CaveCricket48 Posted June 18, 2014 Share Posted June 18, 2014 (edited) An option to toggle first-person perspective when aiming your weapon. So the camera is over-the-shoulder third-person normally, but when you aim, it shifts to first-person, like this: Just so you don't have your warframe taking up a third of the screen to the left or right when trying to make an accurate shot. In case you missed it: THIS WOULD BE ENTIRELY OPTIONAL Edited June 18, 2014 by CaveCricket48 Link to comment Share on other sites More sharing options...
Zachles Posted June 18, 2014 Share Posted June 18, 2014 I wouldn't like this personally. If it were optional, okay fine, but I like the third-person thing Warframe has going on. First-person is just not my cup of tea. Link to comment Share on other sites More sharing options...
(PSN)Nighthawk_0430 Posted June 18, 2014 Share Posted June 18, 2014 No thank you. It would be too wierd, going from a full picture of your warframe, to immediately a gun middle of the screen and no warframe at all. The animation would be too jarring Link to comment Share on other sites More sharing options...
CaveCricket48 Posted June 18, 2014 Author Share Posted June 18, 2014 I wouldn't like this personally. If it were optional, okay fine, but I like the third-person thing Warframe has going on. First-person is just not my cup of tea. That's why the word "option" is there, more support for a large variety of players. I just don't like enemies being able to hide in front of my warframe due to camera position. Link to comment Share on other sites More sharing options...
noveltyhero Posted June 18, 2014 Share Posted June 18, 2014 I wouldn't like this personally. If it were optional, okay fine, but I like the third-person thing Warframe has going on. First-person is just not my cup of tea. No thank you. It would be too wierd, going from a full picture of your warframe, to immediately a gun middle of the screen and no warframe at all. The animation would be too jarring DE can at least experiment with this as an optional thing. I know on PC it will attract more people. Simple thing to do about animations and glitches is to hide them in that view, lots of other games do it :/ Link to comment Share on other sites More sharing options...
CaveCricket48 Posted June 18, 2014 Author Share Posted June 18, 2014 No thank you. It would be too wierd, going from a full picture of your warframe, to immediately a gun middle of the screen and no warframe at all. The animation would be too jarring Firefall has the third-person to first-person shift and I think it works fine. Link to comment Share on other sites More sharing options...
Siege__ Posted June 18, 2014 Share Posted June 18, 2014 I think it has been discussed before, with clipping issues on the Warframes themselves - You got a facefull of ember's chest when you tried to ADS. Link to comment Share on other sites More sharing options...
CaveCricket48 Posted June 18, 2014 Author Share Posted June 18, 2014 I think it has been discussed before, with clipping issues on the Warframes themselves - You got a facefull of ember's chest when you tried to ADS. Disable rendering of the warframe model when going into first person. Link to comment Share on other sites More sharing options...
Siege__ Posted June 18, 2014 Share Posted June 18, 2014 Disable rendering of the warframe model when going into first person. I guess that would make a lot of sense. The only issue is it would probably impact the performance, with all the model parts & polygons constantly rendering and dissappearing again.. but I suppose there would be a workaround. Link to comment Share on other sites More sharing options...
Zachles Posted June 18, 2014 Share Posted June 18, 2014 That's why the word "option" is there, more support for a large variety of players. I just don't like enemies being able to hide in front of my warframe due to camera position. Yeah, I had selective reading when I read it before. If it's optional and not going to effect me, then sure, I'm fine with it. But, there are other things that are more important. Link to comment Share on other sites More sharing options...
CaveCricket48 Posted June 18, 2014 Author Share Posted June 18, 2014 I guess that would make a lot of sense. The only issue is it would probably impact the performance, with all the model parts & polygons constantly rendering and dissappearing again.. but I suppose there would be a workaround. That actually happens a lot during 3D rendering in most game engines. When things are off-screen, they're not being rendered (yes, you have to tell something offscreen to not render, else it'll eat up performance doing nothing visible). You'll notice warframe already does this when ancients hit you with their stretchy arms and suddenly turn invisible, since they're being registered as out-of-camera. The dojo trading kiosk, as well. If you slowly pan your camera so the kiosk moves out of view, you'll see it blink away, due to it being removed from rendering prematurely. Link to comment Share on other sites More sharing options...
Siege__ Posted June 18, 2014 Share Posted June 18, 2014 That actually happens a lot during 3D rendering in most game engines. When things are off-screen, they're not being rendered (yes, you have to tell something offscreen to not render, else it'll eat up performance doing nothing visible). You'll notice warframe already does this when ancients hit you with their stretchy arms and suddenly turn invisible, since they're being registered as out-of-camera. The dojo trading kiosk, as well. If you slowly pan your camera so the kiosk moves out of view, you'll see it blink away, due to it being removed from rendering prematurely/ Yeah that's what I meant, the increased load isn't the best idea when the DE's have mentioned improving the FPS on low-tier systems, and I guess the player character model has priority over the other models also. But then again, I guess it is pretty minor, and wouldn't be too hard to implement. Link to comment Share on other sites More sharing options...
(PSN)Nighthawk_0430 Posted June 18, 2014 Share Posted June 18, 2014 DE can at least experiment with this as an optional thing. I know on PC it will attract more people. Simple thing to do about animations and glitches is to hide them in that view, lots of other games do it :/ I don't care if it's an 'optional' thing or not, it's pointless to take resources that can be used to create new weapons, mods, frames, missions, bug fixes, and basically anything else in this game, and create something that 95% of the community wouldn't use it care about Link to comment Share on other sites More sharing options...
noveltyhero Posted June 18, 2014 Share Posted June 18, 2014 I don't care if it's an 'optional' thing or not, it's pointless to take resources that can be used to create new weapons, mods, frames, missions, bug fixes, and basically anything else in this game, and create something that 95% of the community wouldn't use it care about Resources? Any decent programmer and even designer can do this in about 5 minutes (since I am assuming the Evolution engine is based on the Unreal engine), take an extra 10 minutes and you removed clipping and everything but the gun from being showed. In about an hour you can get a decent ADS movement, possibly not accurate with no clipping issues except maybe the arms. Link to comment Share on other sites More sharing options...
Phatose Posted June 18, 2014 Share Posted June 18, 2014 No thanks. Would be limiting in terms of gun design. Just try ADS of the Soma. It won't work. The guns would all need a modeling pass to ensure they're even remotely possible to use in such a view. Link to comment Share on other sites More sharing options...
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