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Posted (edited)

Hello. I have been using the MK-1 Braton recently. I enjoy its feel and its sound immensely, but this is also a subject of concern to me. Its rate of fire and sound are rather confusing.Whenever you hear a weapon that sounds like this and its fire rate is so low, it's usually firing big, heavy rounds (like .30-..50 cal), but the MK-1 does less damage than the Karak, which sounds nothing like a heavy machine gun! It really sounds like it's firing hard-hitting, heavy rounds!

Perhaps you guys may consider increasing the damage and status percentage of the Mk-1 Braton to be approaching the Burston ? The price can be increased accordingly, as well as requiring materials to make it. Those who already have it will not need to rebuild it, but future players will need to do so, and it can be purchased off the market for a certain amount of credits.

Edited by -SLX-J3tAc3
Posted

DE can change maybe sound. MK-1 Braton is a starter weapon, it is supposed to have low damage. Karak is useful even in late-game. There's no way to make a starter weapon more powerful than Karak or Burston...

Posted

Sounds like quite the assumption that the MK-1 is somehow firing bigger bullets... that do less damage. If you want something with relatively more power, the non MK-1 Braton is the ticket for you! The Burston appears to have higher damage, but it is a burst weapon, and thus less total DPS (intended to be a burst dps weapon, but its not very good all around).

 

Unfortunately nothing will compare to the awesomeness of the Karak, so I wouldn't get your hopes up there.

Posted (edited)

I kinda feel like everyone who replied to the OP got trolled; guy has near-500 posts, I'd consider it a safe bet he knows the Mk-1 is meant to be a crap starter weapon :-P

Edited by Taranis49
Posted

Yes, guys, I know the Braton is supposed to be a beginner weapon, that's why I suggested it be taken off the beginner status as was evinced by my suggestion to make it cost more credits and materials. However, why should the weapon remain so? Why shouldn't it change and the weapon be moved up the foodchain? Nothing has been set in stone at this point, things can change, so this is one change to consider. Either make it more powerful to match the sound, or change how it sounds altogether.

 

TL;DR:

MK-1 Braton sound too powerful for stats; change sound or make stronger!

Posted (edited)

Yes, guys, I know the Braton is supposed to be a beginner weapon, that's why I suggested it be taken off the beginner status as was evinced by my suggestion to make it cost more credits and materials. However, why should the weapon remain so? Why shouldn't it change and the weapon be moved up the foodchain? Nothing has been set in stone at this point, things can change, so this is one change to consider. Either make it more powerful to match the sound, or change how it sounds altogether.

TL;DR:

MK-1 Braton sound too powerful for stats; change sound or make stronger!

So just because it sounds powerful, it should be powerful?

Following that logic, we better nerf a few other guns since they're stronger than they sound.

Edit Yaer: -video removed by moderation-

Do not imply/utter offensive opinions.

Edited by Yaer
Title of the video potentially offensive
Posted

MK-1 Braton isn't strong? Well... time to spend 6 forma on a MK-1 Braton, and then laugh as I kill enemies in a t4 survival... and then cry when I realize it truly is terrible even with 6 forma, so then I contemplate what I just wasted my time with...

Posted

The Braton is meant to be a beginner gun, and is meant to be replaced.

 

It's not going to get buffed.

 

 

The MK1-Braton is a beginner weapon. Its supposed to be a weapon you wanna discard for something better.

 

Nearly 1500 hours played.

Most used weapon: MK-1 Braton.

I have no idea what you're talking about.

Posted (edited)

Nearly 1500 hours played.

Most used weapon: MK-1 Braton.

I have no idea what you're talking about.

 

Yep, this is what I was driving at - even veterans use this weapon!

Edited by -SLX-J3tAc3
Posted

Your answer was thoughtless and disagreeable - please stick to the issue at hand.

I did. You think the Braton should be buffed simply because it sounds powerful, and that "nothing is set in stone". If weapons received stats based solely upon how they sounded, the game would be very different compared to how it is now. Not only that, but the Mk-1 Braton has been the beginner weapon for over a year. I'd say that's pretty much set in stone.

 

It's meant to be replaced by weapons like the Karak. It will never be equivalent to it.

Posted

Yep, this is what I was driving at - even veterans use this weapon!

 

Mk1-Braton happens to be bestest gun ingame... no need for buffs... would make the gun just suck hard...

 

i have like 1520 played en 20% with mk1 so.. only gun you ever need

Posted (edited)

@Vargras

    Ach! I got the weapon orders mixed up! The MK-1 is older than the regular Braton. *headsmack* It's been so long since I've been a newbie, I though the regular Braton was the starter weapon, and the Mk-1 was the improvement of it! Sheesh, my memory sometimes...I've been lost in a sea of Karak for too long, really, not long after I started this game! I replaced my Braton with the Karak as quickly as I could...but anyway, about the Bratons, I would like to see their damage increased, as there have been calls for this in other threads as well. Still, I would like for the sounds of these weapons to be different.

   There is nothing  "wrong" about this suggestion, it's just what I feel strong enough to write about - everyone has the right to express themselves on the forums, that's why they're here. So what if other weapons sound more powerful than they actually are? Those are discussions for another day. Changes are made to the audio of different weapons (Gorgon for instance), so this request is perfectly reasonable. I would like for the audio to match the weapons they are attached to - I have every right to that opinion. It gives me a degree of cognitive dissonance to have heard a heavy weapon sound on a weapon weaker than lighter-sounding weapons. The firing speed of the MK-1, in addition to its sound, has always been reserved for strong weapons, like the classic lumbering-but-powerful archetype - slower firing rate is compensated for by being a harder-hitting weapon. It's along the lines of hearing the roar of a cougar and seeing a snow leopard come around the corner....yeah, that was really confusing....

