CaptainohCaptain Posted June 18, 2014 Share Posted June 18, 2014 (edited) Let's take a look on this piece of technology long forgotten. I love them and I craft them, know some guys who do, but majority of players don't use them and, the most horrifying, don't know how they work. The only person I saw using them since their last revision are 4 (!) guys, 3 of them being new beings on trinities and one 16th rank Loki who was using medkits to survive from occasional bleeding. That gives? Time to do something. Consumables suffer from several major problems: 1)They are expensive and taking resourses from same pools. Old cyphers used to be 250 for 4-pack. Now it's either a clickfest to get one for 400 ferrite, 400 salvage and 100 credits or a bit less clickfest to get them 360 ferrite 360 nano spores and 9000 credits. But these resourses are hoarded anyway, you'll say. And I'll agree. But you see, 3 of the team restores (Ammo, energy, health) take these from 2 pools, one of them being nano spores and second being polymers. 4th (shield) uses nanospores again. What am I suggesting? a)swapping resource pools a bit. Energy: Circuits, Salvage Health: Nano spores, polymer bundle Ammo: Ferrite, Alloy plate. Shield - down below. b)Possibly cut down credit cost of manufacturing in half 2)They stand out of the way how game is played. What mission do you have to run to pin your average player on place? I know only one - Orokin defense. Yet all team restores require players to stay near the metal pancake waiting their piece. I know, some people abusing them just to build stairs/hook points for valkyr/excalibur for hilariousness, but is it really their purpose? What am I suggesting? Make them like old team heal. Possibly reduce their gain by ~25% 3)There is no point in old blueprints should you research and buy medium ones. They cost the same, they give way more. What am I suggesting? Change resourses for crafting medium consumables: 1.5x of base resourse cost of "small" Add 1 faction resourse for 10x batches (Mutagen sample for energy, Fieldron sample for health, Detonite ampule for ammo) You'll ask "why Mutagen for energy"? Because of ways of obtaining it and all the bonuses of energy gives for frames. 4)Shield restore is useless. What am I suggesting? a)Remove it. b)Add this instead https://forums.warframe.com/index.php?/topic/248273-a-mage-with-4-spells/ Edited June 18, 2014 by Icouldjustkissyou Link to comment Share on other sites More sharing options...
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