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Infested Ospreys Need Some Nerfing


MisturTentacles
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Hello guys I have been observing those new infested ospreys lately and I must say they ruin a lot of gameplay for me especially when I'm trying to level my melee weapon so I was hoping if DE could nerf it a bit at least lower the amount of toxic damage it does per tick or something because they really ruined a lot for me 

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The procs alone killed a max health Ash (1290 HP) before all of the ticks had finished.

So thats 150+ damage per tick.
Even if it was just 150 per tick, or 82.5 with max anti-toxin that is just way to strong.

A max health build Loki (redirection + vigor) has 645 health.
With anti-toxin maxed the poison procs deal 82.5 per tick for 9 ticks over 8 seconds, or 742.5 damage.

There is no way for a Loki to survive those ticks, even with the "correct" build to deal with them.

And that was just a level 25 osprey.

They really need some major tweaks.

@Abufhad
ITs not a challenge with their invisible death clouds.
Its a "Oh you didn't bring a super tanky frame?  Well you're going to die and there is nothing you can do about it"

Edited by Tsukinoki
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Yes I don't pay attention to anything but the hive and the tumors in the event. No they do not need a buff, I have spent some time in ODD missions and the quickest way to kill them off is with a nova but imagine how much damage they can do at waves 20+, at wave 5 they can already deal 200-500 toxic damage how much more at wave 20 and up?? All I'm asking for is a little nerf on their damage

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They don't need nerfing, that's a the worst thing DE could do, then this will cause more of the player base to complain about how there is no challenge while they press 4 as a Nova and use their 8 forma Soma's. I suggest DE makes them a bit bigger so they are easier to hit, and next time, try not the hug them, they do drop poison gas after all.

 

Edit:Some grammar here and there.

Edited by Amethyst.zero
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my only concern is that this could potentially ruin the great melee 2.0 system. well, since all ospreys are "counter-melee", corpus has tons of them, so i never use melee against them. that's fine, but now infested has ospreys, that totally discourages me to use melee weapon against infested. unless DE makes ospreys more "melee-friendly", i feel melee 2.0 will be useless.

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While I do find their toxin procs to be troublesome, I do not find them unbeatable. I suggest learning to identify and prioritize the new infested ospreys, similar to what people do when they see a Toxic Ancient. Keep your eyes open, bring a gun, and try to stay out of their charge paths. Try to engage the in only open rooms, and don't engage them in closes spaces, like hallways.

 

And no, you don't need a super-tanky frame to endure them. I went around with my Ember and my Zephyr yesterday, and didn't get too much trouble with them. I just, y'know, stayed out of their line of attack and, thus, their toxin clouds.

 

The only honest issues I see with these guys are for solo players, people who decide - possibly to their own sorrow - not to bring a gun, or people with team-mates who rush and thus force more dangerous pathing just to keep up.

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The procs alone killed a max health Ash (1290 HP) before all of the ticks had finished.

So thats 150+ damage per tick.

Even if it was just 150 per tick, or 82.5 with max anti-toxin that is just way to strong.

A max health build Loki (redirection + vigor) has 645 health.

With anti-toxin maxed the poison procs deal 82.5 per tick for 9 ticks over 8 seconds, or 742.5 damage.

There is no way for a Loki to survive those ticks, even with the "correct" build to deal with them.

And that was just a level 25 osprey.

They really need some major tweaks.

@Abufhad

ITs not a challenge with their invisible death clouds.

Its a "Oh you didn't bring a super tanky frame?  Well you're going to die and there is nothing you can do about it"

 

Team Heal Restore, issue fixed, thats what i used when i got into any toxic problems and got stuck as loki and later nova, i just stagger deployed a few healpods, i tend to carry 50-100 of the team restores, we may as well, nothing else is going to burn through our nanospore collection.

 

later on i had more success just splooshing past mobs as hydroid.

