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Turtle Movment, What The Check Is Going On.


Question

Posted

I just got Zephyr and so far I'm very pleased, but I noticed she moves pretty much like Rhino without his Vangard helmet.

When I look at videos of other players using her they seem to run around the board no problem and in their build I don't see a Rush mod, but when I use her aside from feeling kind of floaty in her movement (not a real problem) she moves like a tank.

She doesn't even slide more than a foot or two when doing Melee kills, when I can slide have way down halls with my other Frames.

Even after putting a fully ranked Rush mod on her, she doesn't move fast enough to notice a real difference.

Did DE slow down certain Frames in update 13 or what. I like Zephyr but this is down right annoying, is anyone else having this problem?

Any suggestions would be helpful.

6 answers to this question

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Posted (edited)

Holy cow, I do!

I was doing void vault runs the past week.

You mean to tell me that key really Hobbles you're movement?

Thanks much, I'll remove it and see how things go.

Edited by (PS4)Lord_Vitalus
Posted

The Dragon Keys each cause a different drawback when equipped to your gear wheel.

 

Hobbled: Reduces movement speed

Bleeding: Reduces maximum health

Decaying: Reduces maximum shields

Extinguished: Reduces damage output (you do less damage to enemies)

 

These effects can only affect you while on the gear wheel (equipped). Taking them off removes the effect. You may also only have 1 type equipped at a time.

Posted (edited)

The one at a time thing I already knew, but thanks for clarifying the other info about the keys.

I'll have to keep that in mind when doing vault runs for now on.

I usually use Rhino for those which is probably why I hardly noticed, he moves like the Road Runner the way I have him modded now.

Edited by (PS4)Lord_Vitalus

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