Iceyspy Posted June 17, 2014 Posted June 17, 2014 So I made a thread a long time ago in which I had some ideas about Nekros and how to make his powers more viable. Since then, I thought long and hard about his powers and here is what I finally came up with. Now keep in mind, Some of these ideas may have been mentioned by other people long before me, but I`ll still post them here anyway, for everyone to see. Without further a do, here we go; 1) SOUL PUNCH There are 2 simple tweaks that, in my opinion, would make this skill way better and more viable ; - Soul punched enemy would have it`s HP halved. - Their ' soul ' would also be added to your SOTD counter, that you`ll be able to actually see. 2) TERRIFY As I and many others have stated before, Terrify should be an AoE skill that moves with Nekros, similar to Silence. Also, instead of making enemies run away, have them be paralyzed in fear or at the very least slowed down. 3) DESECRATE Now, this is a big one. I came to the conclusion that this skill should in fact stay instead of being removed, but it needs a very serious rework. First of all, instead of waving your hand to desecrate, you would now put down a totem (Terror Totem, anyone? ^^) that will desecrate every couple of seconds by itself. Another feature of this Totem would be the fact that you can either place it somewhere or carry it with you, like a sort of banner. However, you`ll only be able to use your secondary weapon when carrying the totem. And finally, the last thing that would make this power more diverse is if desecrated corpses would create an explosion that damages and knocks nearby enemies off their feet, allowing this skill to also be used offensively. Note: This power would probably go off of duration and the power cost would be around 50-75 energy. 4) SHADOWS OF THE DEAD There are 2 ways that this skill could become a true ultimate. One such way is if when you kill enough enemies and use the 4th power, you instead spawn zombified variants of the enemies that you killed. So, if you kill a bunch of Corpus or Grineer, they would look more like the undead, with certain body parts missing and maybe even internal organs being exposed. The way that they`d function would be similar to the infested - using melee attacks and hunting down their prey. You`d also be able to direct your personal little army by simply aiming where you want them to go, allowing for more control over the shadows. Another variant of this skill would be spawning 1 or multiple Doppelgangers that would act much like specters, but their base stats (Armor, Health, Shields, etc.) would be based off of the last enemy you killed/soulpunched. They would use the same gear as their master, with all the elemental combos of the equipped weapons and all of the mods. So basically, your Doppelganger can use a Penta with Viral + Heat, but his actual damage output would scale with the ammount of damage that the enemy that you last killed was able to put out. So yea, these are my suggestions for what Nekros` powers could be. Feel free to discuss, criticize and debate over these ideas, but please keep it civil and clean.
izzatuw Posted June 17, 2014 Posted June 17, 2014 Soul Punch just needs better utility. Terrify shouldn't be effected by strength and replace armor debuff with speed debuff Desecrate is fine Shadows still shouldn't be effected bt Strength
Robo212 Posted June 17, 2014 Posted June 17, 2014 I like the all the ideas,specially the Terrify ones and ones for Shadows of the Dead; apart from the controlling - leave that as an optional thing. :)
UndeadGhostWarrior Posted June 17, 2014 Posted June 17, 2014 3) DESECRATE First of all, instead of waving your hand to desecrate, you would now put down a totem
Iceyspy Posted June 17, 2014 Author Posted June 17, 2014 I like the all the ideas,specially the Terrify ones and ones for Shadows of the Dead; apart from the controlling - leave that as an optional thing. :) Soul Punch just needs better utility. Terrify shouldn't be effected by strength and replace armor debuff with speed debuff Desecrate is fine Shadows still shouldn't be effected bt Strength Soul Punch - Well, what exactly do you mean by better utility? In my mind, when you punch a dude`s soul out of his body, having his HP halved sounds pretty good ( if not a bit OP, however you wouldn`t be able to half a single enemies health bar multiple times ). Not only that, it would also add to your SOTD counter. Perhaps give it a bit of AoE and make it heal Nekros if it actually hits the enemies? Terrify - Read my post again, I already said that Terrify should paralyze enemies or at least slow them down. As for Terrify not being affect by Power Strength - Not sure how I feel about this, but it is something to keep in mind. Shadows of the Dead - I agree with you on this one and maybe you could take this skill even further and allow Nekros to spawn an unlimited number of Shadows for a set duration of time or maybe make SOTD a toggle skill like Absorb and Sound Quake.
