Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

Choice Of Void Reward


Shabach
 Share

Recommended Posts

One thing that definitely would help players feel less overwhelmed by the sheer number of rewards possible on different Void missions, would be the ability to choose a reward, from a slightly larger RNG pool, especially at the end of single-run missions.
 

[tl;dr at the bottom]

 

Give players the option to stay or leave, and once they choose leave, give them two or three reward options, based on the tier of the mission ,and the amount of time/waves/etc. I can't decide if it's better to wait until they've chosen to leave, or if they would see all the options first, then choose to stay or continue. A lot of players determine whether they will continue fighting or not, by the difficulty in conjunction with the reward at hand. So perhaps showing them the possible exit reward options would be best. It would depend on the outlook you wanted players to have at that point. Play until you can't, or play until you get what you want. If you went with the former, it would certainly detract from the do the mission --> get the piece, farming aspect. It would also make people very mad, not to know what they're going to get when they leave. 

 

I recently spent a good long time doing speed runs of Void capture missions, and Mobile defense missions (about a total of 15 of each), and from that I 7 boar prime receivers, and something like a few unremarkable void keys, as well as a few blueprints for weapons I've had for a long time. It would've been nice, at the end of those missions, to have at least one other choice, so instead of a 5th or 6th Boar Prime receiver, I could've chosen another key, or a Forma BP, or anything else really from that pool, other than another freaking receiver. I don't need that many. No one does.

 

A good tip, I think, would be to remove the Forma BP and keys from the Tier 4 missions. If people want keys, they can go pretty much anywhere to get one. If they want formas, there's (slim) chances to get them in the lower tiers. Cutting down the 'fluff' would help tremendously with making players more keen on working hard to do Tier 4 missions. Likewise, having multiple instances of the same prime piece is frustrating, especially when the piece is available in different difficulties. A Sicarus Prime receiver should not be a reward from both Tier 3 and Tier 4. It would infuriate me to be at my limit of offensive ability, pushed into a corner where I have to leave the mission at the very next checkpoint, only to receive another Sicarus Prime receiver that I already got from farming the Tier 3's for a week.

 

Ok. Well. That's my two cents. As a side note, I want to state my appreciation at your continued ability to improve the game beyond my greatest expectations. Your team is clearly actively working on making the game more enjoyable, and I hope to see this title become as well known a name as World of Warcraft. I've spent so much money on this game, more than I've ever spent on any other game, or indeed on my entire collection of other games I own, and it has been worth every penny. This is a free-to-play game that would be worth buying for $60 (in my case closer to $250+, but who's counting?).

 

Keep it up DE!

 

tl;dr: Three exit choices for single run missions, two exit choices for endless missions.

 

Edit: If you like the idea, make it happen. Comment, upvote, follow, do whatever you can to get attention from DE.

Edited by Shabach
Link to comment
Share on other sites

Worse case scenario of your idea....

 

RNG 3 drops your choice

 

R5 Core             R5 Core           Orokin Cell

 

 

 

CHOOSE WELL!

 

Rng choices dont fix RNG, RNG choices just means in this case 2/3 less grind to RNG the drop the way you want it

 

edit: oh and im tired i took advantage of the tl;dr XP

edit2: read it anyways im bored.....if i do tier 4 keys i have a better chance at formas? THANK RNGESUS ive been in a drought with those....

Edited by Trouvo
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...