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Posted (edited)

slide jump is a realy good addition to the game, but now, with all the destructured tiles and false ledges and collision potential problem, a traditional double jump would be more than welcomed.

 

especially when you need 1.5s animation to grab and climb any ledge, and enemies can easily kill you by that time. dying or getting poison procced because we're climbing a 1.5m wall is .... huh. huuuh. no word for that.

 

 

the slam attack range could be double when used after this jump too. we really need more ground control linked to the moves, not the powers imho :)

 

cheers

 

 

edit : if you make that into a damaging move like samus power jump in smash bros ... permitting us to kill aerial and jumping peeps... i will probably not say no. well.

Edited by kimahn
Posted

Would it combo with spin attack ?  Wall attack ? Would that make super jump and all vertical ascension moves irrelevant ?  Explain in more detail.

 

Note: I know you are just asking for a normal double jump, but in games that feature it, there aren't so many movement options or parkour the way we do 

Posted (edited)

spin and wall are on horizontal axis, i was just thinking about a simple double jump, combined in a power attack. the who moves are very heavy and feels unresponsive sometimes, jumping should be prioritized on any other moves, how many time you got stuck in melee animation and died because your couldn't trigger a jump ? it should cancel any other animation and be instantly triggered.

 

same with jumping while sliding, this is far too heavy for me, we're fat asses, really.

 

here, have a super crappy quality video, skip until 0mn36. Samus is probably the best tenno of us all (and yes, by far my most used ssmb character along with ganon) :p

 

www.youtube.com/watch?v=ESzokr3BV6o

 

 

 



Would it combo with spin attack ?  Wall attack ? Would that make super jump and all vertical ascension moves irrelevant ?  Explain in more detail.

 

Note: I know you are just asking for a normal double jump, but in games that feature it, there aren't so many movement options or parkour the way we do 

 

yes, spin and wall should trigger normally after a double. spin is an horizontal move, and wall is a ... huh.. another move. the normal jump rules would apply.

 

if you were thinking of a double jump AFTER spin and wall ... no, honestly, i dont think so. i see that only after a jump. i would love to, but the transfer animation would look weird i think.

 

parkous is a way to save time. not too look uber ninja ish. and atm, i'm not saving time at all by doing it, i over exploit slide, jump/slide/jump, interrupted wallrun to get super momentum jump. perhaps i'm the only one. running/slides sometimes weirdly and you re here, crouching and walking slowly ..

 

plus, it would give us a way to brawl aerial targets, i would greatly appreciate that. it could scale on our melee dmg or so, i think we already have the animation keys to do it, and we could have a super nice visual effect on it.

 

this is kind of a basic super brawler move, no ?

Edited by kimahn
Posted

spin and wall are on horizontal axis, i was just thinking about a simple double jump, combined in a power attack. the who moves are very heavy and feels unresponsive sometimes, jumping should be prioritized on any other moves, how many time you got stuck in melee animation and died because your couldn't trigger a jump ? it should cancel any other animation and be instantly triggered.

 

same with jumping while sliding, this is far too heavy for me, we're fat asses, really.

 

here, have a super crappy quality video, skip until 0mn36. Samus is probably the best tenno of us all (and yes, by far my most used ssmb character along with ganon) :p

 

www.youtube.com/watch?v=ESzokr3BV6o

 

 

 

 

yes, spin and wall should trigger normally after a double. spin is an horizontal move, and wall is a ... huh.. another move. the normal jump rules would apply.

 

if you were thinking of a double jump AFTER spin and wall ... no, honestly, i dont think so. i see that only after a jump. i would love to, but the transfer animation would look weird i think.

 

parkous is a way to save time. not too look uber ninja ish. and atm, i'm not saving time at all by doing it, i over exploit slide, jump/slide/jump, interrupted wallrun to get super momentum jump. perhaps i'm the only one. running/slides sometimes weirdly and you re here, crouching and walking slowly ..

 

plus, it would give us a way to brawl aerial targets, i would greatly appreciate that. it could scale on our melee dmg or so, i think we already have the animation keys to do it, and we could have a super nice visual effect on it.

 

this is kind of a basic super brawler move, no ?

Someone who plays Smash Bros?!

 

Automatic +1.

Posted

I was thinking that removing the "Cannot cast in air" restriction from Super Jump would be a nifty way to give it a slight buff.

Posted (edited)

They need to fix Jumping itself before they add anymore to jumping or parkour in general. 

 

I can't count the amount of times the jump has been delayed or just downright doesn't happen because of X reason, on-top of the tiny delay it already comes with.

 

Yeah, this game is not as responsive as I'd like it to be.  

Edited by TwiceDead

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