Edited by Methanoid
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Yes I don't pay attention to anything but the hive and the tumors in the event. No they do not need a buff, I have spent some time in ODD missions and the quickest way to kill them off is with a nova but imagine how much damage they can do at waves 20+, at wave 5 they can already deal 200-500 toxic damage how much more at wave 20 and up?? All I'm asking for is a little nerf on their damage

 

So, there's actually an enemy that is a remote threat in ODD, NERF IT ERMERGERD

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Making them a bit bigger will solve one of my problems and making the clouds a bit more visible will solve another problem of mine but the damage is still a little bit too high and it's not only a threat in ODD. What if you're rushing a capture mission against the infested and you find a room filled with lots of infested ospreys spraying toxic that deals an average of 150 damage per tick? 

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my only concern is that this could potentially ruin the great melee 2.0 system. well, since all ospreys are "counter-melee", corpus has tons of them, so i never use melee against them. that's fine, but now infested has ospreys, that totally discourages me to use melee weapon against infested. unless DE makes ospreys more "melee-friendly", i feel melee 2.0 will be useless.

 

IMO change weapon switching speed so it's equivalent or faster than what it is with speed holster and remove speed holster from the game.  I used that aura while leveling loki to try it out and switching to and from melee was much much much better.  This would also make switching to your secondary instead of reloading your primary a more viable tactic.

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Team Heal Restore, issue fixed, thats what i used when i got into any toxic problems and got stuck as loki and later nova, i just stagger deployed a few healpods, i tend to carry 50-100 of the team restores, we may as well, nothing else is going to burn through our nanospore collection.

 

later on i had more success just splooshing past mobs as hydroid.

Infested ospreys can bring your health down faster than you can restore it at higher levels especially on dark sectors

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They need a MAJOR nerf especially in defense, it makes no sense that I die instantly with max vitality without even seeing the cloud, they are fine in the event, but infested defense is completely ruined...

 

CHALLENGE =/= FUN

 

 

This game is about fun, not dying instantly from invisible gas, that is toitally lame.

 

FUN DON'T FORGET IT.

Edited by Tr1ples1xer
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With all this straight to health damage they're adding to the game, I've found Life Strike almost essential to bring now.

 

I have mixed feelings about the new Ospreys (they really do do a LOT of damage if not taken care of quickly, and reduced damage would be welcome cus no one should be screwed by Toxin status shot just for not bringing lifestrike/rhino), but that being said, they're new. They're bound to have tweaks, but we ourselves as players have to adjust to the new threat too. You can't expect to play the same way for everything ever. It's not forcing you to completely alter your playstyle, but there are many solutions to the problem. And like I said, they're only a threat if you let them be a threat. Yes, Ospreys are nearly impossible to melee without a Loki's Radial Disarm (it grounds them), but who knows. Try not to worry about it too much, really. 

 

EDIT: That being said, "the sword alone" is BS and impossible for anything that isn't grineer, now.

Edited by Diarist
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IMO change weapon switching speed so it's equivalent or faster than what it is with speed holster and remove speed holster from the game.  I used that aura while leveling loki to try it out and switching to and from melee was much much much better.  This would also make switching to your secondary instead of reloading your primary a more viable tactic.

Remember the infested ospreys are small and whenever you get near them you get toxic damage, you might even die trying to finish one of them using a melee weapon

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With all this straight to health damage they're adding to the game, I've found Life Strike almost essential to bring now.

 

I have mixed feelings about the new Ospreys (they really do do a LOT of damage if not taken care of quickly), but that being said, they're new. They're bound to have tweaks, but we ourselves as players have to adjust to the new threat too. You can't expect to play the same way for everything ever. It's not forcing you to completely alter your playstyle, but there are many solutions to the problem. And like I said, they're only a threat if you let them be a threat. Yes, Ospreys are nearly impossible to melee without a Loki's Radial Disarm (it grounds them), but who knows. Try not to worry about it too much, really. 

Life strike won't really do much against them since they're so small and they are hard to hit and if you get near them you get toxic damage 

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Remember the infested ospreys are small and whenever you get near them you get toxic damage, you might even die trying to finish one of them using a melee weapon

 

Why would you melee them?  I was suggesting to increase the holster speed so people that like to melee can take a gun out and rapidly dispose of them.

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