MerelyARumor Posted June 16, 2014 Posted June 16, 2014 (edited) and the second jump could have a stylish frontflip animation other neat concepts here ;) https://forums.warframe.com/index.php?/topic/247348-moretsuna-the-blade-walker-warframe/ https://forums.warframe.com/index.php?/topic/236995-bertha-the-artillery-cannon-warframe/ Edited June 16, 2014 by MerelyARumor
thecolin- Posted June 16, 2014 Posted June 16, 2014 I guess I'd be down to give up a mod for double jump.
Revel72 Posted June 16, 2014 Posted June 16, 2014 Issue pretty much is that nobody wouldn't want to give it a slot otherwise with correct payments. It would be excellent mod.
yuikami Posted June 16, 2014 Posted June 16, 2014 I would mind this mod at all, Plus it's gonna be so much fun jumping around XD ....Potential Double Zorens Copter teehee :D
thecolin- Posted June 16, 2014 Posted June 16, 2014 I would mind this mod at all, Plus it's gonna be so much fun jumping around XD .... Potential Double Zorens Copter teehee :D ikr, it would be fun as hell.
Revel72 Posted June 16, 2014 Posted June 16, 2014 I would mind this mod at all, Plus it's gonna be so much fun jumping around XD .... Potential Double Zorens Copter teehee :D hohohohoho... You are so deliciously genius Kami.
MerelyARumor Posted June 16, 2014 Author Posted June 16, 2014 So Excalibur's Super Jump...? but more forward, and less upward...also maybe these can stack :P
effinator Posted June 16, 2014 Posted June 16, 2014 Why can't we just jump as high as grineer/infested/corpus can? They clearly know some secrets to being ninja lancers
Shinobi-kun Posted June 16, 2014 Posted June 16, 2014 Why can't we just jump as high as grineer/infested/corpus can? They clearly know some secrets to being ninja lancers They can even pinpoint hidden snipers just after the first shot. Just not archers. Or they witnessed an arrow jutting out their buddies's neck.
Renegade343 Posted June 16, 2014 Posted June 16, 2014 Wait a second... I have a good idea for improving Melee 2.0! Based from Lego Star Wars 2 Lightsaber attacks, we can have one jump do an aerial attack to attack those pesky drones/cameras/turrets, then have the second jump (after the first) execute a slam attack. No need for double jump mods (of course, the height after doing two jumps must be a bit less than Zephyr's first jump, which could be done through altering Zephyr's first jump to reach higher heights). That way, players will not be frustrated by flying enemies if the players use melee-only.
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