HurricaneBones Posted June 17, 2014 Share Posted June 17, 2014 (edited) Proposal to END the RNG and boredom : from drop table to Quest Reward I started my reflection from this following points : RNG and GRIND are the worst thing ever. It’s repetitive and leads to freakin’ BOREDOM New rewards needs to be obtain after several hours of playing to give content for players. Paying for new content must stay attractive New player ship will be quest-friendly Token system is not an option Use everything you can already in the game I want to live in warframe universe when i play, i want lore, i want stories My idea : Flush down the Grindwall in the toilets and introduce a Quest system : Quest is made of X missions of Y types to construct a mini-story. A quest can be started by a formed squad, and progression will be saved between each mission The quest can be continued with a different squad, pick-up system enabled as for a classic mission. A short briefing text with lotus reading between each mission will give life to the story. (Imagine something like briefings in starcraft, or story mode screens in soulcalibur for something more minimalist) Each mission will be judged on several points (speed, kills, stealth, damage received, damage given, etc.). The score is based on the team performance and is the same for the all team. The score of each mission is saved for each player and added in the quest pool score. At the end of the quest, depending on the quest score you have, you will be rewarded. A perfect score give you the rarest reward (aka loki prime helmet), a middle score gives you medium reward, bad score -> bad reward. There is huge gap between good score and perfect score. Quest can be start over, erasing the pool score . Each quest gives you specific rewards. Quest A gives you loki and bo parts, Quest B gives you Boltor and Ember for example. Option : “You’re not a hardcoregamer, but a long runner” : At the end of a quest you didn’t succeed well, instead of receiving a bad reward you already have, you can renounce to your reward and start again. This time the quest pool score will be slightly filled, helping you to get closer to the perfect score next time. Repeat X times until you reach the perfect score. When you repeat the quest, the mission varies, and you’re feeling that you’re getting closer to the reward, you do not have the feeling that you’re wasting your time anymore. Variant : “Let’s vary your playstyle” : Instead of 1 score per mission, you have several scores sections based on the previous points (speed, stealth, kills, etc.) The system is the same but the rewards are unlocked depending on the score you have in each section Exemple : the loki helmet is given when you get a perfect score in stealth for the entire quest, the chassis is given when you get a perfect score in kills for the entire quest, etc. This variant will incitate the player to vary his playstyle to get all the rewards or to trade with players who have other playstyles. Dojo quest : Instead of getting dojo weapon by waiting 3 days doing nothing, dojo weapons are obtained by crafting dojo quest. Once the dojo quest is open, it works the same than normal quest, except there is no “pick up” system, a member of the clan have to invite non clan members to allow them to participate, as a void key system. With this kind of system : the player is not doing the freakin’ same mission over and over, till boredom tear us apart (joy division inside). the game motivates the gamer to play his best the game rewards hardcoregamers and patient gamers it’s still easier to trade to get the missing parts the fastest way will still be plat / prime access The spirit of this idea is to stop the love/hate relation I have with the game when I see the new content (love) and the grindwall to climb to get it (hate) Example of quest : "we're up all night to get loki" Lotus propose you to find out what's behind recent grineer activities Mission 1/ let's gather some intels in a grineer ship -> Spy/rescue/capture/survival Mission 2/ oh there's orokin tech, grineer mustn't access to it ! stop them now ! -> exterminate/Sabotage/Deception Mission 3/ ok let's go deeper for more info -> Spy/rescue/capture/survival Mission 4/ it's a trap ! -> Defense/interception/mobile defense Mission 5/ Arrrr Sargas already got the key to get loki you must defeat him ! -> assassination End of the quest -> Huge success ! -> Each time you start the quest again you have random missions compatible with the storyline : for example 1st time on loki quest you get : 1/ Spy 2/ exterminate 3/ rescue 4/ mobile defense 5/ assassination 2nd time on loki quest you get : 1/ capture 2/ Sabotage 3/ rescue 4/ interception 5/ assassination Edited June 17, 2014 by HurricaneBones Link to comment Share on other sites More sharing options...
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