Audiblecoast8 Posted June 20, 2014 Share Posted June 20, 2014 (edited) at the beginning, people might say "this is f*cking awesome" :D, and the after 15 matches, THE F*CKING OSPREY KILLED ME AGAIN *sobs in corner*, anyways, thanks for the effort DE, but please nerf the osprey, it's goddamn hard to kill it in the harder matches. Edited June 20, 2014 by Audiblecoast8 Link to comment Share on other sites More sharing options...
-Praxa- Posted June 20, 2014 Share Posted June 20, 2014 Thank you, DE! Link to comment Share on other sites More sharing options...
ArkHunter Posted June 20, 2014 Share Posted June 20, 2014 (edited) Just got my prova vandal! :D Edited June 20, 2014 by ArkHunter Link to comment Share on other sites More sharing options...
Cryyos Posted June 20, 2014 Share Posted June 20, 2014 (edited) Can you please remove the infested osprey because when I'm trying to level melee weapons by doing infested I don't like having to bring a gun along. And finally I don't get how the flying infested fits into the lore of warframe because how does a robot get infected by a virus? (not the computer kind) But the new infested tileset looks beautiful and the armor set is cool. Additionally the new hive gamemode is really fun the first 20-30 times but after that it starts to get old. Edited June 20, 2014 by cocoapebbles10 Link to comment Share on other sites More sharing options...
Bazools Posted June 20, 2014 Share Posted June 20, 2014 The event looked awesome... a bit to easy to do but awesome. Congrats for the sound and level design ppl, the infested ships are beautiful. (to the programmers and all involved a huge thanks 2) Whats up it the Tire Iron DE!? Link to comment Share on other sites More sharing options...
Megakoresh Posted June 20, 2014 Share Posted June 20, 2014 (edited) Ok one thing that is immediately apparent: Infested drones are breaking this. Definitely the worst-implemented and worst-balanced enemy to date. They are breaking the entire flow of the faction in the worst possible way. Hugely inflated, unavoidable poison trails with almost 100% proc chance (100% on me of course, I always got poisoned), small, randomly moving in the air, falling completely out of the close/melee range aspect of the faction. I used to think Disrupters and Toxic Ancients are worst, but this one beats even them. And again: they do not help the game's biggest problem of monotony in any way, since they die the exact same way everything else does: players just unload all their DPS on them midlessly. They have no stuns/invulnerability/vulnerability states, no way to tactically explode them to damage enemies or just anything to make the player think before they press down the trigger or use an ability. Just like everything else in this game. Only the drones also are annoying as F*** and in the closed quarters of the hive mission break any enjoyment I might have had from the dynamic difficulty system, which is something I quite liked. But the drones completely break it. The missions are just a spam of health packs and searching for that little dark invisible and unavoidable piece of S#&$ in the ceiling in panic before it procs you. A real disappointment there. UPDATE: Took Saryn so I could get rid of the drones and actually be able to see the rest. Even with her they are annoying, but not as much. As for the event: the tileset is by far the best thing about it IMO. A lot of branching paths, they could be more varied and branching IMO, but it's still a huge step forward from the linear and boring other tilesets where the best thing is to run through the rooms as quickly as possible without any reason to hold back. Hazards, branching paths and lots of details make new tileset the best one you have done so far. I still prefer the big sandboxy open rooms and areas like hangars, but that's just me. This tileset is excellent. Hive mission type is also excellent multi-stage mission with very good implementation of semi-rando node placement such that players can't rush past and have to search for nodes to pop them. Constant, but not too overwhelming enemy spawns keep a healthy pressure on and make missions really exciting, as long as no Infested drones spawn. Viral clouds are nice, but I think they should be there constantly. Stop suddenly spawning one on top of hives when it's destroyed. I saw it kill a noob and then we couldn't raise them cuz the cloud killed us. The noob tried to crawl out, but couldn't since the cloud was too big. Then they rezzed and was immediately downed by the cloud again. Thats a real $&*^ move from the game. So yeah very good event and excellent tileset. Shame about the drones. Edited June 20, 2014 by Megakoresh Link to comment Share on other sites More sharing options...
kimahn Posted June 20, 2014 Share Posted June 20, 2014 (edited) edit : i ll make a feedback post on that perhaps. it would be more fitting. Edited June 20, 2014 by kimahn Link to comment Share on other sites More sharing options...