Iceyspy Posted June 17, 2014 Author Posted June 17, 2014 Oh, really? You`d put the totem down in mere seconds AND be able to carry it with you if you wanted. If you`re worried about Natural Talent, then I have good news for you - It will now increase the ammount of Desecrate pulses that the Totem can put out during it`s lifetime. Sounds pretty good, doesn`t it? I guess this little nuance should have been stated earlier, but I guess I should thank you for pointing it out!
izzatuw Posted June 17, 2014 Posted June 17, 2014 Soul Punch - Well, what exactly do you mean by better utility? In my mind, when you punch a dude`s soul out of his body, having his HP halved sounds pretty good ( if not a bit OP, however you wouldn`t be able to half a single enemies health bar multiple times ). Not only that, it would also add to your SOTD counter. Perhaps give it a bit of AoE and make it heal Nekros if it actually hits the enemies? Terrify - Read my post again, I already said that Terrify should paralyze enemies or at least slow them down. As for Terrify not being affect by Power Strength - Not sure how I feel about this, but it is something to keep in mind. Shadows of the Dead - I agree with you on this one and maybe you could take this skill even further and allow Nekros to spawn an unlimited number of Shadows for a set duration of time or maybe make SOTD a toggle skill like Absorb and Sound Quake. I was giving my thoughts and what should be done. I like yours. But no with unlimited shadows. Causes FPS to go down. Just make the max 16. I think for a 2 it shouldn't paralyze enemies.
izzatuw Posted June 17, 2014 Posted June 17, 2014 Soul Punch - Well, what exactly do you mean by better utility? In my mind, when you punch a dude`s soul out of his body, having his HP halved sounds pretty good ( if not a bit OP, however you wouldn`t be able to half a single enemies health bar multiple times ). Not only that, it would also add to your SOTD counter. Perhaps give it a bit of AoE and make it heal Nekros if it actually hits the enemies? Terrify - Read my post again, I already said that Terrify should paralyze enemies or at least slow them down. As for Terrify not being affect by Power Strength - Not sure how I feel about this, but it is something to keep in mind. Shadows of the Dead - I agree with you on this one and maybe you could take this skill even further and allow Nekros to spawn an unlimited number of Shadows for a set duration of time or maybe make SOTD a toggle skill like Absorb and Sound Quake. I was giving my thoughts and what should be done. I like yours. But no with unlimited shadows. Causes FPS to go down. Just make the max 16. I think for a 2 it shouldn't paralyze enemies.
Iceyspy Posted June 17, 2014 Author Posted June 17, 2014 I was giving my thoughts and what should be done. I like yours. But no with unlimited shadows. Causes FPS to go down. Just make the max 16. I think for a 2 it shouldn't paralyze enemies. Sorry if my response seemed a bit aggressive, that was not my intention. I do appreaciate your feedback! I guess infinite shadows would kill the FPS and putting a higher cap would be a much better solution. Terrify could instead slow enemies down instead of paralyzing them, because complete paralysis sounds way too OP now that I think about it.
izzatuw Posted June 17, 2014 Posted June 17, 2014 Sorry if my response seemed a bit aggressive, that was not my intention. I do appreaciate your feedback! I guess infinite shadows would kill the FPS and putting a higher cap would be a much better solution. Terrify could instead slow enemies down instead of paralyzing them, because complete paralysis sounds way too OP now that I think about it. No problem and the ability you can get close to paralysis is well Paralysis but it's a meh ability
SignumCruxis Posted June 17, 2014 Posted June 17, 2014 Don't like the sound of any of these personally. Nothing wrong with Nekros right now tbh.
Iceyspy Posted June 17, 2014 Author Posted June 17, 2014 Don't like the sound of any of these personally. Nothing wrong with Nekros right now tbh. To each their own I guess. I always thought of Nekros as a rather mediocre warframe that needed some sort of buff BADLY for a very long time, but I guess I can`t please everyone.
Celle-Reveris Posted June 17, 2014 Posted June 17, 2014 Niche frame to fit a niche role. There's room for improvement, sure, but not like this.
izzatuw Posted June 17, 2014 Posted June 17, 2014 Don't like the sound of any of these personally. Nothing wrong with Nekros right now tbh. Terrify uses strength mods and just makes killing things harder and is only used for a "just in case" button.Shadows of the Dead although strangely fun is useless. They're just meat bags
Iceyspy Posted June 17, 2014 Author Posted June 17, 2014 Niche frame to fit a niche role. There's room for improvement, sure, but not like this. But right now, barely anyone plays Nekros. And you`d think for a necromancer, he would have more use on the battlefield, like proper support or something, but that`s sadly not the case. All he is good for is basically spamming Desecrate, which is so unbelievably boring and mundane (imo). Anyway, I`d like to hear your suggestions as well. While my ideas may not be the greatest and most appealing to everyone, perhaps you have something better to suggest? I don`t want to sound aggressive, but simply saying ' there is room for improvement, but not like this ' doesn`t really add to the converstation or help solve the issue.
unknow99 Posted June 17, 2014 Posted June 17, 2014 (edited) I agree with Soul punch adding the souls to SotD, terrify moving with Nekros, & SotD ability to show the direction to your army (and look undead,yet still be able to shoot & have a different visual from normal units). His main use is desecrate atm(this one is fine). His other abilities need some tweaks! Edited June 17, 2014 by unknow99
ref92 Posted June 17, 2014 Posted June 17, 2014 I've seen someone propose an interesting idea for Terrify-make it follow nekros and add some 'scared' animations for enemies. After all, not every skill should be all about power. Seeing a corpus crewman fall down on his back and then rapidly try to crawl away before scrambling to his feet and dashing off as fast as he can would be an incredibly satisfying thing to see and would definitely have me using terrify more often.