    However, if you think it's fine as is, good for you. We disagree, and as reasonable adults (you are one, right? Not being petty, I'm really asking if you are one, so I'll know we're on equal footing), we should be able to have a discussion as to why we agree or disagree with this or that idea.

 

"It's meant to be replaced by weapons like the Karak. It will never be equivalent to it."

DE has never said this, so this is not a fact. They might decide to shake things up and give newbies another starter weapon while buffing this weapon, like they changed it up and took Volt off the starting-frame choice awhile back. There has been some talk about the newbie experience, so DE may decide to make some adjustments to it, though the term "adjustments" is so vague, it can be a number of things.

 

"Set in stone"

  Yes, no weapon is permanently glued in place to never ever be touched or altered in anyway - that's why this game is called "Beta", meaning nothing is stonebound, changes will come. It doesn't matter if something has been done this way for who knows how long - the devs themselves say that things can change, that's in the EULA to this game. What we can with certainty consider unchangeable is if the staff members specifically say, "We like this and we're going to keep it this way." Otherwise, it's subject to change if the studio so desires.

Edited by -SLX-J3tAc3
Posted

@Vargras

    Ach! I got the weapon orders mixed up! The MK-1 is older than the regular Braton. *headsmack* It's been so long since I've been a newbie, I though the regular Braton was the starter weapon, and the Mk-1 was the improvement of it! Sheesh, my memory sometimes...I've been lost in a sea of Karak for too long, really, not long after I started this game! I replaced my Braton with the Karak as quickly as I could...but anyway, about the Bratons, I would like to see their damage increased, as there have been calls for this in other threads as well. Still, I would like for the sounds of these weapons to be different.

    There is nothing  "wrong" about this suggestion, it's just what I feel strong enough to write about - everyone has the right to express themselves on the forums, that's why they're here. So what if other weapons sound more powerful than they actually are? Those are discussions for another day. Changes are made to the audio of different weapons (Gorgon for instance), so this request is perfectly reasonable. I would like for the audio to match the weapons they are attached to - I have every right to that opinion. It gives me a degree of cognitive dissonance to have heard a heavy weapon sound on a weapon weaker than lighter-sounding weapons. The firing speed of the MK-1, in addition to its sound, has always been reserved for strong weapons, like the classic lumbering-but-powerful archetype - slower firing rate is compensated for by being a harder-hitting weapon. It's along the lines of hearing the roar of a cougar and seeing a snow leopard come around the corner....yeah, that was really confusing....

    However, if you think it's fine as is, good for you. We disagree, and as reasonable adults (you are one, right? Not being petty, I'm really asking if you are one, so I'll know we're on equal footing), we should be able to have a discussion as to why we agree or disagree with this or that idea.

  Yes, "nothing is set in stone.", that's why it's called "Beta", meaning nothing is stonebound, changes will come. It doesn't matter if something has been done this way for who knows how long - the devs themselves say that things can change, that's in the EULA to this game. What we can consider unchangeable is if the staff members specifically say, "We like this and we're going to keep it this way." Otherwise, it's up in the air.

Most of the criticisms leveled against you have been because you said Mk-1 Braton and not just... Braton. We all know the Mk-1 is the beginner weapon, hence why many of us were wondering why in the world you wanted a buff for it.

 

In regards to the Bratons as a whole, many of the Braton buff topics have actually been about the Braton Prime, which is likely the weakest Prime primary out of all of them. I see little reason to actually buff the Braton, though -- it's easily bought with a handful of credits, is a straight upgrade over the Mk-1, and can hold over players until they can craft other easy-to-acquire weapons like the Grakata, Karak, or Paris.

 

Whereas the Mk-1 is the beginner weapon, the Braton is the stop-gap, meant to tide you over until you can make your first "real" weapon.

Posted (edited)

Most of the criticisms leveled against you have been because you said Mk-1 Braton and not just... Braton. We all know the Mk-1 is the beginner weapon, hence why many of us were wondering why in the world you wanted a buff for it.

 

In regards to the Bratons as a whole, many of the Braton buff topics have actually been about the Braton Prime, which is likely the weakest Prime primary out of all of them. I see little reason to actually buff the Braton, though -- it's easily bought with a handful of credits, is a straight upgrade over the Mk-1, and can hold over players until they can craft other easy-to-acquire weapons like the Grakata, Karak, or Paris.

 

Whereas the Mk-1 is the beginner weapon, the Braton is the stop-gap, meant to tide you over until you can make your first "real" weapon.

Yes, but I still have a point there - change how the weapon sounds or make it more powerful. There are more reasons for this and I will elaborate.

As of late, I've heard folks saying that the new player experience is bad, so it seems natural for the MK-1 Braton to be buffed to help new players get started, and this follows naturally into calls for the entire Braton family to be buffed .

My second reason is, as was stated previously, the cognitive dissonance I get between what the weapon sounds like and its fire-rate and its actual effect. Everyone is familiar with the shoot slower, hit harder stereotype, and the weapon's sound and fire-rate is more fitting to that of a heavy hitting weapon. The other weapons should perhaps get some audio love too - no sense in making a pistol sound like an Apache chaingun.

Edited by -SLX-J3tAc3
Posted

I like the Mk-1 Barton, my main gripe is the reticle shake that you get when you shoot if the guns one advantage is pinpoint accuracy(compared to the other Bartons) then the reticle shouldn't shake when ever I shoot.

 

And yes I do think that its firing sound is a little too meaty for how much damage that is does.

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