Boondorl Posted June 18, 2014 Share Posted June 18, 2014 (edited) Element stacking is pretty popular in this game. To the point where we have a term for it: rainbow build. A lot of people feel pressured to use elements to keep up with the enemies' effective health in this game, and a rework would relieve some of this pressure. I'll keep my suggestion short. Elements, when applied, should change a weapon's base damage to that element. So let's say you got a 6/6/6 Braton. Adding on toxin would change it to 18 Toxin damage. Adding electric would change it to 18 Corrosive. Weapons with more than one element/combo have the damage split evenly. If you were to add Cold to your Braton with Corrosive, you'd have 9 Corrosive 9 Cold. Adding heat would give you 9 Corrosive 9 Blast. Adding a third element would give you 6 Corrosive, 6 Blast, 6 Electric and so on. This gives a risk assessment to stacking elements. Leveling a card increases the potency of the proc. Current proc potency would be equivalent to a rank 3 mod card. This way, it starts out weaker but ends stronger. This means stronger slows, stuns, DoTs, and so forth. I/S/P should be made more potent to make it a viable option for those who do not wish to use or cannot use elements. This includes stronger procs and more bonus damage against enemies weak to them. Why do this, though? Elements are a large portion of damage in this game. Arguably, I/S/P are only used for unmodded weapons. After levels are aquired, most players do the bulk of their damage through elements. With this system, elements can be used to complement base damage, not simply add on to it. The importance of elements is still there, but no where near as necessary as it stands. Weapons without elements should be able to compete with weapons with them for those who either cannot find any elements (a very real scenario) or simply want to opt out of them for their current procs. This change is aimed to rework elements to make them more stable. It opens up player choice while adding a risk to running them. Elements have been the elephant in the room for a while, and it's time they get reworked. Edited June 18, 2014 by Boondorl Link to comment Share on other sites More sharing options...
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