LordMidnightX Posted June 18, 2014 Posted June 18, 2014 Now most everyone has probably experienced getting bad spawns on survival missions. Many times you spend a lot of time coptering through an empty level and have to extract early because of not enough O2 even though you wipe out every enemy that you see and even when you have a nekros spamming it can still not be enough. When this happens you feel like you wasted some time and you could have gone further. Also the game is no where near as fun without large groups of enemies to challenge you. Also sense they made it so you lose your key for the void if you quit early and have gone to far rerolling for a better map and spawns is not as much of an option. So on to my simple and brilliant idea if I do say so myself. Whenever you use a capsule the spawn rate will increase. Because if you are using a capsule it means that A there is not enough enemies, or B the enemies are to hard for you to kill enough of them to get life support. there would also have to be some rules and conditions to this to avoid exploiting it maybe but that is up for discussion.
Omega224 Posted June 18, 2014 Posted June 18, 2014 except there is no way to better implement this they likely don't spawn because you and your teammates are running between rooms too quickly for enemies to spawn as enemies can only spawn in rooms that you cannot see into
Zachles Posted June 18, 2014 Posted June 18, 2014 except there is no way to better implement this they likely don't spawn because you and your teammates are running between rooms too quickly for enemies to spawn as enemies can only spawn in rooms that you cannot see into Yup, and unfortunately, most players are unaware of this little tidbit of information. :(
LordMidnightX Posted June 18, 2014 Author Posted June 18, 2014 except there is no way to better implement this they likely don't spawn because you and your teammates are running between rooms too quickly for enemies to spawn as enemies can only spawn in rooms that you cannot see into I know this often my team knows this but you know it is really stupid that the spawns depend on your team actually staying together. also it isn't consistent I have had many good survival runs with my team running all over the place. The mechanic needs a change.
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