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A Solution To The Cosmetics Vs Stats Debate


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The issue is that a lot of people don't want looks linked to stats in the first place.

 

Because they want to be able to edit both the way they want.

I agree. I like being able to pick my looks and not have to worry about it effecting me.

Edited by Sutherland
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That sounds exactly like what we just got rid of, just done different. I do wish DE had gone with a costume helmet slot. It would have solved all the problems and made everyone happy.

 

Costume helmet slot: The appearance of the helmet is shown, but no stats are applied. Takes appearance priority.

 

Normal helmet slot: The stats of a helmet are added, the appearance of the helmet is only shown if the costume helmet slot is empty.

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DE has repeatedly stated that stats will never again be tied in with cosmetics. This has been proven with the Arcane variations, which will never return, nor will be implemented into any other cosmetic items. The Focus system will allow players to modify themselves further, but cosmetics will not be a part of this.

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Why change it again?

It's good the way it is. Plat only items should not affect the stats.

I actually prefer the normal cosmetic helmets to their arcane counterparts- even though I have almost all arcane helmets.

 

Cosmetic items don't affect the stats, and that's a good thing, imo.,

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Personally I think this would be a fun addition to the game. I still hear people talk about Gta San Andreas, and how they had their character work out constantly and get super buff. They took pride in it. This would give people the chance to show off a little bit more. Say you have a maxed rank vitality mod,your wwarframe would be more muscular, or a redirection mod would result in a more complex shield generator on your warframe. This would also have the added benefit of showing your teammates in matchmaking sessions, what sort of build you have at just a glance

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