omegaskorpion Posted June 16, 2014 Share Posted June 16, 2014 (edited) __ Edited September 27, 2014 by omegaskorpion Link to comment Share on other sites More sharing options...
Maou Posted June 16, 2014 Share Posted June 16, 2014 This doesn't actually sound like a bad idea, I'm up for it. though I think grenades should just stay away as it is. I'd love to see visual effects on upgrades* like a longer barrel, or a bigger mag, though this might be too much for the dev. Link to comment Share on other sites More sharing options...
mistopportunity Posted June 16, 2014 Share Posted June 16, 2014 (edited) Edit: Lots of your ideas are awesome! Would love to see more threads of yours.. Edited June 16, 2014 by PinkStarSR11 Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted June 16, 2014 Share Posted June 16, 2014 I wouldnt mind weapons having a minor upgrade that players pay to increase base damage in a few percents. Attachments are also a good idea but Grenades i cant see them fit for the Tenno. Link to comment Share on other sites More sharing options...
omegaskorpion Posted June 16, 2014 Author Share Posted June 16, 2014 Edit: Lots of your ideas are awesome! Would love to see more threads of yours.. THANK YOU, THANK YOU. I will cretainly make more threads, since i still have more ideas (good and bad ones) Link to comment Share on other sites More sharing options...
MrNonApplicable Posted June 16, 2014 Share Posted June 16, 2014 Good ideas, except the grenades. Link to comment Share on other sites More sharing options...
omegaskorpion Posted June 16, 2014 Author Share Posted June 16, 2014 Good ideas, except the grenades. Yes, maybe i should implement it further, to make it better, Link to comment Share on other sites More sharing options...
noveltyhero Posted June 16, 2014 Share Posted June 16, 2014 Whilst attachments are loved in every game by everybody. I think they would be too hard to be added to this game without way too much work being put in to look like it fits. However an upgrading system for certain weapons would be great, I like certain weapons and it is annoying not being able to use them in every mission :) Link to comment Share on other sites More sharing options...
omegaskorpion Posted June 16, 2014 Author Share Posted June 16, 2014 Whilst attachments are loved in every game by everybody. I think they would be too hard to be added to this game without way too much work being put in to look like it fits. Everybody loves customisation, but yes, i dont think that we would saw this in loooooooooooooooooooooooooong time. maybe in time (one can dream) Link to comment Share on other sites More sharing options...
ZzVinniezZ Posted June 17, 2014 Share Posted June 17, 2014 idea is great but same as noveltyhero said, this will put alot of works on DEs and i think Weapons should has Aura slot or Secondary fire effect slot that we put mod (same like stance mod) into it to change the behave of the weapon itself. Link to comment Share on other sites More sharing options...
omegaskorpion Posted June 17, 2014 Author Share Posted June 17, 2014 idea is great but same as noveltyhero said, this will put alot of works on DEs and i think Weapons should has Aura slot or Secondary fire effect slot that we put mod (same like stance mod) into it to change the behave of the weapon itself. Well asfar the fire mods go (triggers) They dont need much change of appearance, only change of fire mode. The aura or "stance" should be in my oppinion for some extra effect for the guns (just like my idea about making AK stance for pistols) Link to comment Share on other sites More sharing options...
S.T.M.P.D Posted June 17, 2014 Share Posted June 17, 2014 The idea of further customization beyond mods is good, but the way you propose to implement it reeks of CoD. I do not want your scopes and your gritty Modern Warfare things in my far-future Sci-Fi game. Let's just go with weapon lenses and call it a day. Link to comment Share on other sites More sharing options...
omegaskorpion Posted June 17, 2014 Author Share Posted June 17, 2014 The idea of further customization beyond mods is good, but the way you propose to implement it reeks of CoD. I do not want your scopes and your gritty Modern Warfare things in my far-future Sci-Fi game. Let's just go with weapon lenses and call it a day. It doen't need to be FISH like thing. Lets just make every attachement futuristic and more usefull compared to real life ones. And more i think of it, this would make our weapons more like Loudout. (exept they are fully customisable in that game) Link to comment Share on other sites More sharing options...
