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[Warframe Concept] " Epoch, Master Of Moments, A Time-Based Buff/debuff Tank " [Version 2.0]


Aumaan
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I posted a very rough draft of this frame here a while ago, but after some feedback I've ironed out some things and refined the abilities and I'm looking for more opinions.

 

 

 

Warframe of Time - Epoch, Master of Moments

 

“Inevitable, unstoppable, Epoch’s presence on the battlefield signals a turning point for any conflict.”

 

Default Coloration - Stark Black and White, sharp edges where the colors meet.

 

Playstyle - Epoch is a buff/debuff tank, semi-tank (low on health but good shields). Slow but by simply being there has a major effect on enemies and allies.

 

Appearance - Large and imposing, probably semi-close to Rhino but more blockish. Epoch is supposed to have an obvious presence on the battlefield, almost like a beacon. Their allies should flock to them and their enemies should run from them. (Sadly, I have no artistic talent and cannot provide an actual visual)

 

Health - 100 (300 at max)

Power - 150 (225 at max)

Armor - 120

Shields - 150 (450 at max)

Sprint - 0.8

Stamina - 80

 

 

Ability 1: Moment of Decay / Decay / Rot

Energy Cost: 10 to activate + 5 per second


“Epoch accelerates time in the area surrounding them, rapidly bringing enemies closer to death as their armor and flesh are ravaged by the passing of time.”

 

Every enemy within a certain radius, 5/10/15/20 meters, around Epoch have their armor reduced by 1/2/3/4% per second (Possibly just a debuff that increases over time? Basically, for every second the power is active the debuff increases in power and every enemy within the area gets that debuff, even if they enter the area later?) and are slowed by 5/12/15/20% for the duration of the power. After the power is deactivated, every enemy that is still within its area of effect has their health reduced by 0.5/1/1.5/2% for every second the power was active, enemies regain their full armor after 2 seconds. This area moves with Epoch, Epoch may not activate any other power while this is active.


 

Ability 2: Moment of Restoration / Restore

Energy Cost: 10 to activate + 5 per second


“Epoch accelerates time around allied Tenno, speeding up the rate at which their bodies heal and move.”

 

Epoch and every ally within a certain radius, 5/10/15/20 meters, around Epoch has their reload time shortened by 5/10/15/20% and has their stamina regenerate at a rate of 2/4/6/8 points per second. After deactivation, for every second the power was active, Epoch and every ally that is currently in the area of effect has their health restored by 1/2/3/4% over 5 seconds.  This area moves with Epoch, Epoch may not not activate any other power while this is active


 

Ability 3: Moment of Peace / Ceasefire (This is one of the abilities I would really appreciate feedback on)

Energy Cost: 50/75 to activate + 7 per second


“Epoch isolates the surrounding area, and peers into the timestreams.  Epoch finds the moments during which peace reigns and forces them into place”

 

Every enemy within a certain radius around Epoch, 5/10/15/20 meters, loses the will or capacity to fight.  Ranged weapons have a  20/40/60/80% chance of jamming every second they spend in the area and thus becoming useless for the duration of the power, damage that enemies would cause is reduced by 10/20/30/40% as the peace that permeates the area sinks into the fabric of every weapon and enemy forcing them to only graze opponents. Enemies will not take cover while in the area as they feel no need to hide during the peaceful time.  Once the power is deactivated the effects end 2 seconds later, weapons are no longer jammed and enemies will hide and fire up on the players.  This area moves with Epoch, Epoch may not activate any other power while this is active.


 

Ability 4: Moment of Return / Rewind

Energy Cost: 100 to activate + 7 per second


“Epoch anchors itself and nearby allies in time at the activation of this power. Upon deactivation Epoch and allies present in the area during activation are returned to that point.”

 

Upon activating Moment of Return Epoch and every allied Tenno in 3/6/9/12 meters current Health, Shields, Energy and Ammo count are locked ( Or maybe it is after the initial 100 energy is spent? looking for feedback). For the duration of the power allied Tenno and Epoch will expend health, shields, etc normally. Once Epoch deactivates the power, Epoch and every Tenno that were within the area when it was activated have the values restored to what they were when they were anchored, this can revive fallen Tenno IF they haven’t bleed out yet (Maybe even if they have? again, looking for feedback).  Epoch runs out of energy or is downed before deactivating this power the effect is lost. Be wary, this may reverse any restoration that occurs as well.  Other powers may be used while this power is active.


