Ac3ehh Posted June 18, 2014 Share Posted June 18, 2014 Could anybody tell me a pro or at least good build for valkyr, what slots should i use forma on etc etc... Link to comment Share on other sites More sharing options...
Towermice Posted June 18, 2014 Share Posted June 18, 2014 Health and Armor byeee~ Link to comment Share on other sites More sharing options...
ExplodingStars Posted June 18, 2014 Share Posted June 18, 2014 Potatoed, No forma Aura: Steel Charge Steel fiber Continuity Vitality Narrow Minded Streamline Intensify (Optional) Blind Rage (Optional) Modded for Hysteria and Warcry No need for Ripline if you can copter, leave Paralysis out. Link to comment Share on other sites More sharing options...
Sunfaiz Posted June 18, 2014 Share Posted June 18, 2014 (edited) I Think I have a pretty decent build without forma, but with potato Aura:steel charge Vitality and Steel fiber are a Staple for any Valk. Next you will need Rage. Redirection is optional but i use it. Now the next 2 mods are up to you. I use it for duration on My hysteria to use when my health get low (to Regen) or to help allies that have fallen. So here is how Valk works. Attack enemy, get hurt ,use hysteria, get health. Rage helps to get energy between stages 2-3 PS: I use all abilities Edited June 18, 2014 by Sunfaiz Link to comment Share on other sites More sharing options...
Escherionix Posted June 18, 2014 Share Posted June 18, 2014 armor/hp/duration anymore questions? Link to comment Share on other sites More sharing options...
Naftal Posted June 18, 2014 Share Posted June 18, 2014 What I use for high level content: Steel Charge Warcry Paralysis Intensify Blind Rage Stretch Vitality Steel Fiber Rage Quick Thinking Natural Talent Melee with Life Strike I've only polarized two ability slots to - and D. My Steel Fiber is only rank8 and I have no points left so I'd need one more forma to max that. Link to comment Share on other sites More sharing options...
Churpy Posted June 18, 2014 Share Posted June 18, 2014 (edited) Many players, myself included, believe this to be the best base build for Valkyr. Everything else is down to personal opinion. She's a very flexible frame. All four of her skills are extremely good. She scales well with many different playstyles and mods..honestly, just play around and see what direction you want to take it. EDIT: Also you don't need to use many forma. Honestly don't use Forma unless you actually need it. Also, forma the Vitality/Steel Fiber slots like in my screenshot, because these mods, when maxed, take the most points (usually) Edited June 18, 2014 by Churpy Link to comment Share on other sites More sharing options...
CF_HoneyBadger Posted June 18, 2014 Share Posted June 18, 2014 I always read on the forums that steel fiber was less than worthless & that increasing a frame's armor via mods is a waste. So, out of curiosity, why is Valkyr the exception? Link to comment Share on other sites More sharing options...
se05239 Posted June 18, 2014 Share Posted June 18, 2014 This is considered the base for any Valkyr build. So customize yourself from there. Link to comment Share on other sites More sharing options...
Naftal Posted June 18, 2014 Share Posted June 18, 2014 I always read on the forums that steel fiber was less than worthless & that increasing a frame's armor via mods is a waste. So, out of curiosity, why is Valkyr the exception? Because she has 600 base armor compared to 15-65 that almost all other frames have. Link to comment Share on other sites More sharing options...
Churpy Posted June 18, 2014 Share Posted June 18, 2014 I always read on the forums that steel fiber was less than worthless & that increasing a frame's armor via mods is a waste. So, out of curiosity, why is Valkyr the exception? She has 600 base armor - a ridiculous amount. Remember that the mods in Warframe scale from percentages. If I use a maxed steel fiber, and then have an Intensify, and then use Warcry, my armor is around 2260. Just for comparison, there are frames with armor as low as 15, the closest to Valkyr is Frost and Rhino (I think?) and they only have 190..armor is the way to go. Link to comment Share on other sites More sharing options...
