Llyssa Posted June 20, 2014 Share Posted June 20, 2014 Okay, so, I'm not sure if this is a "bug" or a "feature", as I can see it going both ways. However, the point is: When you use soundquake on a flat, horizontal surface, it works, and blasts the heck out of everything nearby. When you use soundquake on anything OTHER than a flat, horizontal surface(on an incline, on a funky piece of infested bumps... anything), it does ZILCH. While I can appreciate some lorific explanation about sound needing to travel blah blah blah.... it's killing me when I try to SQ and discover the floor beneath me isn't exactly level, and, thus, the infested I *thought* I was about to pwn instead walk up and start viciously beating me to death. I do not appreciate being viciously beaten to death, particularly not by people who should, by all expectation, be twitching at my might. Kind of a waste of energy for SQ when you discover "this surface does not conduct sound". If it's intentional, there should be a warning+cancellation, so you don't lose any energy. If it's not, plz fix! Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now