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What If: Enemy Conversations And Eavesdropping


R34LM
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I play Warframe through stealth quite often, and I know that having enemies talk amongst themselves is adds a good sense of immersion, that you are eavesdropping on them. Mobs already have some idle dialogue amongst themselves, but what if, while in an unalerted state, they try to talk with each other?

 

With some games, things like this get old because you remember repeated dialogue. But this game can take a different approach; the enemies speak an entirely different language. So you could get away with repeated dialogue as long as it is random enough and the sound files are abundant. Have one guy say a random line and the other guy say another random line under the category of response; you can even try with different emotions like confident, scared, angry, bored, etc.

 

This idea came up when I was doing a stealth mission and I saw a group of three Grineer in a circle facing each other, not saying anything. I wish I could hear some conversation amongst them about TENNO SCOOM. You might even use eavesdropping as a mechanic where, upon loosely translating them, they give away posistions of extra loot within the mission. It'd make stealth more interesting.

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  • 3 weeks later...

+1.Since I do stealth missions,I can't help but see the lack of life our enemies have...Not so immersive.And if we could have missions where grineer & corpus speak english like in the good ol' days, that would feel so great (breaks the routine)!

 

"Combat formation bravo!"

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I better way to have eavesdropping would be to keep the enemies speaking their languages but still understand what the're saying by having a translator item that would give subtitles for what the targeted enemy says.

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I better way to have eavesdropping would be to keep the enemies speaking their languages but still understand what the're saying by having a translator item that would give subtitles for what the targeted enemy says.

Like BabelFish translation? 

 

I heard that causes more wars than any other cause. 

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It would be cool if there were missions akin to... Assassin's Creed I guess is the closest one. What we have right now is great for fast paced gameplay, but it's very very linear.

 

For example: Interception mission. You ACTUALLY have to intercept a carrier, but before you even learn where s/he is going to be you have to break into or sneak into a stronghold of sorts, hack a few consoles and only then proceed to the capture. It's a bit of a combination of what we already have.

Or you have to intercept someone only AFTER they conduct a deal of sorts otherwise you won't get any of the info, hence failing the mission.

 

We kind of have a multilinear narrative in Warframe, that happens when you start a sabotage mission and half way though Lotus decides: screw it, kill them all.

I think THAT is actually cool. That promotes unexpected encounters (aside from Stalker face and acquaintances) and multilinearity of the narratives...

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The small complication to having them just speak random phrases to each other is that the Grineer language very loosely still resembles english... like "Get Chlem!"

 

So the conversations would have to be complete gibberish (which some Grineer speak does appear to be) or they'd have to be actual conversations in messy english.

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I'd also like if some of the conversations would come back and also would be more fleshed out.

 

In addition to that I'd like in general to have more immersion with the tilesets.. like workers actually working on consoles or reparing things at Corpus ships, robots carrying stuff or people working in the Grineer mines.

 

Without that the tilesets feel really empty and boring no matter how fancy they look... It looks like if the troops stationed there aren't really protecting anything.

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