Darzk Posted June 18, 2014 Share Posted June 18, 2014 (edited) The 'typical' build is to spam Hysteria and stay alive. However, Hysteria is rather broken right now. It's not receiving benefit from +power strength or +melee damage. So basically it deals crap damage, and is useful only for the damage immunity. So I ended up using it just to revive / run to exit / use life support etc, and eventually dropped it from my build entirely. Ripline is nice, but doesn't do anything I can't already do with in game acrobatics/mobility techniques. Paralysis is nice to set off the stun, but is ineffective when using Narrow Minded, which is a huge contribution to keeping War Cry active. So I end up ditching these abilities as well. The thing that's special about Valkyr is her insanely high armor, and that she has an ability that increases it farther. Thus, I use a max armor build with Vitality, and include power strength, efficiency, and duration mods in order to keep War Cry active more easily. Because WarCry (with max strength) increases armor to stupid levels, taking damage to your health isn't a huge issue, you take about 10% of what we would take to shields. Thus we can health-tank, and regain energy from Rage, without much risk of death. Warcry also more than doubles your attack speed, so it makes melee weapons a VERY viable option for DPS output. Valkyr thus pairs very nicely with a life strike equipped melee weapon. The 'advanced' or 'pro' build I use for Valkyr is http://warframe-builder.com/Warframes/Builder/Valkyr/t_30_12404320042_2-4-10-3-10-5-5-8-5-6-6-5-12-1-10-13-5-3-19-9-10-49-2-10-55-7-5-59-3-3-117-0-3_117-4-12-8-49-8-59-9-2-6-13-7-6-6-55-11-5-9-19-7-3-18_54/en/1-0-19/6060/0 which lets you keep Warcry active easily enough (2 orbs every 25 seconds, or ~50 base incoming DPS) and provides the maximum damage reduction. Edited June 18, 2014 by Darzk Link to comment Share on other sites More sharing options...
Ac3ehh Posted June 18, 2014 Author Share Posted June 18, 2014 Thank you fellas for thorough answers, i appreciate it :) Link to comment Share on other sites More sharing options...
Grimtongue Posted June 18, 2014 Share Posted June 18, 2014 (edited) I use immortal Valkyr for high level survivals. Even an hour into T4 survival she's still wrecking the heavies. The main trick to making her effective in late stages is to use her ground slam to knock the heavies onto the ground, then use a channeling deathblow to finish them off. Some people have commented about the energy consumption of this build, but it's never been a problem for me. I can chain-cast Hysteria the entire game (and this is necessary in the later stages!). Here are links to the Valkyr build that I use, as well as her melee weapon: Valkyre is Hysterical Dual Zorens for Valkyr Edited June 18, 2014 by Grimtongue Link to comment Share on other sites More sharing options...
Darzk Posted June 18, 2014 Share Posted June 18, 2014 Here are links to the Valkyr build that I use, as well as her melee weapon: Valkyre is Hysterical Dual Zorens for Valkyr Except BR and Intensify are no longer adding to Hysteria damage as of U13ish. The power strength mods would make much more sense if planning to use Warcry for the speed buff. Ichors and Cleavers both provide slightly more damage to Hysteria than Zorens. Link to comment Share on other sites More sharing options...
slumpyvanguard Posted June 21, 2014 Share Posted June 21, 2014 I'm not sure if this build: http://warframe-builder.com/Warframes/Builder/Valkyr/t_30_12001120042_1-9-10-2-3-8-3-10-5-12-1-5-14-6-5-55-2-4-59-7-3-117-5-3-118-0-3-119-4-3-256-8-3_118-5-12-6-55-10-2-10-119-7-117-4-14-5-59-9-256-9-1-7-3-18_53/en/1-0-19/11555/0 is considered a "pro" build but it works extremely well for me in all levels of the game, including minute 30 T4 Survival. It's all focused around Paralysis, with with a ranked strength mod and a max shield, allows for a great amount of damage output each time you use it. Paralysis is special because it costs so little, and with Valkyr, if you use her well, if her shields are down, it doesn't matter. You take damage, gain energy with Rage, and use that energy to cast Warcry and Hysteria. Paralysis and Warcry work well together, too. Stunning enemies and then using Warcry keeps them in the stunned state for longer, and if you're using melee primarily, that is extremely useful. It works for me, but it might not for you. You could switch out the shield for a Steel Fiber if you don't care as much about damage output from Paralysis. Link to comment Share on other sites More sharing options...
