007-Creed Posted June 14, 2014 Share Posted June 14, 2014 So let me see if i understood it correctly. Absorb deals magnetic damage which has bonus againts corpus. Most people use magnetic combo on corpus, which means i got to be in absorb for like 1min to kill decent lvl enemies cause i cant absorb team damage. Hmm wait just dont use absorb ever again, team kills them before u absorb enough damage nvm :P Link to comment Share on other sites More sharing options...
Keyse Posted June 14, 2014 Share Posted June 14, 2014 -Looks at Nyx "fix"--Looks at pistol forma'd several times specifically for magnetics, used in every single serious mission for the past few months- -sad face-I'm with everyone else on this one. It might be a nice band-aid fix, but absorb resisting all magnetic damage is seriously going to dampen some of the other players contribution to the mission.I guess until this gets relooked at, we'll all have to build our weapons to work against the enemy AND to cooperate with Nyx. She's such a diva. Link to comment Share on other sites More sharing options...
Jithvan Posted June 14, 2014 Share Posted June 14, 2014 Thank God, I kept on getting natural talent as the interception reward 4 times in a row yesterday x_x Link to comment Share on other sites More sharing options...
BoSS6104 Posted June 14, 2014 Share Posted June 14, 2014 Thanks for all the hard work DE´s!!!! Link to comment Share on other sites More sharing options...
LGear Posted June 14, 2014 Share Posted June 14, 2014 so am I understand right that making it toggle-able actually buffed the skill rather than nerf as you originally intended? The ability to toggle Absorb was intended as a buff though, iirc from the red text when the update dropped back then. Link to comment Share on other sites More sharing options...
AZAG0TH Posted June 14, 2014 Share Posted June 14, 2014 (edited) Well, I'm just going to assume this was a band-aid, temporary fix until we get that better solution. It didn't need a band aid fix - we could have waited until they did it right (and I don't even have a Nyx). Seriously, of all the things that need fixing - this is what rises to the top of their list? For example: How about the fact that Banshee's Silence is STILL broken despite supposedly fixing it. If you try to use any ability while silence is active, silence gets "stuck" and has no effect on enemies, and the player gets to listen to the muddy sound effects for the rest of the mission with none of the benefits (and no, I can't just recast it). How come the host/player1 still can't shoot turrets in corpus tileset missions? How come mods and resources still go flying off ledges? What about all the player complaints regarding the forced interception missions to get the new tier4 keys? Why is it that after the Prosecutors are supposedly fixed and repopulated on Ceres they still aren't appearing in missions? Ran 3 non-defense missions yesterday & they never showed up. Only time ever seem them lately is Defenses. Speaking of Prosecutors, why is the drop rate for Delta beacons so impossibly low? (Other than the obvious fact that DE would rather I spend $20 on Hydroid or grind Prosecutors for the next 5 months). And why are the only mobs that drop these beacons only available on a certain tile-set that often changes hands making it impossible to even attempt to get them? And why do I need to do this repeatedly when Vey Hek gives me the same blueprint over and over, instead of the ones I need. (I've said it in a previous post, but this grindwall is getting ridiculous & really pushing players, myself included, away from the game. GRIND =/= Content and GRIND=/=FUN.) Why was this Nyx fix urgent enough to get a horrible "band-aid" when all the other issues with the game go un-addressed?? Were people having too much fun with it? (There are many, many more issues than I've listed here - and these have been around for months) Edited June 14, 2014 by AZAG0TH Link to comment Share on other sites More sharing options...
Kappatalist Posted June 14, 2014 Share Posted June 14, 2014 (edited) Good to see that half of the Void RNG problem is fixed! Now you just need to remove all meaningless key drops from the Void, since that's obviously not intentional and is in fact a bug... right? p.s.: when are we getting Interception for Conclaves, cuz dammit, you know that'd be sweet Edited June 14, 2014 by Kappatalist Link to comment Share on other sites More sharing options...
OkamiMilo Posted June 14, 2014 Share Posted June 14, 2014 many thanks ;D Link to comment Share on other sites More sharing options...
GRAY.F.O.X Posted June 14, 2014 Share Posted June 14, 2014 WHY DE? WHY? ALWAYS MESSING UP MY S#&$..... im about to throw this damn frame in the @(*()$ trash.... all the UNNECESSARY warframe D.E.-BUFFS.... please stop.... F*** man.... -GRAYFOX P.S. im still &!$$ed about NOVA P.P.S Rebecca i still think your hot. Link to comment Share on other sites More sharing options...
magusat999 Posted June 14, 2014 Share Posted June 14, 2014 You know, I've been playing for about a year (or maybe more I cant remember) and these issues and more come up every time there is an update, nerf or a hotfix - I wish the people who comment in here would go to the rest of the forum and chime in because there is one sentiment here and quite another in the rest of the forums. People get attacked when they mention issues in other places - they act like they never heard complaints. But here where the realistic people are, there is a balance - but there's nobody coming in telling us "Warframe is fine, it doesn't need a fix..." because we know better - there can always be something tweaked and they do not always get it right; one thing for sure, no matter what you think - if you don't say anything it will never get addressed. Link to comment Share on other sites More sharing options...
low1991 Posted June 14, 2014 Share Posted June 14, 2014 (edited) Made Nyx's absorb resist magnetic damage so that you can't generate endless damage by chaining absorbs. hmm. so absorb now will not increase in damage from magnetic weapon' damage? Edited June 14, 2014 by low1991 Link to comment Share on other sites More sharing options...
DoomFruit Posted June 14, 2014 Share Posted June 14, 2014 So, no fix to void keys or the 69 separate duplicate items appearing in the void reward tables? Link to comment Share on other sites More sharing options...
