Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Resource Drop Rework (To Aid The New Player Experience)


Renegade343
 Share

Recommended Posts

Hello all, 

 

This suggestion originally came from this thread, but I believe that it is comprehensive enough to be its own thread. So, here is the content below: 

 

The picture and description of the Neurodes and the Neural Sensors are contradicting, as the picture of the Neural Sensor looks very much mechanical, without hints of organic flesh being incorporated in it, and the picture of the Neurode looks more like it was from the body of an Infested. Not something that would be placed into the Grineer.

 

Thus, my suggestion is to swap the description of Neurodes and Neural Sensors so that the description fits the picture and the name of the resource.

 

With that change, the resource drops in planets will need to be changed as well. Here is the list:

 

- Mercury will drop Ferrite, Alloy Plates, Rubedo and Morphics (since Mercury is not tidally locked and experiences a significant variance in temperature, Rubedo Crystals can be found on the planet. The Grineer mine them for an unknown purpose). 

 

- Venus will drop Polymer Bundles, Circuits, Salvage and Control Modules (since this is a manufacturing area).

 

- Earth will drop Ferrite, Plastids and Neural Sensors (as the Technocyte Virus first happened here, tissues of the Infested can still be found on Earth, despite a massive clean-up).

- Saturn will drop Alloy Plates, Circuits and Orokin Cells (The Grineer troops are first created in Earth, then those who show exceptional marks in their training get transported to Saturn to train and upgrade them into Elite Troops [Elite Lancers, Bombards etc.]. This will be my justification to correspond to the flavour text).

 

- Mars will drop Nano Spores, Salvage, Morphics and Gallium. 

 

- Jupiter will drop Alloy Plates, Nano Spores, Plastids and Neurodes.

 

- Europa will drop Salvage, Rubedo and Control Modules (since this planet was once Infested-controlled before the Corpus wiped them out, the Corpus picked up Salvage from the fallen troops and settlements in order to provide abundant material for sustaining a second Robotics R&D base. The flavour text for the planet will be changed to: The Corpus has branched its Robotics and built its first weapons R&D into here.)

 

- Sedna will drop Ferrite, Rubedo and Salvage. 

 

- Phobos will drop Rubedo, Plastids, Salvage and Neural Sensors. (Since this is an abandoned settlement, it can be implied that there is an Infested outbreak here before the Grineer wiped them out and took control, inferred from the salvage (equipment from fallen defenders) and the Plastids (Infested tissue). The Rubedo is imported from Mercury to here in large amounts).

- Eris will drop Ferrite, Polymer Bundles and Gallium (Flavour text for this planet is changed to: The Corpus has hidden its weapons R&D on this planet) (If the Infested will have this planet after Operation: Breeding Grounds, then add Nano Spores to the drop table on Eris and change the flavour text to: The Corpus's second weapon R&D has been overrun by the Infested). 

 

- Neptune will drop Ferrite, Control Modules and Orokin Cells. 

 

- Ceres will drop Alloy Plates, Circuits, Ferrite and Polymer Bundles (ship building requires both metal and plastics to make a Grineer Ship). 

- Uranus will drop Nano Spores, Polymer Bundles, Plastids and Neurodes, and Tyl Regor will have a higher than average chance of dropping Neurodes. 

 

- Pluto will drop Rubedo, Circuits, Alloy Plates and Morphics (The Rubedo is synthetically made by the Corpus after the Corpus stole some Rubedo from the Grineer ships and analysed its makeup and synthesis. The Corpus use them to fix the Outer Terminus). 

 

- Orokin Derelict ships will have a common drop of Nano Spores and Plastids, with the rare resource based on faction (Infested = Neurodes, Grineer = Neural Sensors, Corpus = Gallium, Corrputed = Orokin Cell) (I am not sure if this will work, but this is the best idea I have at the moment).

 

Boss drop Changes: 

 

- Jackal will have a higher than average chance of dropping Control Modules.

 

- Any boss on Earth will have a higher than average chance of dropping Neural Sensors. 

- Alad V (or any boss on Jupiter that may replace Alad V in the near future, given the current lore) will have a higher than average chance of dropping Neurodes.

 

- Lieutenant Lech Kril will have a higher than average chance of dropping Orokin Cells on all planets having him as the assassination target (since he has augmented himself with Tenno powers such as Ice Wave/Freeze, indicating that he has incorporated Orokin Tech to himself).

 

- Captain Vor will have a higher than average chance of dropping the rare resource of the planet that he is in (Morphics for Mercury, Neural Sensors for Phobos). If he is on a planet that does not have a rare resource, then he has a higher than average chance of dropping Orokin Cells (from his Seer). 

 

- The Hyena Pack will have equal chances of dropping Control Modules and Orokin Cells. 

 

- Tyl Regor will have a higher than average chance of dropping Neurodes.