Darzk Posted June 21, 2014 Share Posted June 21, 2014 Um, even with that build, Paralysis will do less than 1k damage and can't be spammed as the damage potential drops as you take damage. Seems like a poor ability to plan around. Link to comment Share on other sites More sharing options...
slumpyvanguard Posted June 23, 2014 Share Posted June 23, 2014 Like I said- it works for me, even into the higher tiers- though it may not work for everyone. If you increase the shield recharge rate you can sort of get past that issue. Additionally, taking damage is important, with rage. Anywho just thought I'd drop in my build to the bunch to diversify it! Link to comment Share on other sites More sharing options...
Naftal Posted June 23, 2014 Share Posted June 23, 2014 Like I said- it works for me, even into the higher tiers- though it may not work for everyone. If you increase the shield recharge rate you can sort of get past that issue. Additionally, taking damage is important, with rage. Anywho just thought I'd drop in my build to the bunch to diversify it! The build I posted above focuses mainly on Paralysis with Warcry as secondary. The damage is pathetic so I just use it for the great CC and stealth multiplier for melee. Can do 1h T4 with it. Link to comment Share on other sites More sharing options...
Darzk Posted June 23, 2014 Share Posted June 23, 2014 I can understand building paralysis for the stun and subsequent stealth modifier, just not for the damage. I can never seem to use it effectively tho, assuming teammates or sentinel fire is taking them out of stealth mode? I ususally don't get the stealth modifier, and it bugs me enough I've stopped using it. But I would find it a lot harder to keep Warcry active with no efficiency or duration mods. 75 energy every 15 seconds seems pretty tough to maintain. That's like 125 incoming raw dps per second to be supplied by Rage. More with what we need to lifestrike tossed in. Maybe at higher levels, but still... Link to comment Share on other sites More sharing options...
Naftal Posted June 23, 2014 Share Posted June 23, 2014 I can understand building paralysis for the stun and subsequent stealth modifier, just not for the damage. I can never seem to use it effectively tho, assuming teammates or sentinel fire is taking them out of stealth mode? I ususally don't get the stealth modifier, and it bugs me enough I've stopped using it. But I would find it a lot harder to keep Warcry active with no efficiency or duration mods. 75 energy every 15 seconds seems pretty tough to maintain. That's like 125 incoming raw dps per second to be supplied by Rage. More with what we need to lifestrike tossed in. Maybe at higher levels, but still... Yeah Warcry is hard to keep active with the build I use but I don't need it most of the time. When I do I will have enough energy thanks to Rage. Full Warcry build would obviously be better and if I ever need more overall dps I'll likely use it instead. Link to comment Share on other sites More sharing options...
(PSN)harryjackg Posted June 23, 2014 Share Posted June 23, 2014 (edited) https://twitter.com/HarryTheGross/status/479982375825596416 That's my build^ takes a lot of forma, and you should swap the aura for the anti- whatever faction your facing (keep corrosive projection for void) You'll NEVER go down :) (Been to 55 minutes solo survival, on a difficulty 5 mission vs corpus using only dual ichor and sentinel's stinger) Edited June 23, 2014 by (PS4)harryjackg Link to comment Share on other sites More sharing options...
(PSN)Hiero_Glyph Posted June 23, 2014 Share Posted June 23, 2014 (edited) @harryjackg That's not a build, it's a waste of forma. EDIT: You can do that build using only 6-forma as well: http://goo.gl/8o1Zf9 Edited June 23, 2014 by (PS4)Hiero_Glyph Link to comment Share on other sites More sharing options...
(PSN)harryjackg Posted June 23, 2014 Share Posted June 23, 2014 (edited) @harryjackg That's not a build, it's a waste of forma. EDIT: You can do that build using only 6-forma as well: http://goo.gl/8o1Zf9 Not if you want to use infested impedance with it (or rejuvenation) Edited June 23, 2014 by (PS4)harryjackg Link to comment Share on other sites More sharing options...
Naftal Posted June 23, 2014 Share Posted June 23, 2014 Not if you want to use infested impedance with it (or rejuvenation) Why would you want to use Rejuvenation with Valkyr? Link to comment Share on other sites More sharing options...
(PSN)harryjackg Posted June 23, 2014 Share Posted June 23, 2014 Why would you want to use Rejuvenation with Valkyr? So you can minimise the time you can't use guns for - ospreys can become a pain Link to comment Share on other sites More sharing options...
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Ac3ehh
Could anybody tell me a pro or at least good build for valkyr, what slots should i use forma on etc etc...
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