Vralof Posted June 20, 2014 Share Posted June 20, 2014 I have noticed Armorpieces and Immortal tattoos wont always glow when channeling melee. Link to comment Share on other sites More sharing options...
RAZORLIGHT Posted June 20, 2014 Share Posted June 20, 2014 so we have to earn 48 points in one mission to get the reward? Link to comment Share on other sites More sharing options...
Nightm4r3.10 Posted June 20, 2014 Share Posted June 20, 2014 lol Note: grouping together with other Tenno will have an affect on difficulty depending on the level of combined stench! shouldn't this be strength ? not stench lol Link to comment Share on other sites More sharing options...
KazumaGER Posted June 20, 2014 Share Posted June 20, 2014 no it's stench...stench is accumulated over several missions - when multiple Tenno are in the Mission then the Stench gets combined.Read the OP again ;) Link to comment Share on other sites More sharing options...
xelectrowolfx Posted June 20, 2014 Share Posted June 20, 2014 Ok one thing that is immediately apparent: Infested drones are breaking this. Definitely the worst-implemented and worst-balanced enemy to date. They are breaking the entire flow of the faction in the worst possible way. Hugely inflated, unavoidable poison trails with almost 100% proc chance (100% on me of course, I always got poisoned), small, randomly moving in the air, falling completely out of the close/melee range aspect of the faction. I used to think Disrupters and Toxic Ancients are worst, but this one beats even them. And again: they do not help the game's biggest problem of monotony in any way, since they die the exact same way everything else does: players just unload all their DPS on them midlessly. They have no stuns/invulnerability/vulnerability states, no way to tactically explode them to damage enemies or just anything to make the player think before they press down the trigger or use an ability. Just like everything else in this game. Only the drones also are annoying as F*** and in the closed quarters of the hive mission break any enjoyment I might have had from the dynamic difficulty system, which is something I quite liked. But the drones completely break it. The missions are just a spam of health packs and searching for that little dark invisible and unavoidable piece of S#&$ in the ceiling in panic before it procs you. A real disappointment there. UPDATE: Took Saryn so I could get rid of the drones and actually be able to see the rest. Even with her they are annoying, but not as much. As for the event: the tileset is by far the best thing about it IMO. A lot of branching paths, they could be more varied and branching IMO, but it's still a huge step forward from the linear and boring other tilesets where the best thing is to run through the rooms as quickly as possible without any reason to hold back. Hazards, branching paths and lots of details make new tileset the best one you have done so far. I still prefer the big sandboxy open rooms and areas like hangars, but that's just me. This tileset is excellent. Hive mission type is also excellent multi-stage mission with very good implementation of semi-rando node placement such that players can't rush past and have to search for nodes to pop them. Constant, but not too overwhelming enemy spawns keep a healthy pressure on and make missions really exciting, as long as no Infested drones spawn. Viral clouds are nice, but I think they should be there constantly. Stop suddenly spawning one on top of hives when it's destroyed. I saw it kill a noob and then we couldn't raise them cuz the cloud killed us. The noob tried to crawl out, but couldn't since the cloud was too big. Then they rezzed and was immediately downed by the cloud again. Thats a real $&*^ move from the game. So yeah very good event and excellent tileset. Shame about the drones. Why is everyone crying about this!? Omg I have to change my strategy? Comon, just because you now have to think about your frame loadout instead of using the same loadout for everyfaction? This is exactely why this wnemy was implemented in the first place. And with everyone Q_Qing about it im afraid DE will fall into it and nerf these awesome enemys.Ps. There are three mod loadout tabs for your frame. Start thinking about how to fill them up. Link to comment Share on other sites More sharing options...
fazeinc Posted June 20, 2014 Share Posted June 20, 2014 this even cuased my launcher not to start my game after i click the play button. So WHATS THE PROBLEM>> icant play and spend my plat.. Link to comment Share on other sites More sharing options...
yarash2110 Posted June 20, 2014 Share Posted June 20, 2014 is this supposed to be even slightly ready to be launched? unoptimized as hell, random magnetic and toxic procs all over the maps, the worst point system i have ever seen in anything and since when did we decide that warframe's maps are clear enough and we dont need the minimap do navigate? me and my team spent like 5 minutes on one place because the tumors were like four rooms from the actual hive Link to comment Share on other sites More sharing options...