(PSN)Mikroby Posted June 17, 2014 Posted June 17, 2014 i play nekros, permanently and i like him with desecrate. in my build i use desecrate and shadows, it was hard to find a good solution but it works. i love nekros and my teammates count on me. sry for my bad english!
izzatuw Posted June 17, 2014 Posted June 17, 2014 I have two builds. A:Desecrate only for Survival B:All around build. I can desecrate enough and use terrify and Shadows at the same time. I have soul punch but it's rather useless. Build for Defense or anything else that isn't survival
Phatose Posted June 17, 2014 Posted June 17, 2014 Terrify might be useful. Desecrate change is a major nerf when hunting for specific items. Even ignoring that a corpse every couple of seconds is vastly less then a decent Nekros can do currently, Enemy corpses don't have an infinite life-span, especially when you're generating more corpses. A time based, one at a time will miss desecration on many corpses, including ones with useful drops. Perhaps if they ever put out variants they might indulge the lazy Nekros with such a skill. But I don't want the current one changed. It's a net loot loss, and removes the desecration maximization meta-game which already requires more skill then the main killing stuff game. Soul punch is feeding into shadows, but shadows is still reliant on enemy stats. Enemies are designed with huge hp to counter the tenno super offense, but low offense since players have low defense. Anything keying on enemy stats is doomed to forever be nothing more then a meat shield, and thus nearly useless.
Joyfulmama Posted June 17, 2014 Posted June 17, 2014 Still feels like Nekros is gonna be used like a loot slave and not for his dark necromancy that he should be feared for.
FoxFX Posted June 17, 2014 Posted June 17, 2014 Before we are going to ask for a Nekros change, we first need to understand what "role" Nekros is meant to play in the game. The question is, what is Nekros's role? Nekros to what we can see, is the "necromancer" of Warframe. Nekros is a frame that resides his abilities on focusing on life and death of the enemy, but that can also include the life and death of allies. So, if we are going to ask for a revamp of Nekros, there has to be changes to what Nekros is suppose to do. Here are my thoughts on what should be done. Desecrate should be fine as it is. It is a useful ability, and can probably be a great enemy control ability if [DE] ever releases new foes that have the ability to revive. Now for skills that could fit Nekros's role: Plague: Nekros raises a dangerous cloud of vile gas from the ground which does medium damage and inflicts multiple status procs to any enemy caught in the gas. >Plague inflicts Corrosive and Viral status effects with a maximum distance of 50m (this cannot be changed by Range Mods) >does medium damage (around 200/300/400/500 damage Impact or so) >The gas is around 1/2/3/4 m radius and lingers for 5/7/9/11 seconds >Affected by Strength/Duration/Range mods Haunting: Nekros has the ability to resurrect upon death as the enemy's greatest nightmare. Must be casted at the right time. High energy cost skill. >After activating the skill, there is an auto-revive buff placed on Nekros for 6/8/10/12 seconds. >If Nekros is downed before the auto-revive buff is cast, Nekros after death is resurrected full health with a new aura around him. >This ability is affected by Strength/Duration mods >When resurrected by Haunting ability, the following buffs are granted: ---Nekros is invincible for 10/13/16/19 seconds ---during the time Nekros is invincible, all attacks from Nekros has 100% status proc chance ---each attack Nekros inflicts on an enemy with a status proc grants Nekros a +10%/+15%/+20%/+25% damage for each different status proc the attacked enemy has ---After the invincibility duration is gone, Nekros cannot use this ability for 30 seconds Sustenance: Nekros unleashes his immortal dark powers which drains the life force of his enemies and heals him and his allies. >Nekros summons portal from the ground that sprout arms which disables and damages enemies 10/13/16/20 Vital damage per second while healing nearby allies 10/13/16/20 health >drains 6/8/10/12 enemies within a 11/14/17/20 m radius >affected by Strength/Duration/Range mods I'd like to throw in more suggestions
Iceyspy Posted June 17, 2014 Author Posted June 17, 2014 Before we are going to ask for a Nekros change, we first need to understand what "role" Nekros is meant to play in the game. The question is, what is Nekros's role? Nekros to what we can see, is the "necromancer" of Warframe. Nekros is a frame that resides his abilities on focusing on life and death of the enemy, but that can also include the life and death of allies. So, if we are going to ask for a revamp of Nekros, there has to be changes to what Nekros is suppose to do. Here are my thoughts on what should be done. Desecrate should be fine as it is. It is a useful ability, and can probably be a great enemy control ability if [DE] ever releases new foes that have the ability to revive. Now for skills that could fit Nekros's role: Plague: Nekros raises a dangerous cloud of vile gas from the ground which