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Update 13.8.0: Breeding Grounds


[DE]Rebecca
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News:

Operation: Breeding Grounds!

 

Tenno, we have a problem.

Alad V has developed a way to direct the spread of the Infestation. Using these newly engineered "Hive" organisms, the Infestation is able to corrupt a new ship or colony almost instantly. There are also disturbing reports coming in that the virus has evolved. It is now capable of absorbing and corrupting non-organic beings. Not even the robotic soldiers of the Corpus are safe now. The only way to stop the spread is to destroy these hives.

We have just received word of a massive outbreak near Eris. An entire fleet of Corpus ships has been exposed to this new bioplague. Alad V is almost certainly responsible. If Alad V's hives are allowed to gain a strategic foothold here, the Infested will become unstoppable. They will overrun the system in a matter of days. If we don’t put an end to this now, the Corpus, the Grineer, the Tenno...we could all fall in the wake of this horrible scourge.

-The Lotus

 

So begins Operation: Breeding Grounds!

 

HERE'S WHAT YOU'LL NEED TO DO
- Visit the threatened ship on Eris to find and destroy three separate hives. These hives greatly accelerate the spread of the Infestation.
- Each hive is protected by several tumor nodes, destroy these to make the hive vulnerable.
- Destroying the hives is likely to have unintended consequences. Be on alert for everything from unstable ship systems to Infested counter-defenses.
- Once you have wiped out all three hives, head to Extraction.

WHAT YOU NEED TO KNOW
- This Operation is on until Thursday, June 26 at 12 PM EDT. 
- You can attack the three hives in any order. Work individually and attempt to destroy them all at once or work with your fellow Tenno to take them out one at a time.
- Hive effects compound, so tackling each hive will create a unique effect on your mission and the ultimate combination of all three effects during Extraction.
- With every mission you run, the Infested evolve and become more deadly.
 

TENNO, YOU WILL BE REWARDED!

Operation: Breeding Grounds will include point structure that allows for rewards based on points earned in ONE SINGLE mission! This will be denoted in the UI in the "Best" field under the Operations tab to help you keep track of your current best score.

6 points: Breeding Grounds badge!

17 points: Dual Stat Fire Mods!

48 points: Prova Vandal!

The top 3 Clans per Clan Tier will receive Gold, Silver, and Bronze “Breeding Grounds” Trophies! For Clan Leaderboards, a Clan’s score is the sum of the Best Point run for all members.

 

HOW DO POINTS WORK?

There are 6 types of Hives that yield different points depending on the difficulty of the mission and the difficulty of the hive type. Destroying hives has adverse effects and dangerous consequences. Be on alert! Each mission will contain 3 hives determined by the difficulty of the mission. You will notice a "Total" value in the UI under the Operations tab. The higher this number, the stronger the stink and more difficult the missions!

 

Difficulty of the mission is increased in the following way:

 

You will notice a "Total" value in the UI under the Operations tab. The higher this number, the stronger the stink and more difficult the missions! All Tenno will begin playing ‘Difficulty 1’ missions with ‘Difficulty 1’ hives! But, this difficulty won’t stay at ‘1’ forever. The Infested can smell the carnage of your missions and will become more and more difficult and aggressive the more Breeding Ground missions you complete. It will take several runs for the stink of the Infested to stick to you. By completing more missions, you will encounter more difficult hives and more difficult enemies! These difficulty increases will allow you to yield higher points in a single run, with endless potential if you want to compete in clan leaderboards!

Note: grouping together with other Tenno will have an affect on difficulty depending on the level of combined stench!

Enjoy! We plan on making Hive Sabotage a permanent addition to the game down the road, so let us know what you think!

 

Additions:

 

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  • New: ILIAC Syandana & Armor set! Make your mark in an Infested-themed cosmetic set.
  • Tenno Reinforcement: the Mutalist Quanta! Find it today in the Market or Infested Research lab!
  • New Infested enemy types: Mutalist Ospreys!

Infested Changes:

  • The Infested are sounding and looking much more vicious these days! Completely new sounds and animations for Runners, Crawlers, and Chargers have been added into Warframe!
  • New Infested Music added, experience new ambience and battle music when facing the Infested!

Changes:

  • Infested Impedance Aura mod has been changed to be a radial affect around the player instead of the whole map indiscriminately.
  • Tweaked the position of multiple armor offsets on all Warframes across the board.
  • Increased the number of Orokin Cells received as T3 Survival awards from 1 to 3 per batch.
  • Combat music now reduces less of the volume of ambiance and footsteps.

Fixes:

  • Fixed a number of crashes.
  • Fixed Conclave bug where Conclave Score check did not occur if you joined a session from your friends list or via invite. This bug allowed users with any Conclave Loadout Value to join any Conclave node, regardless of enforced restrictions (1300 CR loadouts joining 100-150 Conclave Nodes).
  • Fixed an instance of the camera shake visual effect appearing incorrectly.
  • Fixed certain Dojo rooms not having message boards above the room management consoles.
  • Fixed an instance of Fatal Attraction not working correctly for Clients.
  • Fixed a number of localization issues.
  • Fixed an issue with Orokin Shield drones breaking when affected by Radial Disarm.
  • Fixed an issue with players getting stuck in Ash’s Bladestorm.
  • Fixed an animation ‘pop’ seen when unequipping Gauntlet type weapons.
  • Fixed an issue with players using their Melee attacks instead of attacking with Hysteria animations during the ability duration.
  • Fixed an issue with abilities not being properly available if one or more abilities are not currently equipped.
  • Fixed an issue with Clients leaving Key missions sometimes resulting in the Host losing a key.
  • Fixed an issue with Clients sometimes being able to throw unlimited amounts of Castanas which they could not detonate.
  • Fixed an issue with the Large Corpus Exploding Barrel displaying the wrong image in the Codex.
  • Fixed an issue with conveyor belts in the Shipyards tilesets appearing to rotate in the wrong direction.
  • Fixed issue where Banshee’s Silence FX does not disappear when the power duration is cancelled by a teleport volume (falling off map and respawning).
  • Fixed Rubedo Skin not working on Rhino Prime.

 

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