RitaVrataski Posted June 17, 2014 Posted June 17, 2014 (edited) I'm not sure if anyone posted this before but i will post it anyway Appears to be a hydroid's Undertow bug, when I deactivate undertow after 100%, the game doesn't consider the mob killed in it "dead" hence it won't proceed and we're stucked. First i thought this was a bug because of me hosting, but when my friend hosted, same issues happened. And finally we saw this and decided to report it. The current host need to abort for the game to continue. To be even more sarcastic, the reward right after was a bunch of t4E keys which we're after instead of dozens of t4md and cap from the days before, resulting in a key loss and frustration. Edited June 18, 2014 by RitaVrataski
Retrikaethan Posted June 17, 2014 Posted June 17, 2014 don't use undertow in interception, got it, thanks :D
RancidTurnip1603 Posted June 19, 2014 Posted June 19, 2014 (edited) It's not just after 100%, seems to happen occasionally with Undertow in general, along with enemies getting stuck inside the ground that you can only kill with large AoE, Tidal surge works to knock them out from underground, but even after that the mission is still bugged and won't complete without a host migration. Really hope this gets some attention soon, quite fond of running hydroid in interception. Edited June 19, 2014 by RancidTurnip1603
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