SlapClown Posted June 14, 2014 Share Posted June 14, 2014 so absorb now will be useless in void & corpus runs ..Im not no big time Programmer but can't you make a change to Nyx that absorb doe not affect absorb from other Nyx kinda like the stalker is immune to some skills ? Link to comment Share on other sites More sharing options...
Thunder_Chief Posted June 14, 2014 Share Posted June 14, 2014 I dislike the fact that Nyx absorb is resistant to Mag damage now. It basically screws people over who have magnetic damage and want to help nyx make a bigger boom. Have to say the magntic damage resit is not the best solution isnt it possible to make it ignore other absorb explosions instead? So uh... instead of just figuring out a solution to make Absorbs not interact with eachother you made them... resist magnetic damage. So Disruptors and Shock Leaders no longer actually contribute damage to Absorb. And so any allies using weapons with magnetic damage are able to contribute less efficiently. Cool. Great. So much this... and realistically, who was ACTUALLY trying to chain Absorbs? Those few "I've farmed it all" Uber-bored lifers in Council chat, that's who. Nothing wrong with them having a little fun and trying to get a super high number, but nobody does this in standard gameplay, since it takes a level of coordination unknown to most players. The gimping of Absorb as Herotos and spookyghosts pointed out is far worse than taking away a little fun from some Council members. Please reconsider. And while you are at it, fix Oberon's Renewal to heal Sentinels as well... long overdue. Link to comment Share on other sites More sharing options...
AntLion Posted June 14, 2014 Share Posted June 14, 2014 Changes: Made Nyx's absorb resist magnetic damage so that you can't generate endless damage by chaining absorbs. LOL, are you serious? So I can't charge absorb sphere by my weapons with magnetic damage (when I fight against corpus and corrupted) or by Mag's Shield Polarize explosion... DE, maybe you will start to think about consequences of your actions before you do them? Link to comment Share on other sites More sharing options...
Saxfire Posted June 14, 2014 Share Posted June 14, 2014 Next fix would be to make nova's antimatter drop ignore radiation damage, you see that thing does 50M radius unlimited damage aswell... Link to comment Share on other sites More sharing options...
Saxfire Posted June 14, 2014 Share Posted June 14, 2014 So much this... and realistically, who was ACTUALLY trying to chain Absorbs? Nothing wrong with them having a little fun and trying to get a super high number, but nobody does this in standard gameplay, since it takes a level of coordination unknown to most players. I did, tho now it's time to do antimatter drop spamming, 4 energy siphons, trinity with energy spam, spam that amd, that is actually even better way to clean rooms. And survival areas, and defence objectives :) Link to comment Share on other sites More sharing options...
Marthrym Posted June 14, 2014 Share Posted June 14, 2014 Made Nyx's absorb resist magnetic damage so that you can't generate endless damage by chaining absorbs. Hum... I have a hard time believing THIS was a top priority... With all the stuff not working properly (or not working at all), you thought THIS was more important? I think someone should sort out their priorities. Just my opinion of course.^^ Why not make Absorb NOT absorb other Absorbs. Waow so many absorb...^^' I sincerely hope this is temporary. VERY temporary. Not 6 months temporary^^'. Oh and like many stated, what about weapons with magnetic damage? Link to comment Share on other sites More sharing options...
krim36 Posted June 14, 2014 Share Posted June 14, 2014 Restared playing this game 2 weeks ago after more then 5 month off this game after horrible decision to go to pay to win you guys made...WTF did you do to void? This is ridiculus did a few T1 survival in general 45 minutes get me 2 parts if i'm lucky,1 fusion core 5 uncommon(WTF it doing in void reward...fired who ever decided that...)and 6 tower keys 3 or 4 where T1 def(again WTF void keys in void reward that so low and crappy(trying to not go off...).Void reward are diluted be major crap city of void keys, fusion cores and forma (that should be random alerts but i can live with it)maybe remove them before adding cheap(boring,annoying and easy)boss in void. Link to comment Share on other sites More sharing options...
Velarriba Posted June 14, 2014 Share Posted June 14, 2014 (edited) DE, the mods from void Vor does not save in the inventory. And that is after the fix. WHY??? even throu trading the cicero mods don't save in inventiry. Edited June 14, 2014 by Velarriba Link to comment Share on other sites More sharing options...
kadzo992 Posted June 14, 2014 Share Posted June 14, 2014 Ok again the same thing the "no more then 2 of the same drops doesnt work" just played 65 min survival and 3 latron prime barells and heres the proof http://steamcommunity.com/profiles/76561198077531083/screenshot/3317213647364047507 Link to comment Share on other sites More sharing options...
KIREEK Posted June 14, 2014 Share Posted June 14, 2014 Fixes: Fixed an issue with Interception rewards being stuck at the first tier. There was a bug where interception rewards at wave "3 - infinite" beeing the same over and over. Was that fixed here or is the fix for something completely different? Link to comment Share on other sites More sharing options...
maxximuxx Posted June 14, 2014 Share Posted June 14, 2014 pease fix the not saving items problem i want my latron bp back Link to comment Share on other sites More sharing options...
CyBeR_Junky Posted June 14, 2014 Share Posted June 14, 2014 (edited) No PRIME PACK FiX for sentinel laser not being PRIME!¡! Edited June 14, 2014 by CyBeR_Junky Link to comment Share on other sites More sharing options...
Kibbols123 Posted June 14, 2014 Share Posted June 14, 2014 Still have diluted Drop-Tables for T4... Link to comment Share on other sites More sharing options...
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