Mak_Gohae Posted June 25, 2014 Share Posted June 25, 2014 I'm pretty sure enemies could get up twice between one health pulse and the next. Those drops are extremely slow. Are you not killing them while they are down? If you are not, why are you not killing them? Remember, you can do more than one thing at a time. Most importantly, when each tick hurts like a b***h you may not have enough time to find a suitable spot to drop the restore, reach said spot, kill the ospreys, switch to melee (which takes too long btw) and fend off other enemies. Yes, it's up you to how to prioritize how you do stuff. When i play infested i always remember the last tile i went through because since they rush at you, you always have to have an escape plan. Any mechanic that completely bypasses a significant component of the player's defenses and can't be overcome by player skill is a bad one, and doubly so when it renders certain playstyles non-viable (particularly ones touted by the developers themselves). Player skill can overcome this by killing before they attack and evading afterwards. Your job is to kill the enemy and evader their attacks, this is what is done against every single method or enemy attack. And it doesnt render any playstyle non-viable, having to adjust for one unit type is not the end of the world. And the reason why shields are/were the "go to" defense is due to the simple fact that they recharge. Conversely, the reason why health-tanking wasn't a popular option was due to the fact that all of the methods to regain health were frame-specific, slow, static, unreliable, or some combination thereof. Incidentally, that hasn't really changed. People should to adjust to a different style, I dont use shields most of the time and i dont end up dying a tremendous amount of time. Just because it doesnt work like shields it doesnt mean i cannot be done. Giving the player more options in that regard is usually going to be a better alternative than simply forcing them once more into a standardized loadout that ultimately does more to reduce build diversity rather than increase it. I find it strange that people say they dont want to switch mods because that means they are forcing you to use certain mods... that you never use because you never switch mods. Not that any of the mods suggested are required, the suggestions are there to help you along and it's up to you to decide how far you take it. Link to comment Share on other sites More sharing options...
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