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Posted

 1. Adhesion
 
 - Sticky mod for Penta
 
 2. Homing missile
 

 - Exclusive Ogris upgrade. What should I add? Utility+Fan. Homes to the closest enemy or to the enemy that you have been locked the missile on + missile speed or charge speed slight increase (1-2% per level)
 
 3. Inferno
 
 - Converts all initial damage from certain weapons to fire damage + AOE burning effect(similar to those from Grineer Napalm weapons have) + very slight damage increase up to 30% or so on the last upgrade level and all applied to AOE. AOE time = X sec (depending on weapon), AOE damage is X%/sec(up to 30%).
 Weapons: Ogris - converts all explosive damage to fire damage. AOE time = 8 sec
                Penta - same but AOE time = 5 sec
                Angstrum - same as above with aoe time = 3 sec
        Stug - same as Angstrum
        Torid - increased AOE range (25% more that initial) all toxic damage is converted to fire damage + AOE time = 10 sec.
                Ignis - Adds some AOE (10%) + forced fire proc for 6 seconds
 
 4. Sub-zero

  Target : continuous weapons
 -Converts all initial damage from certain continuous weapons to cold damage turning existing continuous weapons into cryogun + increasing of status change on x%. Cold damage from the weapon have chance to freeze target(s) for x seconds whereas target becomes vulnerable to impact damage for all freeze duration (+z%)
 Weapons: Ignis - converts all fire damage to cold damage. Freeze duration 3 sec
                Synapse - Totally changes the weapon into utility. Sustained fire is not required because the target almost instantly got frozen for 5 seconds. No crit damage, but increased damage output. All elemental mods except for cold and electric(work as damage increase) do not work. Slight increase in ammo consumption.
         Embolist - Same as Ignis. Less time for the target to freeze. Ammo consumption decreased. Freeze duration 3 sec
                Spectra - Same as Embolist but Freeze time - 4 secs.

 5. Cannon strike
   
   Mod is specifically designed for spread hand cannons (hand-shotguns). Compresses all pellets into one heavy projectile with bullet flight speed, but taking away the damage falloff. Instead, each projectile has cannon-ball-like trajectory due to its heavy nature. All effects per pellet sums up to a resulting projectile.
   Significantly increase the noise level of a weapon.
   
   Weapon list:
   
   - Brakk series - All damage is impact (Cannon ball)
   - Bronko series - All damage to puncture (Micro spear)
   - Pyrana - All damage to slash (Jagged saw blade)
   - Optional: Sweeper - Deals equal amount of slash/puncture/impact (spiked ball)
 
 6. Jet darts
 
 Increases speed and damage (+ x % speed + z% damage) of dart weapons for the cost of reload speed:
 Slightly increase a noise level of a weapon.
 
 Weapon list:
 
 - Boltor series
 - Bolto series
 - Twin gremlin
 - Acrid series
 - Tysis series
 
 7. Vampiric channel
 
 Life stealing featured mod for throwing knives. Steals a small amount of life+shields(if applicable) [% from damage] from a victim and grants it to a Tenno warrior.
 This cost you slower fire rate.
 
  Weapons:
  -Kunai
  -Despair (Now Stalker is a vampire - mwuhaha)
  -Hikou
 
 That's preety much it for today, folks.
 
 Hope to hear some comments from you, and of course the soonest implementation from the DE.

 

Sincerely,

 

YourMoms.
 

Posted

Why hasn't any of this been done yet? They promised us sticky penta grenades at least five live streams ago.

They gave them to us...castanas were their version.

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