MisturTentacles Posted June 20, 2014 Author Share Posted June 20, 2014 (edited) Yes you guys should also consider the newbies in the community,you guys say you want a challenge but what do the newbies have to say about this? Not everyone in this community is a veteran in warframe Edited June 20, 2014 by FuturiZticPonY Link to comment Share on other sites More sharing options...
Kratos Posted June 20, 2014 Share Posted June 20, 2014 I dunno. I kinda like the challenge this gives us. Makes us have to be aware of our surroundings. You know what they say... "Kill, or be killed." Link to comment Share on other sites More sharing options...
Methanoid Posted June 20, 2014 Share Posted June 20, 2014 The game should not be balanced to cater to speed leveling weapons. So now you can't level 30 your melee in one round of dark sector survival (I'm playing the tiniest violin as I type), that should not force a nerf that will affect gameplay for everyone else. Some of us do want a challenge, the new Tower 4 keys should be harder as well as Void Vor, and people are asking for a nerf on those. Seriously, balance should not be based on how quickly you can level weapons on it, the point the OP is trying to argue makes no sense. Playing more missions == more XP. That's why we need the nerf, because these ospreys do lots of damage that bypass shield and armor, i tried max vitality on rhino and I died because of those ospreys, and even worse when my team tried to revive me they died as well. I also agree that more missions = more xp but there is also a saying called more time on missions = more exp and more efficiency i think DRFT means that instead of blindly trying to melee, just whip out a gun and blow them away. Link to comment Share on other sites More sharing options...
Archistopheles Posted June 20, 2014 Share Posted June 20, 2014 All they do is prove that most players have no good way of recovering lost health. That's the root issue. Link to comment Share on other sites More sharing options...
MisturTentacles Posted June 20, 2014 Author Share Posted June 20, 2014 Again, this whole thread was made by me saying that these new ospreys make melee exp runs harder to run without a weapon and they have really high toxic damage Link to comment Share on other sites More sharing options...
Methanoid Posted June 20, 2014 Share Posted June 20, 2014 All they do is prove that most players have no good way of recovering lost health. That's the root issue. wheres all these trinity players that liked the changes made to her? Link to comment Share on other sites More sharing options...
MisturTentacles Posted June 20, 2014 Author Share Posted June 20, 2014 I dunno. I kinda like the challenge this gives us. Makes us have to be aware of our surroundings. You know what they say... "Kill, or be killed." Yeah for us veterans it's a fair challenge when you have a good loadout and probably a tough frame like rhino, but what about the newbies? They also want to do dark sectors and these ospreys are also found in dark sectors plus they still deal lots of toxic damage to newbies since most of them use soft frames like excal and loki Link to comment Share on other sites More sharing options...
(PSN)Pengu_Imperialus Posted June 20, 2014 Share Posted June 20, 2014 All they do is prove that most players have no good way of recovering lost health. That's the root issue. I think the problem is most players are used to the game having no challenge till wave 50 and so think the world is ending when wave 30 is deadly hard like it should be. Link to comment Share on other sites More sharing options...
perduemonocle Posted June 20, 2014 Share Posted June 20, 2014 Will they ever be removed? Or are there missions without them? I can't level up my items now. My gameplay is ruined. Link to comment Share on other sites More sharing options...
(PSN)Pengu_Imperialus Posted June 20, 2014 Share Posted June 20, 2014 Yeah for us veterans it's a fair challenge when you have a good loadout and probably a tough frame like rhino, but what about the newbies? They also want to do dark sectors and these ospreys are also found in dark sectors plus they still deal lots of toxic damage to newbies since most of them use soft frames like excal and loki Dark Sectors. The stuff they called end game. Those. For the new and unleveled? Maybe when they said end game they meant it. Link to comment Share on other sites More sharing options...
Tsukinoki Posted June 20, 2014 Share Posted June 20, 2014 @(PS4)geomancer1980They are also showing up in infested invasions on VENUS.So its not only DS and the event and OD that they appear on, but they are appearing in LOW LEVEL infested invasions and still dealing incredibly high toxic proc damage with very hard to see clouds. Link to comment Share on other sites More sharing options...
perduemonocle Posted June 20, 2014 Share Posted June 20, 2014 @(PS4)geomancer1980 They are also showing up in infested invasions on VENUS. So its not only DS and the event and OD that they appear on, but they are appearing in LOW LEVEL infested invasions and still dealing incredibly high toxic proc damage with very hard to see clouds. Yes. I tried to do defense on Venus, as always. My whole team got wiped several times. Unpleasant. Link to comment Share on other sites More sharing options...
MisturTentacles Posted June 20, 2014 Author Share Posted June 20, 2014 Dark Sectors. The stuff they called end game. Those. For the new and unleveled? Maybe when they said end game they meant it. The real end game is dark sector on pluto not on newbie planets like Venus. And yes the new and unleveled are also doing dark sectors right now whether you like it or not it's reality Link to comment Share on other sites More sharing options...
Joyfulmama Posted June 20, 2014 Share Posted June 20, 2014 No more chuck norris style into infested man Link to comment Share on other sites More sharing options...