 

Total Tally of resource drop locations:

 

Salvage: 5 locations (Venus, Mars, Europa, Sedna, Phobos)

Alloy Plates: 5 locations (Mercury, Saturn, Jupiter, Ceres, Pluto)

Ferrite: 5 locations (Mercury, Earth, Sedna, Neptune, Ceres)
Nano Spores: 4/5 locations (Mars, Jupiter, Uranus, Eris [if Operation: Breeding Grounds results in the Infested permanently residing in Eris], Orokin Derelict)

Polymer Bundles: 4 locations (Venus, Eris, Ceres, Uranus)Salvage: 4 locations (Mars, Sedna, Europa, Phobos)

Circuits: 4 locations (Venus, Saturn, Ceres, Pluto)
Plastids: 5 locations (Earth, Jupiter, Phobos, Uranus, Orokin Derelict)

Rubedo: 5 locations (Mercury , Europa, Sedna, Phobos, Pluto)

Control Module: 3 locations (Venus, Europa, Neptune)

Gallium: 3 locations (Mars, Eris, Orokin Derelict if Corpus)

Morphics: 3 locations (Mercury, Mars, Pluto)

Neural Sensors: 3 locations (Earth, Phobos, Orokin Derelict if Grineer)

Neurodes: 3 locations (Jupiter, Uranus, Orokin Derelict if Infested)

Orokin Cells: 3 locations (Saturn, Neptune, Orokin Derelict if Corrputed [as all the Corrupted in this ship are augmented to fight against anyone who has stolen from the Vaults, unlike the ones seen at the Orokin Void towers since the Vault has a more valuable item within (Corrupted Mods)]).

 

The Orokin Void Towers will drop only Rare Materials, but only to an enemy (listed below) (Will have a lower drop chance to balance it) (These will be dropped in quantities of 1-3) (all enemies have a common resource drop: Argon Crystals): 

 

- Corrupted Lancer: Neural Sensors

- Corrupted Crewman: Gallium
- Corrupted Fusion MOA: Control Module
- Corrupted Heavy Gunner: Orokin Cell (since she is augmented with an Orokin device that gives her twice the health of a normal Heavy Gunner)

- Orokin Drone: Morphics

- Corrupted Ancient: Neurodes

 

With the Orokin Void Tower change, Corrupted Lancers should be given back the Grakata, and the Corrupted Crewman should be given back the Dera, making these two being more of a threat. That should help to justify the Towers only dropping Rare Resources.

 

As for research-based drops (Detonite Ampules, Fieldron Samples, and Mutagen Samples), they will be dropped by their respective factions (Grineer, Corpus, and Infested). It can be noticed that I am basing this proposed mechanism on the weapons the enemies have (for the Grineer and the Corpus), and for the case of the Infested, based on collecting their tissue samples. This is because with the current fixed research drop mechanism, it feels weird for a Grineer to be dropping a research item that logically should belong to the Corpus as the Grineer do not use energy weaponry, or an Infested that somehow drops a Fieldron Sample despite the fact that the Infested does not have any energy weaponry at hand. That means the type of research resource drop depends on who controls the mission/node. Thus, with this small change, this would help to bring more consistency and less head-scratching to the game, as well as balancing the research drops a bit more (now players can obtain more Mutagen Samples without having to specifically going to the Orokin Derelict).

 

However, as Casardis has pointed out that if one faction rules the Solar System, then there would be difficulty in collecting certain research resources. My proposal to solve that problem is when the opposing faction of a planet owns over 50% of a planet (e.g.: Corpus owning over 50% of Uranus nodes), then the nodes that the opposing faction owns will have its enemies having a chance to drop both its own research resource and the research resource of the defender (Using the above example again: Since Uranus is the Grineer's world, if the Corpus owns over 50% of the nodes in Uranus, then the nodes owned by the Corpus have an equal chance of dropping Fieldron Samples and Detonite Ampules [as the Corpus has collected Grineer weaponry for research to make better equipment], while the nodes still under Grineer control will just drop Detonite Ampules. If less than 50%, then the old system applies (Grineer nodes dropping Detonite Ampules, Corpus nodes dropping Fieldron Samples, and Infested dropping Mutagen Samples).

 

Infested will drop Mutagen Samples as the research resource only no matter what.

 

These new mechanisms are not difficult to implement, as DE already has said mechanism in place, in the form of Oxium Ospreys dropping only Oxium. DE can recycle this mechanism for the resource drops in the Orokin Void, as well as the research resource drops.

 

Of course, with the proposed changes above, weaponry recipes material requirements will have to change. A general change would be the change of Neurodes to Neural Sensors for most conventional weaponry (such as Vectis, Bronco, etc.) (basically anything non-Infested), while Infested weaponry will use Neurodes instead of Neural Sensors (such as Mire).

 

All Warframe helmets and alternative helmets will use Neural Sensors instead of Neurodes (one Neural Sensor for the default helmets, two Neural Sensors for the alternative helmets), with Warframe Systems requiring one Neurode instead of one Morphics (since Neurodes is a Biotech Sensor, placing it into the Systems will help to control and augment the powers of the Tenno when using the Warframe, as the Tenno are Technocyte-infected). 

 

Although the proposal to swap material requirements may take a bit more manpower, this change would allow less confusion from players and DE when making new weaponry in the medium to long-term.

 

With this new edit and change, I hope to have new players get an easier time obtaining what they need to build new Warframes/Weapons, give more incentive to run Orokin Void Towers, to make research resource drops make sense, and to bring balance to the drop locations.

 

Please give constructive criticism to this this suggestion so that it can be improved if needed. 

 

Renegade343

 

To see my other threads, please go to my profile.

Edited by Renegade343
Link to comment
Share on other sites

  • 3 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...