kscott190 Posted June 16, 2014 Posted June 16, 2014 (edited) Everything in game balanced around level 30 which would meaning nerfing just about everything so nothing would be OP or the game balanced at a much higher level (60?) so that nothing is nerf'd into the ground and we have a reason for having such powerful weapons Edited June 16, 2014 by kscott190
MrNonApplicable Posted June 16, 2014 Posted June 16, 2014 Honestly, whatever works.As long as no content is trivialized by other content, be it enemy, frame, or wep, I'm happy.
DiabolusUrsus Posted June 16, 2014 Posted June 16, 2014 Balanced around level 30 content. Why? Because... a) most weapons/warframes etc. are already roughly balanced around that level of content, with only a few shining stars like the Soma and Penta straying far into the higher levels of viability. It'd be less work to nerf a few outliers than it would be to buff everything else up to par. b) level 30-40 is available as base level ranges on the star chart. Level 60 is not. I don't think we should have to enter endless game modes to feel the upper limits of balance. c) anything that gets DE to start weaning players off of the hideous quantities of damage they can currently dish out strikes me as beneficial, and it'd be one more reason to start turning mods into actual mods instead of viability batteries. A fully-modded weapon should be more interesting/convenient to use, not 5 times more powerful. It should get better by ranking up.
MrNonApplicable Posted June 16, 2014 Posted June 16, 2014 Balanced around level 30 content. Why? Because... a) most weapons/warframes etc. are already roughly balanced around that level of content, with only a few shining stars like the Soma and Penta straying far into the higher levels of viability. It'd be less work to nerf a few outliers than it would be to buff everything else up to par. b) level 30-40 is available as base level ranges on the star chart. Level 60 is not. I don't think we should have to enter endless game modes to feel the upper limits of balance. c) anything that gets DE to start weaning players off of the hideous quantities of damage they can currently dish out strikes me as beneficial, and it'd be one more reason to start turning mods into actual mods instead of viability batteries. A fully-modded weapon should be more interesting/convenient to use, not 5 times more powerful. It should get better by ranking up. Be careful, those super powerful players are very protective of their power, powercrutches or not. They'll come and start asking if you ever left mercury or some sh!t. Or you'll just get the classic "no".
(PSN)ugv183 Posted June 16, 2014 Posted June 16, 2014 Be careful, those super powerful players are very protective of their power, powercrutches or not. They'll come and start asking if you ever left mercury or some sh!t. Or you'll just get the classic "no". u mean like those people who think their tough but later on not or those ppl who think almst everything should be easy
MrNonApplicable Posted June 16, 2014 Posted June 16, 2014 u mean like those people who think their tough but later on not or those ppl who think almst everything should be easy People that consistently use weps like boltor prime, soma, marelok, penta etc, and never stray from that because "everything else is sh!t tier" and so on. These people are usually rhino users or nova users. 'shots fired'
VoidWraith Posted June 16, 2014 Posted June 16, 2014 I'd rather have neither. Why? Because nothing is perfect. Someone will always complain about it. I'll let DE decide what to do, so if something DOES go wrong, I can complain that they did it wrong. (messed up reasoning, I know)
CatPhoenix Posted June 16, 2014 Posted June 16, 2014 Most of the areas should be a progression up to level 30 with a potato in it. (Which is what it is now I believe) There probably should be an area that is normally higher than this though for the people who want a 'challenge' or people with forma weapons.
MeduSalem Posted June 16, 2014 Posted June 16, 2014 Most of the areas should be a progression up to level 30 with a potato in it. (Which is what it is now I believe) There probably should be an area that is normally higher than this though for the people who want a 'challenge' or people with forma weapons. I'm much in favor of something like that... Star Chart should be balanced around level 30 with potato. Void should be balanced around 30+potato+forma'd and the highest content should be beyond that as in terms it requires more than good gear... like skill and teamwork to beat that stuff at all.
