Lefford Posted June 18, 2014 Share Posted June 18, 2014 Hi so I've recently found out with the current map set up on the derelict Defense missions you can hop up on the edges of the pillars or even skirt the room and never get any agro from any mobs and sit up there the entire mission with never taking any damage... get the ogris or the angstrum and you can do atleast 25 waves solo with not even have a lvl 30 weapon or frame Link to comment Share on other sites More sharing options...
Brettsta Posted June 18, 2014 Share Posted June 18, 2014 Hi so I've recently found out with the current map set up on the derelict Defense missions you can hop up on the edges of the pillars or even skirt the room and never get any agro from any mobs and sit up there the entire mission with never taking any damage... get the ogris or the angstrum and you can do atleast 25 waves solo with not even have a lvl 30 weapon or frame Yep it's awesome, not a bug though. Link to comment Share on other sites More sharing options...
Towermice Posted June 18, 2014 Share Posted June 18, 2014 but that's a feature... Link to comment Share on other sites More sharing options...
Charismo Posted June 18, 2014 Share Posted June 18, 2014 This is how it's always been. You can essentially do this on any infested defense. Link to comment Share on other sites More sharing options...
gnat6 Posted June 18, 2014 Share Posted June 18, 2014 Working as intended also every defense map has a box or ledge that you can stand on and safely kill everything with explosive weapons. Link to comment Share on other sites More sharing options...
Guest Shibboleet Posted June 18, 2014 Share Posted June 18, 2014 I wouldn't say "working as intended". More like "Known bug". Link to comment Share on other sites More sharing options...
Brettsta Posted June 18, 2014 Share Posted June 18, 2014 I wouldn't say "working as intended". More like "Known bug". They designed the levels, I'm sure DE realised you could do this before releasing the tiles. Link to comment Share on other sites More sharing options...
InForWar Posted June 18, 2014 Share Posted June 18, 2014 (edited) I wouldn't say "working as intended". More like "Known bug". They designed the levels, I'm sure DE realised you could do this before releasing the tiles. Exactly... why would they build the map knowing this is possible and then call it a bug... it's not a bug... Working as intended Edited June 18, 2014 by InForWar Link to comment Share on other sites More sharing options...
Guest Shibboleet Posted June 18, 2014 Share Posted June 18, 2014 (edited) They designed the levels, I'm sure DE realised you could do this before releasing the tiles. Which is obviously why they're not fixing Infested pathing every patch, right? (Corpus Ship defense, Grineer galleon Survival...). Or the fact that they're not releasing a ranged Infested that places a poison cloud on the ground to help in the meantime. Edited June 18, 2014 by Shibboleet Link to comment Share on other sites More sharing options...
gnat6 Posted June 18, 2014 Share Posted June 18, 2014 Which is obviously why they're not fixing Infested pathing every patch, right? (Corpus Ship defense, Grineer galleon Survival...). Or the fact that they're not releasing a ranged Infested that places a poison cloud on the ground to help in the meantime. Removing a couple of ledges is a lot easier than finding out why the infested pathing keeps breaking and figuring out how to prevent it the only reason they are still there is because DE either thinks its fine as is or they just don't care enough to fix it and it will not matter soon anyways because those infested drones are going to cover everything with so much poison that staying in one place will be suicide. Link to comment Share on other sites More sharing options...
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