(PSN)Pengu_Imperialus Posted June 20, 2014 Share Posted June 20, 2014 @(PS4)geomancer1980 They are also showing up in infested invasions on VENUS. So its not only DS and the event and OD that they appear on, but they are appearing in LOW LEVEL infested invasions and still dealing incredibly high toxic proc damage with very hard to see clouds. and they should probably be nerfed at low levels but half the people complaining aren't some poor fresh faced tenno. They are complaining about higher level content aka 30. That's when things should get hard as hell. Link to comment Share on other sites More sharing options...
LocoWithGun Posted June 20, 2014 Share Posted June 20, 2014 (edited) As always with Warframe's difficulty.. there's no middle ground. You either use armored frame... at which point those things are very slight annoyance. Or you use squishier frame at which point those things can easily instantly kill you. Trivial or punishing... no middle ground to be seen. Shifting focus even more on using specific frames with specific mods. Life Strike is pretty much required these days, though it wont save you from those things as the poison might kill you before you even switch to your melee. There's a reason why instakill attacks tend to be heavily telegraphed in games. Death sentence type of attack shouldn't come from small, agile enemy. Edited June 20, 2014 by LocoWithGun Link to comment Share on other sites More sharing options...
drft240 Posted June 20, 2014 Share Posted June 20, 2014 (edited) Again, this whole thread was made by me saying that these new ospreys make melee exp runs harder to run without a weapon and they have really high toxic damage Yes and this is exactly why your argument should not go towards a nerf. Maybe at low level like on Venus they should do less damage, we have to think of the children I mean newbies. But I like the idea of actually having to try on Sechura (Pluto DSD) now. We also need to think of the vets who want a challenge and not always just request a blanket nerf every patch. It is ridiculous that after every new addition of any kind of content everyone cries if any of the game gets harder. Maybe brand new players shouldn't be diving in to the T4 and high level dark sector deep end. I've seen people asking to get taxied to Sechura with starter gear and complain it was too hard. I was like "Really, no 5617!" All things should not be balanced toward any specific player level or it ruins it for the others, higher level stuff should be really hard and lower level stuff should be easier. EDIT: Maybe just make them later waves/rotations in low level play like the heavy units (which can also kill you quickly when not paying attention). Edited June 20, 2014 by drft240 Link to comment Share on other sites More sharing options...
Galapin Posted June 20, 2014 Share Posted June 20, 2014 I didn't read the whole thread, only some posts, but I think I agree with half the players here, and I don't understand some of them can find this update good. Those new osprays literally kill the small amount of fun I still had playing this game. Orokin derelict defense, it took my group 30 minutes to reach wave 20 and we all left because we got pissed off. We were not a "pro" group (mastery ranks 5, 8, 10 and 14) but we got rape at the end of each wave because of these ridiculously OP osprays. I took a good warframe for defense, Vauban, who appears to only have 300 HP. And I've been two shot every time by the osprays. Each wave was a real pain near the end (when 85% of the enemies were dead), with half the team down everytime, and the other half trying to rescue them, causing them to die aswell. I did 35 revives during this game, another guy 26 and the two others more than 8. I'm not against difficulty, if you want to make defense missions harder (works for every mission, but I only tried defense since the update came out), so an average team can't go beyond wave 20, I'm fine with this. But please add DIFFICULTY, not FRUSTRATION. Make something different than a ridiculously OP enemy that ignore completely shields and force players to choose Valkyr or Rhino to survive. Idea was good, outcome is terrible. It makes defense missions with infested very annoying and completely unplayable after wave 10 and (I guess) survival aswell after 10 mins. There's a difference between shooting at a pile of enemies trapped in Vauban's vortex with a 4-5-6 stars' penta, and trying to survive more than 10 secs during a wave because you are two shot by a level 25(!) enemy. From something a bit too boring and easy, we jumped to something hard and broken. Time to find the golden mean. Link to comment Share on other sites More sharing options...
Archistopheles Posted June 20, 2014 Share Posted June 20, 2014 wheres all these trinity players that liked the changes made to her? You're quoting one. Link to comment Share on other sites More sharing options...
drft240 Posted June 20, 2014 Share Posted June 20, 2014 (edited) The real end game is dark sector on pluto not on newbie planets like Venus. And yes the new and unleveled are also doing dark sectors right now whether you like it or not it's reality Just because new players are doing it doesn't mean it's right and should be balanced for. ... Those new osprays literally kill the small amount of fun I still had playing this game. Orokin derelict defense, it took my group 30 minutes to reach wave 20 and we all left because we got &!$$ed off. ... It makes defense missions with infested very annoying and completely unplayable after wave 10 and (I guess) survival aswell after 10 mins. ... It sounds like it was playable for you after wave 10, it just started to get hard. I think the point of endless missions is that they are supposed to get harder as you stay longer. I guess I could be wrong though and maybe the game should be balanced for the MK1/Lato/Skana ultimate trifecta to get you to at least wave 60 on ODD. I mean we do want the newbies to be able to dominate the end game right? [sarcasm] EDIT: Hotfix 13.8.2 made the clouds easier to see, problem solved. Don't go in if you don't want to die. https://forums.warframe.com/index.php?/topic/249718-hotfix-1382/ Edited June 20, 2014 by drft240 Link to comment Share on other sites More sharing options...