Wiegraf Posted June 16, 2014 Posted June 16, 2014 (edited) c) anything that gets DE to start weaning players off of the hideous quantities of damage they can currently dish out strikes me as beneficial, and it'd be one more reason to start turning mods into actual mods instead of viability batteries. A fully-modded weapon should be more interesting/convenient to use, not 5 times more powerful. It should get better by ranking up. If anything to tone down the exponential increase in power, damage mods (both standard, specific and elemental) should scale off of the base stats of the weapon instead of being retroactively affected. So instead of weapons become several times over more powerful than their unmodded version, their damage would all scale off of the base stats. This would mean having to revise the weakness/strength values of enemies however as elemental damage would then be much lower (since it would no longer scale from post-Serration and physical damage mods). So, to make elemental valuable with that kind of balance, a weakness would need to be much more severe and a strength much more significant. Edited June 16, 2014 by Wiegraf
Teqnologyque Posted June 16, 2014 Posted June 16, 2014 If anything to tone down the exponential increase in power, damage mods (both standard, specific and elemental) should scale off of the base stats of the weapon instead of being retroactively affected. So instead of weapons become several times over more powerful than their unmodded version, their damage would all scale off of the base stats. This would mean having to revise the weakness/strength values of enemies however as elemental damage would then be much lower (since it would no longer scale from pre-Serration and physical damage mods). So, to make elemental valuable with that kind of balance, a weakness would need to be much more severe and a strength much more significant. I actually agree with this. I feel like level 30 Enemies should be on par with the Tenno, and level 40 enemies should show their power. Level 60's should have to be a challenge. As it stands now; I can still curb-stomp level 60 enemies with my current, preferred gear (Braton Prime, Lex Prime, and Dakra Prime). I do also agree with Ursus. Remove mods like Serration and make it's benefits apply from ACTUALLY LEVELLING UP THE WEAPON. Same as accuracy getting higher, Recoil decreasing, etc. Just anything to show that the weapon is improving on it's own. That also opens the door for having all sorts of weird corrupted mods, like bouncing bullets at the cost of increased recoil, or some S#&$...
Tarille Posted June 16, 2014 Posted June 16, 2014 Balancing around level 30-35 would be best. This means that not all of the star system would be faceroll - There be some actual challenge that can be found in non-endless missions. It would mean that newbies wouldn't get bored of top end players destroying everything too hard in lower level missions - Especially after reaching 30+ minutes where things can naturally hit level 30+ outside the outer systems. People who like to play endless for the challenge don't have to waste so much of their time to get to the challenging content - Instead of having to wait 30+ minutes just for T3 survival to actually reach level 30 let alone the level 60+ they need for a challenge, they will start getting challenging at the 30+ mark. New towers should not increase the levels unless balance and outer system levels also increase. Instead they should use Suspicious Shipment style power scaling - Increased damage but lower health (Not necessarily making all the game modes in T4 have enemies that will 1 shot kill even tanky frames, but higher than normal levels of damage) It'd be much easier to be able to balance weapons and frame powers if there was a specifically chosen level to balance around - As it is now, balance is all over the place... Do we need to take the special few weapons that pump out 20k+ DPS in order to compete or don't we? Do we need powers like AMD hitting for several millions or don't we?
Arenzo4 Posted June 16, 2014 Posted June 16, 2014 Balancing around level 30-35 would be best. This means that not all of the star system would be faceroll - There be some actual challenge that can be found in non-endless missions. It would mean that newbies wouldn't get bored of top end players destroying everything too hard in lower level missions - Especially after reaching 30+ minutes where things can naturally hit level 30+ outside the outer systems. People who like to play endless for the challenge don't have to waste so much of their time to get to the challenging content - Instead of having to wait 30+ minutes just for T3 survival to actually reach level 30 let alone the level 60+ they need for a challenge, they will start getting challenging at the 30+ mark. New towers should not increase the levels unless balance and outer system levels also increase. Instead they should use Suspicious Shipment style power scaling - Increased damage but lower health (Not necessarily making all the game modes in T4 have enemies that will 1 shot kill even tanky frames, but higher than normal levels of damage) It'd be much easier to be able to balance weapons and frame powers if there was a specifically chosen level to balance around - As it is now, balance is all over the place... Do we need to take the special few weapons that pump out 20k+ DPS in order to compete or don't we? Do we need powers like AMD hitting for several millions or don't we? with enough forma almost any weapon can pump out enough damage to take to high levels, i like the boltor prime, not just because its a high teir weapon but because i liked how the original boltor played and this was an upgrade, though not having to forma it a bunch to make it useful is a huge plus
Tarille Posted June 16, 2014 Posted June 16, 2014 with enough forma almost any weapon can pump out enough damage to take to high levels It depends on what you consider "High Levels" At the moment, with how the game is balanced "High Levels" means several things... For some "High Levels" is the levels they find playing non-endless missions (Since they don't play them much, if at all) - Which is 30-35 For others "High Levels" is the levels they find playing endless for about 30-40 minutes meaning around level 40-60ish For the people that feel that these top tier weapons are necessary, "High Levels" is levels 100+ With current balance, pretty much all weapons can deal with the first kind - The level 30-35's - With enough forma and a Potato (Yes, even the Lato, it can do almost equivalent DPS as fully maxxed Grinlok for example) Most weapons can deal with the second kind - The 40-60's - Enough forma and most decent weapons will manage it just fine. With the good weapons still tearing through (Note: Good, not necessarily god tier - So things that average 10k+ DPS are included in this, so most pistols and everything from Burston Prime and up) Few weapons can deal with the third kind - The 100+ - It essentially comes down to the God Tier weapons at this point - The ones that you see as FOTM weapons used by "Those" Rhino players - Boltor Prime, Phage, Paris Prime/Dread, Ogris, Penta, Angstrum - The ones that deal 20k+ DPS when maxxed or that do high (10k+) DPS in an area.
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