Metalbawkses Posted June 18, 2014 Share Posted June 18, 2014 Just so its clear. I'm not saying that Valkyr is garbage, I've been using her as my main warframe since her initial release and I loved every second of it. My suggestions for a Valkyr includes the changes for some of her skills and her basic stats: HP: It would be nice to see a little bit of increase on her hp, but it should only max out at 1.1k (meaning a lvl30 valkyr + maxed vitality and vigor can only get up to 1.1k hp)like zehpyr and saryn. While this is not really a big issue once you have rage and lifesteal or hysteria, this will give Valkyr some breathing room in high end missions since enemies won't necessarily melee you even when you're up close that and running up to enemies itself is already risky move. Paralysis: This skill is kind of a waste of space at the moment, using your shield to blow air into the enemies face and stagger them for less than half a second isn't exactly a very useful ability. Instead of relying on shield, Paralysis should rely solely on ability mods like warcry. Here's what I would like to see changed. Instead of staggering nearby enemies. paralysis should be a knockdown instead, this would allow Valkyr to clear a way for her allies or go for execution attacks on stronger units. Additionally, the slow ability should be on paralysis instead and not warcry, the slow would hinder the enemies recoveries, thus allowing a more stable CC, Of course, the energy cost will be raised to be the same as warcry. Warcry: This ability at the moment is wonderful, it's incredibly helpful to both valkyr and her allies. While the armor buff isn't too noticeable on frames with lower armors, the attack speed buff and slow allows valkyr and her allies to rip the enemies to shreds. However, a few changes should still be made. Instead of slowing down the enemies, warcry should reduce the enemies armor rating instead just because of Valkyr's paralysis, the armor reduction would have a fixed amount and scales with power strength. The attack speed and armor buff is fine. Hysteria: This ability as of right now isn't bad, but it certainly could be better. The invulnerability timer is reasonable enough in my opinion, sure a almost 2 minutes invulnerability might sound a little ridiculous, but considering the fact that you're locked into a single target only melee, a 2 minutes invulnerability timer is actually quite reasonable, that and maxing out a narrow minded isn't as cheap as one would expect. As of right now, Hysteria's animation is the major issue. Hover punching is cute, but it does make hitting certain enemies difficult from time to time. My suggestion would be changing the animation, but i'll leave that to DE. So is hysteria trash? The answer is no, in fact, far from it. Hysteria actually has some of the most terrifying damage of all abilities in game, hysteria's knock down execution can easily take down a lvl 60 heavy unit. Hysteria is more suited for taking down a single heavy units excluding bosses that uses weak spot instead of hp. Some changes that I would suggest is the addition of a buff. During hysteria, Valkyr should gain a little bit of attack speed, damage and stamina recovery for each enemies that she kills, but should cap around 30 enemies. A reasonable amount would be 1-2% damage and attack speed increase and 10% stamina recovery. Again, this is just my suggestion, so DE doesn't have to read this or anything. But if you feel that I'm being unreasonable with these suggestions, then please comment on this. Just be respectable and constructive. Link to comment Share on other sites More sharing options...
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