Dark5eiD Posted June 18, 2014 Share Posted June 18, 2014 i am no game developer by any means and i do not know if this is even possible, but, what if items where put into categories example A,B,C. lets just pull some numbers out of a hat so that we have something to talk about. so items in group A would have 1 in 10 chance of dropping per person, B would be 1 in 20 and C 1 in 30. now when you are playing in groups a mean can be taken or lowest or highest number of times played the corresponding mission. So if you are playing T1 survival and you are looking for loki prime chasis. this item because its new would be put into category C which means you have a 1 in 30 chance of getting it. now your squad comes together to play this mission. of the four of you, you have played this mission 3,10,12,14 times. so which ever way its decided i am assuming lowest number so the game would see you have played it 3 times. that being said if the group stays together and continues to play T1 survival each time the counter will get closer to 30 and increase the odds of getting the loki prime chasis. by the time the 30th time comes around they are guaranteed the loki prime chasis. if player with 14 times played plays with this group twice then leaves his counter will change to 16 but when he joins another group to run same mission, he will then again take the lowest number of the four. if he were to solo all number in categories A B and C would increase. this will possibly eliminate the pure randomness and will actually make you work towards something, also DE can set the number of times played to obtain something reasonable. this also helps influence the group play and players sticking together to finish their goal etc. this is just an idea, the numerical values are of no importance just for example. Link to comment Share on other sites More sharing options...
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