Kaotyke Posted June 18, 2014 Share Posted June 18, 2014 (edited) It will be an infested unit that is not very common, but when its implemented I hope its like the Tank in L4D2, we know its there somewhere and we dont want to be caught by surprise when it comes and its a pain to kill (without a Molotov at least), so I want it to have immunities from some CC powers: Immune to: Bastille: Thing is WAY too heavy for it to lift Vortex: Will do damage and slow down, but wont suck it into the vortex Mind Control/Chaos: Its mind is completelly chaotic and way too distorted by the infestation (it will only stun for a second or 2) Rhino Stomp: Same as Bastille Vortex, he is way too heavy to be "lifted" by Stomp (but will get the damage) Radial Blind: well, all infested attacks/runs to where noise is being made and attack there, even when blinded (last I checked) Tornado: Same as Vortex Terrify: Same as Mind Control (AKA no self-preservation skills) Undertow: Maybe he doesnt fit? Tentacle Swarm: Will do damage, but will not lift Well of Life/Energy Vampire: Will enter the effect, but will still be able to move and attack Sound Quake: Will do damage but will not stun Paralisis: Too heavy to be kncoked back Crush: Wont be lifted, but will be damaged Reckoning: Wont be lifted and slamed down, but will do damage Smoke Screen: Wont be knocked back Not Immune to: Accelerant: Will work as intented, will stun and increase fire damage. Snow Globe: Will be slowed down inside it Sonic Boom: Will be knocked back (it IS much stronger then Valkyr's Paralisis) Silence: If it hasnt seen you first Warcry: Will be slowed down Pull: Will make it stumble and do damage Molecular Prime: Will slow down (or speed up, depending) So, what do you guys think? >>Discuss Edit: hmm.... people are saying that Mind Control should...... mind control the Juggernaut, but I like to think of this infested as something of a berserker that lashes out at anything around, I dont think you can/should be able to control such thing. As for having immunities, but not resistences.... DE said that this should be something of a mini-boss instead of a "normal" mob, I want to add the add the challenge/skill factor in this, that is why I think immunites are better. Its a mini-BOSS not a mid-boss (disgaea reference, anyone?), so it should feel like one, it would be a rare unit restricted to high levels, and by the time we find one, we SHOULD be with weapons and skills good enough to fight back. As for having Pull work, but not Tornado, think of it like this: if you are pulled by someone suddenly, would you stumble? Yes. But if you are pulled in a constant way you would be able to put resist it. Maybe having Tornado slow him down a bit as hi fights the currents? I put the changes in ITALICS. Edited June 18, 2014 by Kao-Snake Link to comment Share on other sites More sharing options...
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