does medium damage and inflicts multiple status procs to any enemy caught in the gas. >Plague inflicts Corrosive and Viral status effects with a maximum distance of 50m (this cannot be changed by Range Mods) >does medium damage (around 200/300/400/500 damage Impact or so) >The gas is around 1/2/3/4 m radius and lingers for 5/7/9/11 seconds >Affected by Strength/Duration/Range mods Haunting: Nekros has the ability to resurrect upon death as the enemy's greatest nightmare. Must be casted at the right time. High energy cost skill. >After activating the skill, there is an auto-revive buff placed on Nekros for 6/8/10/12 seconds. >If Nekros is downed before the auto-revive buff is cast, Nekros after death is resurrected full health with a new aura around him. >This ability is affected by Strength/Duration mods >When resurrected by Haunting ability, the following buffs are granted: ---Nekros is invincible for 10/13/16/19 seconds ---during the time Nekros is invincible, all attacks from Nekros has 100% status proc chance ---each attack Nekros inflicts on an enemy with a status proc grants Nekros a +10%/+15%/+20%/+25% damage for each different status proc the attacked enemy has ---After the invincibility duration is gone, Nekros cannot use this ability for 30 seconds Sustenance: Nekros unleashes his immortal dark powers which drains the life force of his enemies and heals him and his allies. >Nekros summons portal from the ground that sprout arms which disables and damages enemies 10/13/16/20 Vital damage per second while healing nearby allies 10/13/16/20 health >drains 6/8/10/12 enemies within a 11/14/17/20 m radius >affected by Strength/Duration/Range mods I'd like to throw in more suggestions You have some interesting ideas, FoxFX. However, I do have some questions regarding these new abilities. Let me start off by saying that Plague would probably benefit if enemies in it`s range would also be permanently staggered, kind of like Sound Quake but also proc Viral and Corrosive status effects. In general, this skill sounds pretty good to me and it gives Nekros some nice CC while also offering a bit of damage as opposed to Soul Punch, which is just too underwhelming, even for a first power, so Plague is a decent candidate for Nekros` 1st power. Haunting - this either sounds OP to me or I`m not understanding how it`s supposed to work. Do you have to activate just as you are downed? Or can you just activate it whenever and when you`re downed, the whole ' Haunting ' thing kicks in? Also, having a cooldown on this is not that bad of an idea, but this skill would have to be an ultimate. In fact, I think most ults should have some sort of cooldown, to prevent nuke spamming. Sustenance - at first glance, a rather simple, but also a very useful skill. Would Nekros be standing still for the duration of the skill or would he just take 1-2 seconds to cast it and then it just goes off on it`s own by draining life from the enemies? Also, the part about the arms grabbing enemies and holding them down sounds very cool to me and also gives Nekros some nice utility, which he needs so badly.
Iceyspy Posted June 17, 2014 Author Posted June 17, 2014 Terrify might be useful. Desecrate change is a major nerf when hunting for specific items. Even ignoring that a corpse every couple of seconds is vastly less then a decent Nekros can do currently, Enemy corpses don't have an infinite life-span, especially when you're generating more corpses. A time based, one at a time will miss desecration on many corpses, including ones with useful drops. Perhaps if they ever put out variants they might indulge the lazy Nekros with such a skill. But I don't want the current one changed. It's a net loot loss, and removes the desecration maximization meta-game which already requires more skill then the main killing stuff game. Soul punch is feeding into shadows, but shadows is still reliant on enemy stats. Enemies are designed with huge hp to counter the tenno super offense, but low offense since players have low defense. Anything keying on enemy stats is doomed to forever be nothing more then a meat shield, and thus nearly useless. A lot of people seem way too reliant on Desecrate and I can surely understand why that is so. Perhaps you could still desecrate by yourself, but also have a totem helping you and thus allowing for simultaneous Desecrate action? Or you can completely disregard the whole totem thing and add corpse explosions to Desecrate.
unknow99 Posted June 17, 2014 Posted June 17, 2014 I've seen someone propose an interesting idea for Terrify-make it follow nekros and add some 'scared' animations for enemies. After all, not every skill should be all about power. Seeing a corpus crewman fall down on his back and then rapidly try to crawl away before scrambling to his feet and dashing off as fast as he can would be an incredibly satisfying thing to see and would definitely have me using terrify more often. Definitely, it's so obvious I don't understand why it isn't here yet : right now they are just running in every direction, but we can't feel the terror. D.E., pleaaase...Nekros needs these kind of stuff.
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