SableSonata Posted June 19, 2014 Share Posted June 19, 2014 I'm a little hesitant to say this, because I don't want to discourage DE from listening to its players, but sometimes it can hurt the game in the long run, or at least limit its development in some respects. Take, for example, the focus on melee, and the sword alone. Now, this is cool and all, and I'm not suggesting they ignore melee-only players, but being able to only equip a melee weapon limits enemy design, because every enemy must be kill-able using melee alone. And on the flip side, there can be no enemy that must be attacked in melee to defeat. Imagine an enemy that you would have to get behind and execute a melee strike to knock them over and expose a weak spot (or an enemy that has player-like blocking, and can only be defeated by melee). No longer possible, because not everyone has a melee weapon. An enemy that can only be stunned with firearms, and must be finished off with melee, or an enemy that is immune to melee, or is able to force players to stay at a distance cannot be made, because we can neither guarantee that players will have guns, nor that they will have melee. It's hardly the end of the world, I know, but catering to the players here has reduced the ability to introduce interesting and challenging enemies later, because there is no guarantee that a player will have any one of the three main tools to deal with enemies (melee, guns, powers). I'm not saying don't cater to the players, but I suggest thinking ahead as to what said catering may cause - or restrict - in the future. Link to comment Share on other sites More sharing options...
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