Galapin Posted June 20, 2014 Share Posted June 20, 2014 It sounds like it was playable for you after wave 10, it just started to get hard. I think the point of endless missions is that they are supposed to get harder as you stay longer. I guess I could be wrong though and maybe the game should be balanced for the MK1/Lato/Skana ultimate trifecta to get you to at least wave 60 on ODD. I mean we do want the newbies to be able to dominate the end game right? [sarcasm] EDIT: Hotfix 13.8.2 made the clouds easier to see, problem solved. Don't go in if you don't want to die. https://forums.warframe.com/index.php?/topic/249718-hotfix-1382/ Like I said, difficulty is not what I dislike, I agree with the fact that warframe tends to be too easy and boring with HL weapons and warframes. But this update doesn't add difficulty, it just adds... nothing but a way to prevent player from having fun and going to high waves, because they are too bored and mad to continue. I'm having fun playing Vauban, Nova, Oberon... and not Rhino or Valkyr all the time. Now if I want to survive beyond wave 10 I only have two choices of warframes (and the mod giving health regen). Maybe it would ask a too big update to increase difficulty, without adding this kind of enemies, but it would be a good start to make players who ask for harder missions happy; it would be a better solution than what they gave us this time. Anyway, with the hotfix, it should be better; even if there's always 2-3 osprays stuck into a door at the end of each wave, waiting for you to come to release gas. Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted June 20, 2014 Share Posted June 20, 2014 DO NOT NERF THEM CHALLENGE IS WHAT WE NEED This sort of "challenge" is exactly the opposite of what we need. There's no skill involved with these enemies. Or you know... they could just make the clouds more visible. So if you die it's your fault for not paying attention. Yeah, sure is fun dodging such huge gas clouds in those ultra-cramped corpus ship tiles where chances are there's no room to actually avoid them. :| Link to comment Share on other sites More sharing options...
Wyrd42 Posted June 20, 2014 Share Posted June 20, 2014 Just because new players are doing it doesn't mean it's right and should be balanced for. It sounds like it was playable for you after wave 10, it just started to get hard. I think the point of endless missions is that they are supposed to get harder as you stay longer. I guess I could be wrong though and maybe the game should be balanced for the MK1/Lato/Skana ultimate trifecta to get you to at least wave 60 on ODD. I mean we do want the newbies to be able to dominate the end game right? [sarcasm] EDIT: Hotfix 13.8.2 made the clouds easier to see, problem solved. Don't go in if you don't want to die. https://forums.warframe.com/index.php?/topic/249718-hotfix-1382/ Dark sector defense/survival in any given planet is, or rather was, exactly the same difficulty as a regular defense/survival, because they started at the same level. Before, infestation was almost insultingly easy once you understood how to play--at least, if you had one of the frames that could render any and all infestation troops powerless(such as the vortexes). Now, even level 10 zones have enemies that WILL kill you, many times, even if you have decent defense. You should not need a prime frame upgraded with an Orokin reactor to be able to survive missions on the second bleeping planet in the game. As it stands, infestation went from weak due to a lack of ranged attacks to nigh unbeatable for newer players playing in the zones meant for them. I AM calling for a blanket nerf to certain aspects of the drone. Their tendency to use the Oxium Osprey dash to spread poisonous swaths every time anyone hits one without killing it results in the entire area of operations being covered in an unavoidable, unpreventable field of death. Difficult is something good. I enjoy playing games that are hard to beat. The challenge really keeps me interested in the game. Challenging and insultingly, frustratingly, unreasonably overwhelming are two very different things. The problem I'm seeing with your statement, and plenty of posters with a similar mindset, is that difficulty should scale, and right now it doesn't. If you don't play one of ~4 frames with strong enough armor, you can't play those missions. This is not fun. Being forced to use only a tiny selection of frames/gear defeats most of what I find fun about the game. If you have a pc strong enough, all the peripherals, and can buy the very best gear in game, then more power to you. Making Insane difficulty the only available difficulty will simply drive away mere mortals like me, and this is one of the very few games I considered worth my money. I expect they'll rebalance the issue, or I might wind up dropping this game in favor of others. Link to comment Share on other sites More sharing options...
SV1231 Posted June 21, 2014 Share Posted June 21, 2014 Here's my take on any new enemies: if they are annoying you, then they must be doing something right. Enemies are...well enemies. They are not your friends and are suppose to hit you where it hurts. As a player, I am getting tired of the fodders that lines up in front of me begging for some lead. Its nice to have some new unpredictable enemies. Link to comment Share on other sites More sharing options...
homiedudemanguy Posted June 21, 2014 Share Posted June 21, 2014 please for the love of whatever is almighty, dont nerf. they always nerf something thats actually a challenge and it makes the game boring when it happens. id like my ospreys tough and untouched please. Link to comment Share on other sites More sharing options...
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