Shouki Posted June 21, 2014 Share Posted June 21, 2014 (edited) There was talk a few livestreams ago about the idea of using another frame's animation set for standard stances. It came up during one of the livestreams which covered the future Space Hubs. I forget who brought the idea up but it was one of the things which everybody on the couch at the time seemed to find interesting, I found so as well, and yet, either the community forgot about it, the developers forgot about it, or the idea was scrapped without any further notice, but regardless, I haven't heard anything about the idea at all since that particular livestream. Did I get my hopes up for that feature all on my own I wonder? Either way, I do think that being able to swap animation sets would be a very fun idea. I'm not sure how warframes are modeled but if they are made using a standard skeleton first which all warframe models use underneath the model exterior which then have animations applied on top of, then would that make the free-stance selection easier to implement? During the livestream there was talk of making it a platinum service but as of late we seem to be releasing a lot of cosmetics already and platinum would just be the easy way out; a lot of people already have these animations sets because they have the warframes, so selling them for platinum would seem redundant. Not that I wouldn't pay for this service, but not everybody can, so I'd like to think about making it available to players first and selling it in the platinum shop second. I was thinking that those animation sets could be given to you when you make a warframe, then applying the idea behind specters, stat-less helmet conversion, blueprints and the foundery, it would be interesting if you could buy or find a blueprint that converts an animation to "Free Use" allowing it to be used by any frame. What do you all think? Edited June 21, 2014 by Shouki Link to comment Share on other sites More sharing options...
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