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Objective Tracking - Show The Exit Of The Room Not Part Of The Path To It


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Posted

Having played the game for over a year and know roughly where the game wants me to go, I have the knowledge to bypass the objective tracking you currently have.  Ok it is better than it was, but can you please make it track the Exit of a room you are currently in that takes you to the next room on the path to the object and not a point in the path to that exit.

 

A new player won't have a clue, so an example of what they might see

 

http://www.youtube.com/watch?v=sPEsr3V1MKQ

Posted

+1

one room in the orokin derelict with all the trees and its different paths. I can never figure out where to go.

Have to just try all the possible exits one by one....

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