CaptainohCaptain Posted June 18, 2014 Share Posted June 18, 2014 It's an old problem, yet haven't been fixed. So, to rewind this in hopes for solution, here it goes. Let's look at 2 groups of modes: First, Vigor, Vitality redirection and second, wildfire, hellfire, magazine warp First: Vigor: up to +120% shield and health, cost 11 Vitality: up to +440% health, cost 12 Redirection: up to +440% shield, cost 14 As you can see, both sides of effects are weaker. If we will take both vitality and redirection at 120% gain, they'll take 2 slots and will cost 10 points. Doesn't sound so much unbalanced. Second: Wildfire: up to +20% mag capacity, +60% fire damage, cost 9 Magazine warp: up to +30% mag capacity, cost 9 Hellfire: up to +90% fire damage, cost 11 Both sides of effects are weaker, But then, lf we'll take 20% mag cap Magazine warp and 45% hellfire, they'll take 2 slots and 15(!) points against 9. In my book ,it's very unbalanced. Same problem with Ice storm and Blaze. I haven't mention Hammershot and Stunning speed due to how status chance works. Should it be buffed, these mods will become OP, too. Link to comment Share on other sites More sharing options...
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