KillaP Posted June 17, 2014 Share Posted June 17, 2014 I am approve your idea of attachments but lets leave the grenades for the enemy. Link to comment Share on other sites More sharing options...
omegaskorpion Posted June 17, 2014 Author Share Posted June 17, 2014 I am approve your idea of attachments but lets leave the grenades for the enemy. It seems that nades are the weakpoint of this post. Link to comment Share on other sites More sharing options...
botbot123321 Posted June 17, 2014 Share Posted June 17, 2014 I love the idea of attachments to guns, now we have an arua/stance slot for guns. Link to comment Share on other sites More sharing options...
omegaskorpion Posted June 21, 2014 Author Share Posted June 21, 2014 I have idea how to get attachments. It is part of my mission idea. (post coming soon about that) Link to comment Share on other sites More sharing options...
StealthHawk2024 Posted June 21, 2014 Share Posted June 21, 2014 We have upgrades, they are called mods! Link to comment Share on other sites More sharing options...
jjpdn Posted June 21, 2014 Share Posted June 21, 2014 (edited) ... didn't I already post something like this? And no one liked it. It must be how I said it... Anyways, +1, because I want my own and your idea to be inserted into Warframe! Edit: Oh, I see, there is a difference between yours and mine. I put those attachments as firearm 'aura' mods, instead of having stances. Edit 2: We have upgrades, they are called mods! In my post, I talked about these attachments adding new mechanics and other stuff that mods don't give you That's what attachments should do. Mods should edit already existing stats, while attachments should give new abilities. Edited June 21, 2014 by jjpdn Link to comment Share on other sites More sharing options...
omegaskorpion Posted June 24, 2014 Author Share Posted June 24, 2014 We have upgrades, they are called mods! mods have 0 appearance change and do you tell me that you want to use mods like eagle eye and silencer mods, since those are pretty useless. Link to comment Share on other sites More sharing options...
Bawalbaba Posted June 24, 2014 Share Posted June 24, 2014 I think you should scrap the Grenades as throwable and focus on them as a projectile that Launchers fire, Ogris should stay a Detonite-cased explosive Launcher and a Torid can stay as an Toxic 'nade launcher...........but the Penta...............the Penta can use your grenade concept quite well Link to comment Share on other sites More sharing options...
CybrinZ Posted June 24, 2014 Share Posted June 24, 2014 This is an awesome idea! As of now, there is little deviation in terms of appearance from yours and another Tenno's weapon. This would be a good opportunity to add variety to weapons while adding function. Now was this idea meant to have mods integrated into it? Link to comment Share on other sites More sharing options...
omegaskorpion Posted June 24, 2014 Author Share Posted June 24, 2014 This is an awesome idea! As of now, there is little deviation in terms of appearance from yours and another Tenno's weapon. This would be a good opportunity to add variety to weapons while adding function. Now was this idea meant to have mods integrated into it? Yes. Idea is that mods are for stats without penalties (or atleast most of them) and attachments are for adding abilities but having also some minor penalties and also change the appearance of the weapon. Link to comment Share on other sites More sharing options...
omegaskorpion Posted June 24, 2014 Author Share Posted June 24, 2014 I think you should scrap the Grenades as throwable and focus on them as a projectile that Launchers fire, Ogris should stay a Detonite-cased explosive Launcher and a Torid can stay as an Toxic 'nade launcher...........but the Penta...............the Penta can use your grenade concept quite well come to think of it, every explosive weapon could use thease as their stances... Link to comment Share on other sites More sharing options...
omegaskorpion Posted June 25, 2014 Author Share Posted June 25, 2014 Allright. I expanded topic by adding explosive weapon stances. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now