# Just A Thought To Avoid Smashing Into Grind Walls

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i am no game developer by any means and i do not know if this is even possible, but, what if items where put into categories example A,B,C. lets just pull some numbers out of  a hat so that we have something to talk about. so items in group A would have 1 in 10 chance of dropping per person, B would be 1 in 20 and C 1 in 30. now when you are playing in groups a mean can be taken or lowest or highest number of times played the corresponding mission. So if you are playing T1 survival and you are looking for loki prime chasis. this item because its new would be put into category C which means you have a 1 in 30 chance of getting it. now your squad comes together to play this mission. of the four of you, you have played this mission 3,10,12,14 times. so which ever way its decided i am assuming lowest number so the game would see you have played it 3 times. that being said if the group stays together and continues to play T1 survival each time the counter will get closer to 30 and increase the odds of getting the loki prime chasis. by the time the 30th time comes around they are guaranteed the loki prime chasis. if player with 14 times played plays with this group twice then leaves his counter will change to 16 but when he joins another group to run same mission, he will then again take the lowest number of the four. if he were to solo all number in categories A B and C would increase. this will possibly eliminate the pure randomness and will actually make you work towards something, also DE can set the number of times played to obtain something reasonable. this also helps influence the group play and players sticking together to finish their goal etc.  this is just an idea, the numerical values are of no importance just for example.

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EH... its a nice idea but is far to complex to work out.

Seeing as the main point of this is to simply let people have a guaranteed drop after X runs why not just simplify it and make it a token system?

e.g. Every void run yields one Void token (you could have more types of void token e.g. frame, gun, melee). After you have 50 void tokens (place-holder number) you can purchase one prime part that you still need.

Any new recipes and bits that get released do not get added to the void part vendor for 30 days

It is the system that these forums have always been asking for and something DE just drags its feet about.

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EH... its a nice idea but is far to complex to work out.

Seeing as the main point of this is to simply let people have a guaranteed drop after X runs why not just simplify it and make it a token system?

e.g. Every void run yields one Void token (you could have more types of void token e.g. frame, gun, melee). After you have 50 void tokens (place-holder number) you can purchase one prime part that you still need.

Any new recipes and bits that get released do not get added to the void part vendor for 30 days

It is the system that these forums have always been asking for and something DE just drags its feet about.

because then people would only play the easiest best pay out game type which ever it may be. the idea is to get people to group play, play all different game types and have a fixed number at worst cast scenario to achieve each goal. maybe if your idea yielded diferent token types per mission so that you would need to run all mission types?

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EH... its a nice idea but is far to complex to work out.

Seeing as the main point of this is to simply let people have a guaranteed drop after X runs why not just simplify it and make it a token system?

e.g. Every void run yields one Void token (you could have more types of void token e.g. frame, gun, melee). After you have 50 void tokens (place-holder number) you can purchase one prime part that you still need.

Any new recipes and bits that get released do not get added to the void part vendor for 30 days

It is the system that these forums have always been asking for and something DE just drags its feet about.

I still don't get why this hasn't occurred yet. I mean, I don't suppose its even that hard to implement..

Well, maybe Lore wise you couldn't just have a golden vending machine with Wyrm Cerebrums in it, but your point still stands.

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I don't know I've ever seen a more discouraging idea on drop tables.

So, I'd have to do 30 runs to get something. So my best bet would be to find someone who has 29 runs, and join them, and get it right off the bat.

This encourages enslavement of a clan by the leaders, and encourages all sorts of weird number twisting.

There are so very many ways this idea is really, really bad.

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I don't know I've ever seen a more discouraging idea on drop tables.

So, I'd have to do 30 runs to get something. So my best bet would be to find someone who has 29 runs, and join them, and get it right off the bat.

This encourages enslavement of a clan by the leaders, and encourages all sorts of weird number twisting.

There are so very many ways this idea is really, really bad.

the numbers are not relevant. but i think your missing the point. if you were to join a group that had 3 people who ran the mission 29 times and you ran it once. then the groups count would be once. mission counts lowest number.

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the numbers are not relevant. but i think your missing the point. if you were to join a group that had 3 people who ran the mission 29 times and you ran it once. then the groups count would be once. mission counts lowest number.

...so this means I could have 200 runs, but I can't keep a steady group, so I never, ever get it? That's even worse.

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Be careful with what you wish for on token systems. DE could very easily decide that you have to complete 50 T3 Defenses at 15 waves each for a certain type of token needed to make a certain part. That's 750 waves!!! What's to stop them from implementing a 100-200 token per part requirement? You really want to run 200 T3 Caps? Where will you get all those keys?

Right now I believe the unluckiest folks still get their items within 30-45 days of release, while it's frustrating it's still possible. A token system sounds great in theory, but can be a disaster in implementation.

Edited by sushidubya
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...so this means I could have 200 runs, but I can't keep a steady group, so I never, ever get it? That's even worse.

well it doesnt have to be a steady group but it would be beneficial to do so. your counter is always counting each time you play and everyone else's.  Also you still can get the reward you are looking for without even getting to 30 times. your odds just get better the closer your groups counter goes up. that to me is still better than rolling the dice and playing a mission 50 times and not getting what you are looking for.

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Moved to the proper section.

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Be careful with what you wish for on token systems. DE could very easily decide that you have to complete 50 T3 Defenses at 15 waves each for a certain type of token needed to make a certain part. That's 750 waves!!! What's to stop them from implementing a 100-200 token per part requirement? You really want to run 200 T3 Caps? Where will you get all those keys?

Right now I believe the unluckiest folks still get their items within 30-45 days of release, while it's frustrating it's still possible. A token system sounds great in theory, but can be a disaster in implementation.

Ummm You are aware that a token system should be in addition to normal drop table system.

Basically Tier keys work as they work now and you get prime part at the end but you also get a token for the run.

People seem to not realise that.

World of warcraft does token system well. You do a 5 man dungeon the boss drops 2 items which peopel can roll for if they need but it also gives everyone an equal amount of tokens. Tokens can be saved up and then used to buy what you need. Thislets people still gear up while waiting on that needed item.

I bet if DE swaps to a token system they will remove the current drops and swap over to pure token. This is a bad idea.

because then people would only play the easiest best pay out game type which ever it may be. the idea is to get people to group play, play all different game types and have a fixed number at worst cast scenario to achieve each goal. maybe if your idea yielded diferent token types per mission so that you would need to run all mission types?

Well you must not forget the solo player community. They don't want group play and bite at your ankles when your ignore them. However different token per game mode sounds good.