_RoXey_ Posted June 18, 2014 Share Posted June 18, 2014 I want to add more mods 1. Mod which add weapon accuracy 2. Mod which add damage and fire rate on rifle Link to comment Share on other sites More sharing options...
GreyEnneract Posted June 18, 2014 Share Posted June 18, 2014 Make more mods useful* Link to comment Share on other sites More sharing options...
Maou Posted June 18, 2014 Share Posted June 18, 2014 fix the current ones first. Link to comment Share on other sites More sharing options...
Xandis Posted June 18, 2014 Share Posted June 18, 2014 And dilute the mod tables more? No thanks. And Make more mods useful* fix the current ones first. Link to comment Share on other sites More sharing options...
Firetempest Posted June 18, 2014 Share Posted June 18, 2014 SO much to fix, so much to do. Though there should be at least more than one person between creating and fixing sooo. Link to comment Share on other sites More sharing options...
izzatuw Posted June 18, 2014 Share Posted June 18, 2014 Accuracy upgrading should be in the focus system. Serration and Speed trigger. Link to comment Share on other sites More sharing options...
SwissChris Posted June 18, 2014 Share Posted June 18, 2014 (edited) Why??? Our weapons are like mobile nukes why do you need more damage??? "Mod which add weapon accuracy" well there is a recoil mod... Do you even have Serration and Heavy Caliber maxed? Edited June 18, 2014 by SwissChris Link to comment Share on other sites More sharing options...
izzatuw Posted June 18, 2014 Share Posted June 18, 2014 Why??? Our weapons are like mobile nukes why do you need more damage??? "Mod which add weapon accuracy" well there is a recoil mod... Well strangely, Heavy caliber has a downside of accuracy but strangely no accuracy mod. And I don't think Recoil is a problem for any primary Link to comment Share on other sites More sharing options...
SwissChris Posted June 18, 2014 Share Posted June 18, 2014 Well strangely, Heavy caliber has a downside of accuracy but strangely no accuracy mod. And I don't think Recoil is a problem for any primary I put a maxed Heavy Cal on everything except bows, snipers and Burston Prime...the accuracy isn't much of a problem imo Link to comment Share on other sites More sharing options...
TwelfthAngel Posted June 18, 2014 Share Posted June 18, 2014 Maybe they will add a mod that allows warframe energy to be used in primary and secondary weapons just like melee weapons >.> Link to comment Share on other sites More sharing options...
izzatuw Posted June 18, 2014 Share Posted June 18, 2014 Maybe they will add a mod that allows warframe energy to be used in primary and secondary weapons just like melee weapons >.> =.=. Why not just make it a feature? Link to comment Share on other sites More sharing options...
Firetempest Posted June 18, 2014 Share Posted June 18, 2014 (edited) Maybe they will add a mod that allows warframe energy to be used in primary and secondary weapons just like melee weapons >.> That sounds more like a specific warframe power to supercharge your weapons for a short period rather than letting everyone do it. But could be one of those anyframe abilities they have talked about. Edited June 18, 2014 by Firetempest Link to comment Share on other sites More sharing options...
_RoXey_ Posted June 18, 2014 Author Share Posted June 18, 2014 Why??? Our weapons are like mobile nukes why do you need more damage??? "Mod which add weapon accuracy" well there is a recoil mod... Do you even have Serration and Heavy Caliber maxed? Not maxed but i have 8/10 and i will max that when collect fusion cores xD Link to comment Share on other sites More sharing options...
Ghostar Posted June 18, 2014 Share Posted June 18, 2014 I just want mods that effect your warframes ability element. I want to be able to have a Radiation Ember. Link to comment Share on other sites More sharing options...
BabyKurama Posted June 18, 2014 Share Posted June 18, 2014 We already have 2 rifle damage mods be happy with that Link to comment Share on other sites More sharing options...
Deidaku Posted June 18, 2014 Share Posted June 18, 2014 OP yeah but there are a lot of problems with mods already Here are a few 1. Ability mods diluting the drop table. i don't need 29000 million tail winds 2. Usless mods everywhere ( interception ammo drum rewards on pluto.....) and all the sentinel ability mods 3. Status chance mods are a Joke. 4.There aren't enought mods affecting power strenght 5 . speed holster is usless 6. Some rare mods like retribution are usless isnce adding extra shields is always better than it. 7 . the trash mods , maglev n intruder , the silence mods , Acrobat. 8 some mods jsut never drop ( Rare scythe mod from sargas ruk) Link to comment Share on other sites More sharing options...