Col_Bullet Posted June 20, 2014 Share Posted June 20, 2014 Great work. Now head to extraction! :) Link to comment Share on other sites More sharing options...
roors99 Posted June 20, 2014 Share Posted June 20, 2014 random magnetic and toxic procs all over the maps, me and my team spent like 5 minutes on one place because the tumors were like four rooms from the actual hive The "random" procs are actually effects that broken hives give you, and a tactic for finding the tumors is to zoom in and out from a codex scanner, as it will highlight the tumors through walls. Link to comment Share on other sites More sharing options...
iceagex Posted June 20, 2014 Share Posted June 20, 2014 More Crit Chance for Snipetron Vandal please... Link to comment Share on other sites More sharing options...
HvyPainkiller Posted June 20, 2014 Share Posted June 20, 2014 game is crashing almost every time when i play this new event. I was able to accomplish the mission only twice. I tried a dozen times... seriously. this is sad. Link to comment Share on other sites More sharing options...
SirNerdsAlot5 Posted June 20, 2014 Share Posted June 20, 2014 Link to comment Share on other sites More sharing options...
Megakoresh Posted June 20, 2014 Share Posted June 20, 2014 Why is everyone crying about this!? Omg I have to change my strategy? Comon, just because you now have to think about your frame loadout instead of using the same loadout for everyfaction? This is exactely why this wnemy was implemented in the first place. And with everyone Q_Qing about it im afraid DE will fall into it and nerf these awesome enemys. Ps. There are three mod loadout tabs for your frame. Start thinking about how to fill them up. That reply is not very convincing, just saying. Link to comment Share on other sites More sharing options...
Muminidas Posted June 20, 2014 Share Posted June 20, 2014 Making Hive Sabotage a permanent mission type is a good idea. I've already done some of those and must say that's pretty fun mission type. Link to comment Share on other sites More sharing options...
IXBenjenStark Posted June 20, 2014 Share Posted June 20, 2014 So ive got wayyy over 48 points and ive not been given Prova Vandal so what should i do Link to comment Share on other sites More sharing options...
SuzukaA1 Posted June 20, 2014 Share Posted June 20, 2014 Topic: Mutalist Ospreys 1. Helios makes scanning a breeze. 2. Poison resistance and a focus on health boosting mods makes them a joke. 3. Long range melee (such as Orthos with reach on), are capable of killing the Ospreys, no matter where they are, (as long as you're near them) 4. AoE powers do the same as the above Never thought'd I see complaints about one of the most unnoticeable and not very dangerous enemies. Here's the problem, I go into the event mission with a warframe that has a maxed Antitoxin mod on and I still go down incredibly fast, the osprey's move too quickly for my bow to hit them, they can be sucked into Vortex *but they can fly out of it* if they do they're charged attack, and most of the time I don't/can't see the poison cloud if I'm standing in it during a massive slaughter fest. But it's good to know at least one melee weapon can kill them. Why is everyone crying about this!? Omg I have to change my strategy? Comon, just because you now have to think about your frame loadout instead of using the same loadout for everyfaction? This is exactely why this wnemy was implemented in the first place. And with everyone Q_Qing about it im afraid DE will fall into it and nerf these awesome enemys. It would be nice if changing my warframe's shield, health, and resistances helped...but it really doesn't. I know because I have tried. The main point I wish to make is that one new *common* enemy type should not change the game this drastically. Link to comment Share on other sites More sharing options...
Andrew602 Posted June 20, 2014 Share Posted June 20, 2014 http://imgur.com/gallery/SI2cz66/new welp i'm done How? :D Link to comment Share on other sites More sharing options...
JackMcRain Posted June 20, 2014 Share Posted June 20, 2014 (edited) It's an awesome mission and the music makes the mission sound like a survival horror game. The only problem is that the game crashes randomly when Alad V is about to speak, regarldess if he speaks at the begining or at the end of the mission. The same happened (or still hapening if I recall correctly) with the new Rescue 2.0 after saving the hostage. I hope you guys can do something to fix those crashes and keep up the good work. Edited June 21, 2014 by JackMcRain Link to comment Share on other sites More sharing options...
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