faustias Posted June 18, 2014 Share Posted June 18, 2014 Maybe Undertow could trap it but only half of its size or a leg under. Flail around making it a bit impossible to melee or shoot on its weakspot, then make a huge whipping attack that could knockback nearby warframes/enemies. Link to comment Share on other sites More sharing options...
taiiat Posted June 18, 2014 Share Posted June 18, 2014 1 - Enemies should never be immune to anything. resistant to a varying degree, yes. but not immune. 2 - refer to #1. that is how you make engaging Enemies. Link to comment Share on other sites More sharing options...
Cybernetix Posted June 18, 2014 Share Posted June 18, 2014 Mind controlled Juggernaut wrecking havoc on the battlefield on the Tenno side? Totally YES! YES! YES! YES! Wait what am I saying? YES! DO WANT! Just let me drop on top of it and ride it. A Skana through whatever passes as its brain might be necessary to keep it under some level of control though. Link to comment Share on other sites More sharing options...
ChileanWarpig Posted June 18, 2014 Share Posted June 18, 2014 i agree this is a great idea! oh and it shouldn't be affected by loki's decoy or sayrns molt! naw man,it should work VERY effectively, because we are fighting a bulking mass of muscles who is too dumb to care what it is hitting Link to comment Share on other sites More sharing options...
Implodingbanana Posted June 18, 2014 Share Posted June 18, 2014 naw man,it should work VERY effectively, because we are fighting a bulking mass of muscles who is too dumb to care what it is hitting lol i guess your right XD Link to comment Share on other sites More sharing options...
GrosslyIncandescent1709 Posted June 18, 2014 Share Posted June 18, 2014 Bastille/Vortex: Thing is WAY too heavy for it to lift/suck (Vortex will still do damage) those skills should slow him down instead imo Link to comment Share on other sites More sharing options...
Mak_Gohae Posted June 18, 2014 Share Posted June 18, 2014 It will be an infested unit that is not very common, but when its implemented I hope its like the Tank in L4D2, we know its there somewhere and we dont want to be caught by surprise when it comes and its a pain to kill (without a Molotov at least), so I want it to have immunities from some CC powers: Immune to: Bastille/Vortex: Thing is WAY too heavy for it to lift/suck (Vortex will still do damage) Mind Control/Chaos: Its mind is completelly chaotic and way too distorted by the infestation (it will only stun for a second or 2) Rhino Stomp: Same as Bastille Vortex, he is way too heavy to be "lifted" by Stomp (but will get the damage) Radial Blind: well, all infested attacks/runs to where noise is being made and attack there, even when blinded (last I checked) Tornado: Same as Vortex/Bastille (Still does damage) Terrify: Same as Mind Control (AKA no self-preservation skills) Undertow: Maybe he doesnt fit? Tentacle Swarm: Will do damage, but will not lift Well of Life/Energy Vampire: Will enter the effect, but will still be able to move and attack Sound Quake: Will do damage but will not stun Paralisis: Too heavy to be kncoked back Crush: Wont be lifted, but will be damaged Reckoning: Wont be lifted and slamed down, but will do damage Smoke Screen: Wont be knocked back Not Immune to: Accelerant: Will work as intented, will stun and increase fire damage. Snow Globe: Will be slowed down inside it Sonic Boom: Will be knocked back (it IS much stronger then Valkyr's Paralisis) Silence: If it hasnt seen you first Warcry: Will be slowed down Pull: Will make it stumble and do damage Molecular Prime: Will slow down (or speed up, depending) So, what do you guys think? >>Discuss People will complain too much. If it gets all of this it's going to be turned into a Stalker-type enemy that basically never shows up. Link to comment Share on other sites More sharing options...
Deaths.Reap3r Posted June 18, 2014 Share Posted June 18, 2014 Be careful what you wish for... nah. I WANT IT. I WANT IT NOW!!!!!!!!!!!!!!!!!!!!1!1!1!11!!!11111111111 Link to comment Share on other sites More sharing options...
Kaotyke Posted June 18, 2014 Author Share Posted June 18, 2014 So...a magical tornado with wind speeds at 100 mph filled with fire/acid/ice can't budge this guy, but a magnetic pull can? Seems legit. I edited the OP, and put a few observations, see what u think. Link to comment Share on other sites More sharing options...
Kaotyke Posted June 18, 2014 Author Share Posted June 18, 2014 those skills should slow him down instead imo Though about it, would make sense and I edite the post, but I Still think Booben's Seizure Cage shouldnt have any effect, like it doesnt stop Ospreys. Link to comment Share on other sites More sharing options...
Zoid25 Posted June 18, 2014 Share Posted June 18, 2014 You can see the corpus helmets and grineer armor under and around the infested tissue. That and Crush "Magnetizes their bones" Okay, fair point, but you get my point about how we will be introducing new constraints into warframe and enemy design. Link to comment Share on other sites More sharing options...
ShadowCore67 Posted June 18, 2014 Share Posted June 18, 2014 I would love to see some heavy units that are immune to most cc. Makes for a bigger challenge. Link to comment Share on other sites More sharing options...