 

 

 

 

 

Anyway, thoughts and opinions? A list of the many things wrong with this that I could fix (I know I probably made some abilities too powerful/made some just better than others/screwed up the base stats/etc)? This is the first time I really tried to mess with a warframe concept after feedback(this specific ability loadout inspired by a glitch during a survival mission) so I mostly just want to some feedback on skills and such, so I can get a better idea of how to balance said things before I try and think of any more concepts (because we all secretly obviously want to create something as detailed and, lets be honest, amazing as Typhus ).

 

As for why I made all of their abilities activate/deactivate, I felt the time keeping aspect fit rather well with the frame and the idea of an epoch but honestly I'm not sure how it would work out in game.   I made everything percentage based because that allows every ability to be useful, be it end game or early game (although obviously more use endgame).

Edited by Aumaan
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Great concept id love to play as this frame almost more then the concept im coming up with *spoiler his name is oculus* I'm a tad bit confused about the third ability its suppose to make them lose the will to fight but also jams ranged weapons in the radius? So after deactivation if certain enemies aren't dead their weapons are jammed? Uhm I think enemies that don't feel the need to fight literally just standing there won't make it through lol. I think this could be a very possible frame without being to powerful because modding could make range so big, on defense missions him activating it will keep enemies from getting close to the pod. As for the fist ability with the armor and health deductions I'd say to keep the OP levels "normal" it'd be fair that the deducts over time are individual for each enemy. Same going for all his abilities and the 4th in particular I think should effect enemies as well so if melee enemies run in and die and then you eventually deactivate or run out of energy then they to are brought back (which would make the ulti very unwise on infestation but the rest of abilities relatively useful. All this info is just feedback and you can take from it what you want it you have creative control, I think this could be a frame for the future (no pun intended) also the abilities may have to be tweaked for PvP. As for Character design (im no artist either :\) I suggest you go to Devient art and look for panzerthetank he's done a bunch of war frame related art which I'll vouch for his artistic ability is amazing him the concept let him know how he would cast abilities for animation purposes etc. Ughhh I think this has been enough feedback its late lol only other thing I can say is look out for Oculus which hopefully will be up within the next few days,so you could give some feedback!(:

-Much Love From Above

Edited by (PS4)pooplk
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Great concept id love to play as this frame almost more then the concept im coming up with *spoiler his name is oculus* I'm a tad bit confused about the third ability its suppose to make them lose the will to fight but also jams ranged weapons in the radius? So after deactivation if certain enemies aren't dead their weapons are jammed? Uhm I think enemies that don't feel the need to fight literally just standing there won't make it through lol. I think this could be a very possible frame without being to powerful because modding could make range so big, on defense missions him activating it will keep enemies from getting close to the pod. As for the fist ability with the armor and health deductions I'd say to keep the OP levels "normal" it'd be fair that the deducts over time are individual for each enemy. Same going for all his abilities and the 4th in particular I think should effect enemies as well so if melee enemies run in and die and then you eventually deactivate or run out of energy then they to are brought back (which would make the ulti very unwise on infestation but the rest of abilities relatively useful. All this info is just feedback and you can take from it what you want it you have creative control, I think this could be a frame for the future (no pun intended) also the abilities may have to be tweaked for PvP. As for Character design (im no artist either :\) I suggest you go to Devient art and look for panzerthetank he's done a bunch of war frame related art which I'll vouch for his artistic ability is amazing him the concept let him know how he would cast abilities for animation purposes etc. Ughhh I think this has been enough feedback its late lol only other thing I can say is look out for Oculus which hopefully will be up within the next few days,so you could give some feedback!(:

-Much Love From Above

 

 

Thanks for the feedback.

Yeah, I figured it would probably be better for the damage to affect enemies individually just to keep the power balanced.

 

As for Ceasefire, yeah, it's a really rough ability. The other 3 were some I'd had for Epoch since I first came up with him. I had another ability before (honestly, Rewind was actually his 3rd ability before feedback) but Ceasefire became his ult because it's so unique and his previous ult...wasn't really.  The reason for the enemies just standing there is , lore wise, in their heads they currently don't think anyone would harm them I should probably think about removing that part at least, it doesn't seem to fit that well lore/fluff wise.  In any case the effect should probably end  (both the jam and the lack of hiding) when the power does. I should put that down.  

As for this panzerthetank, is this a person who would just do this so they can make art (aka, free) or would it be a commission thing?

Anyway, I'll definitely look for Oculus.

Edited by Aumaan
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