Really the physical damage mods are only good on melee and that is the only one that would not be affected by this. Otherwise it would really make physical weapons feel more likable to me instead of being disappointed it runs slash damage and I have to potato three different guns.
Krogothian Posted June 11, 2014 Author Posted June 11, 2014 I'm not quite sure how to respond. Changing or altering the damage values for the damage types seems a tad iffy. I mean, having a Dread that changes its damage focus from Slash to Puncture (in later ranks or levels, as you mentioned)? It would feel as if the Dread is there more for aesthetic value. Is this what you're getting at? It's definitely a nice idea, however. I am not worried about ascetics. I am worried about having to forma and potato three different physical weapons to be as good as one elemental weapon.
Destroyalord7 Posted June 11, 2014 Posted June 11, 2014 I am not worried about ascetics. I am worried about having to forma and potato three different physical weapons to be as good as one elemental weapon. Ah. Well, a small chunk of the DE's wealth comes from selling puzzle pieces and potatoes. So it might be a problem with them, unfortunately. A possible solution to this might just to be use elemental weapons, throw a damage mod or two in there... But heck, them mastery points... XD
Krogothian Posted June 11, 2014 Author Posted June 11, 2014 Ah. Well, a small chunk of the DE's wealth comes from selling puzzle pieces and potatoes. So it might be a problem with them, unfortunately. A possible solution to this might just to be use elemental weapons, throw a damage mod or two in there... But heck, them mastery points... XD I should not have to use an elemental weapon. At that rate why even produce physical based weapons?
Destroyalord7 Posted June 11, 2014 Posted June 11, 2014 Hmm, fair point. Elemental damage is just basically more damage after all, with chance of debuff. Even with with a full ranked basic damage mods, it might or might not be able to do enough damages to kill. Of course, at earlier levels, it'll be fine. But include more health and armor, etc. Over all, elemental damage mods = more damage. Players will look for more variety, more opportunites to do more damage.
Krogothian Posted June 11, 2014 Author Posted June 11, 2014 Hmm, fair point. Elemental damage is just basically more damage after all, with chance of debuff. Even with with a full ranked basic damage mods, it might or might not be able to do enough damages to kill. Of course, at earlier levels, it'll be fine. But include more health and armor, etc. Over all, elemental damage mods = more damage. Players will look for more variety, more opportunites to do more damage. I am not really talking mod scaling but more I can make an electric rifle good for whatever enemy type. I can't change a physical damage rifle to be good for any type. On top of that physical does not scale better or even hold higher base damage than elemental weapons.
RancidTurnip1603 Posted June 11, 2014 Posted June 11, 2014 (edited) I am not really talking mod scaling but more I can make an electric rifle good for whatever enemy type. I can't change a physical damage rifle to be good for any type. On top of that physical does not scale better or even hold higher base damage than elemental weapons. You're right about not being able to change physical damage types, but where did you get the idea that elemental weapons have higher base damage or even scale nearly as well? With the exception of explosive weapons which can kill yourself, there are only 3 elemental weapons with higher base damage than physical weapons, and all three have either a charge timer, a stationary DoT effect, or ridiculous damage spread rendering the majority of that damage useless. Edited June 11, 2014 by RancidTurnip1603
Krogothian Posted June 11, 2014 Author Posted June 11, 2014 You're right about not being able to change physical damage types, but where did you get the idea that elemental weapons have higher base damage or even scale nearly as well? With the exception of explosive weapons which can kill yourself, there are only 3 elemental weapons with higher base damage than physical weapons, and all three have either a charge timer, a stationary DoT effect, or ridiculous damage spread rendering the majority of that damage useless. Elemental weapons scale better across the board over physical because you can change them to be good for infested or corpus or whatever. They have the unique ability to be good depending on the mods you put in. A Soma will never be as good as lets say a synapse against non-flesh targets. Base and before an enemy defense is factored in I still believe the boltor prime rocks the socks off most elemental weapons. Go against something with sheilds and all the sudden it has nothing on a full magnetic weapon.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now