Firetempest Posted June 18, 2014 Share Posted June 18, 2014 And dilute the mod tables more? No thanks. And There are plenty of outlets they haven't tried yet. Research Mission tile loot box specific Market bp To go along with previous ideas: More tile specific scanning (like combining herbs for heal items on earth but tech parts for crafting). Invasion/infested reward New mission sub goals (like kill everything with secondary or melee etc, get rewarded with mod from that weapon branch) For hacking sub goal: get Intruder. Better then it being in the freaking void mob tables. New archeology extractor. special table of mods per planet for X hours of work. and so on. Link to comment Share on other sites More sharing options...
AntharArystoss Posted June 18, 2014 Share Posted June 18, 2014 Please no more OPing mods. I like some of the corrupt ones tho Link to comment Share on other sites More sharing options...
Dogoframe Posted June 18, 2014 Share Posted June 18, 2014 OP yeah but there are a lot of problems with mods already Here are a few 1. Ability mods diluting the drop table. i don't need 29000 million tail winds 2. Usless mods everywhere ( interception ammo drum rewards on pluto.....) and all the sentinel ability mods 3. Status chance mods are a Joke. 4.There aren't enought mods affecting power strenght 5 . speed holster is usless 6. Some rare mods like retribution are usless isnce adding extra shields is always better than it. 7 . the trash mods , maglev n intruder , the silence mods , Acrobat. 8 some mods jsut never drop ( Rare scythe mod from sargas ruk) It also always good to remind folks in threads like this that currently in Warframe one third (+/- 90 MODs out of +/- 250 MODs) are warframe abilities (of which you get a full set as soon as you craft the warframe) and sentinel (ditto) MODs. Link to comment Share on other sites More sharing options...
Tulzscha Posted June 18, 2014 Share Posted June 18, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted June 18, 2014 Share Posted June 18, 2014 Warframe could do with more corrupt and maybe nightmare mods, though I'd like to see them available outside of their usual locations. Corruption mods bring real trade offs. Nightmare's are a trade off against pures. Lesser versions of two pure mods combined into one, so more jack-of-all-trades. What I'd really like to see is a mod that converted all my shields into armor while increasing health gain per health orb, and that "armor" was a second layer of mitigation on top of my actual armor, like 100% "shields" = 90% damage mitigation, 0% shields = 0% damage mitigation AFTER frame armor mitigation. This shielding still recharges like normal. A frame with 300 armor reduces a 300 damage attack to 150 damage, and a full shield (let's say 300 points because no redirection) reduces that to a mere 15, and both my health and my shield suffer those 15 points of damage. The next 300 damage attack would deal 21 damage to both my health and shields simultaneously. In return, each rank in the mod would increase healing orbs effectiveness by, say, 100/200/300/400% (50/75/100/125 health per orb.) It'd be kind of the old school way of gaming (declining armor mitigation and health packs are precious) as opposed to the current way (Halo/CoD inspired regeneration and no mitigation.) A mod like that would improve the effective health of armored warframes, but there would be a constant struggle to replenish HP. Right now, a warframe like Valkyr doesn't really rely on shields, she relies on armor, health, and a reliance on hysteria. A mod like this on her could be emphasize a larger shield (less mitigation loss per shield point lost) and lessen her reliance on hysteria to keep her going. It fundamentally changes how a frame might operate, and that's a kind of mod I think DE should be looking into next. Link to comment Share on other sites More sharing options...
_RoXey_ Posted June 19, 2014 Author Share Posted June 19, 2014 Make sure Quick thinking and Rage cant work in conclaive and Penta ,Ogris ,Stug ,Angstrum ,Castanas too Because that is OP !!! Link to comment Share on other sites More sharing options...
BabyKurama Posted June 19, 2014 Share Posted June 19, 2014 Make sure Quick thinking and Rage cant work in conclaive and Penta ,Ogris ,Stug ,Angstrum ,Castanas too Because that is OP !!! na its ok, shure players that use it is often $&*^heads (not saying all that use them are) but it gives a better challange^^ plus my Duel Ichor is OP as they ignore QT + R does that mean DI must be banished to?! Link to comment Share on other sites More sharing options...
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