OniDax Posted June 18, 2014 Share Posted June 18, 2014 Can he also chase us through the map and destroy the environment around him that gets in the way? Just because us ninjas use doors shouldnt mean he cant knock the whole wall down. DE would have to make the environment destructible first... Link to comment Share on other sites More sharing options...
DeadX65 Posted June 18, 2014 Share Posted June 18, 2014 no CC for something that could most likely one shot light frames...yeah, that's a great idea >.> 'still does damage' huh? you realize that skill damage is a joke right? sure, works great lower level stuff, higher level it just tickles them. most all of the skills you listed are only viable later not for damage but for CC. and that's all they're good for. CC is what makes later content viable, since the skill damage is useless. pull ragdolls stomp suspends stun, paralysis, tornadoes, vortices, etc. and solo players...what about them? your version no CC so they're just pretty much screwed unless they stick to certain frames like loki. instead of juggernaut call him infested stalker. the thing about designing content is you have to make it work for all players. and take into account the current scaling scheme. high offense and defense, then it scales...and your plan of no way to slow him down or stop him, great idea, this game has been slowly moving away from cheap shots. it doesn't need to be dragged backwards. but hey...how about ancient healers cleanse CC and debuffs? each pulse wipes an effect. that way it, and other infested can still be discombobulated, but if there's a healer with the group it won't last. won't effect insta cast/effects like pull, they'll still be ragdolled, it will end stomps suspension early, though they'll still fall and have to stand up again, same with crush, will wipe m prime, mind control, etc, all within the radius of the pulse. and jugger always spawns with one or two ancient healers or ancient eximus healers as well as the standard tanking pack, chargers, leapers to buffer and get in the way of some of the firepower from players. vortex, tornado, puddle, tentacles, and other physical effects would not be cleansed. yeah, they could be, for a split second but since those are active constant effects the damage/CC would just be reapplied instantly so easier on the engine and host if the cleanse just ignores those types where there's an active effect. adding that to ancient healers would make the infested overall a bit more dangerous than they currently are. synergies among enemies makes better fights. Link to comment Share on other sites More sharing options...
ManicPhilosopher Posted June 18, 2014 Share Posted June 18, 2014 ^ This strikes me as a much much better idea, which would also serve to increase the overall threat the Infested pose. Link to comment Share on other sites More sharing options...
Archistopheles Posted June 18, 2014 Share Posted June 18, 2014 nah. I WANT IT. I WANT IT NOW!!!!!!!!!!!!!!!!!!!!1!1!1!11!!!11111111111 When Screen-shake goes wrong: All credit to the creator of that video. Link to comment Share on other sites More sharing options...
208firebird Posted June 18, 2014 Share Posted June 18, 2014 I like this. It's really though out and I hope DE implements it. Link to comment Share on other sites More sharing options...
Kartumterek Posted June 18, 2014 Share Posted June 18, 2014 Power Resistances needs to be a thing in this game. Along with Line of Sight to affect. If you want to fight the big boy... then either choose your ranged attack location carefully... or fisticuff the dude Link to comment Share on other sites More sharing options...
Ionus Posted June 19, 2014 Share Posted June 19, 2014 When Screen-shake goes wrong: All credit to the creator of that video. This is so oldschool. Back when Kril kept mascarading as Kela. Link to comment Share on other sites More sharing options...
Twilight053 Posted June 19, 2014 Share Posted June 19, 2014 All minibosses are a joke with a Nova... Seriously do something so that her MolPrime can't affect it. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 19, 2014 Share Posted June 19, 2014 (edited) I like the idea of the Juggernaut to shake up gameplay, but the shield bypassing rain looks punishing, especially if the fight against it has no roof to allow a player to take cover, or even worse, pass through roofs. And with all the Toxic puddles/lumps/clouds/rain spewed around all over the place when fighting the Infestation, I would not be really wanting to fight it, as Toxic damage is currently quite a bit broken. Edited June 19, 2014 by Renegade343 Link to comment Share on other sites More sharing options...
DJ-7809 Posted June 19, 2014 Share Posted June 19, 2014 I like the idea of the Juggernaut to shake up gameplay, but the shield bypassing rain looks punishing, especially if the fight against it has no roof to allow a player to take cover, or even worse, pass through roofs. And with all the Toxic puddles/lumps/clouds/rain spewed around all over the place when fighting the Infestation, I would not be really wanting to fight it, as Toxic damage is currently quite a bit broken. I do hope it's not punishing, but challenging. Yes, toxin currently feels a bit broken, but nerfed down a bit, perhaps, it could be a rather interesting tactic. I want the battle with this thing to last a while, not just 'instakill or be instakilled' Link to comment Share on other sites More sharing options...
YashiroSora Posted June 20, 2014 Share Posted June 20, 2014 I like it if its punishing, but only because you made a mistake. Have it so you can dodge it or find cover, and if you die from being hit thats your fault. Link to comment Share on other sites More sharing options...
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